osjclatchford, on 17 July 2011 - 07:05 AM, said:
ok the grass is done!
osjc grass tweak (final?) -
sorry for the hefty 6mb .zip file but, in the end, although 3392 (duke symbol) and 0803 (plain grass) are 512x512 the other three had to be implemented at 1024x1024 in order that they show at the same scale and level of detail as 3392, otherwise it is stretched horribly and does not match up.
its a little highly saturated but I'm sure you can tweak that to your own taste, theres a better 0803 in the pack and I also decided
not to put the metal panel on 3392 this time, as the painted version just looks so damn nice!
in-game
pic -
as you can see I've mixed the texture I've been using for 0803 with lightsources grass to add a little extra detail, now It looks as though since the aliens moved into town this stadium is overdue a bit of a mowing!
enjoy...or not.
regards
latchford
I don't that someone edits my pictures, I post them to be used... but I do think that is not necessary to tweak every texture or pic as soon as I post them... this texture tweaks for example would not match the normal maps that I did for them, since the grass is different. Maybe you could try to start making different textures or sprites on your own from scratch instead of only editing mine; in any case, if the texture has a problem or something that needs fixing it's better for me to fix them since I save the original .PSD file of all textures that I did with layers and every element separated.
Hendricks266, on 16 July 2011 - 02:21 PM, said:
That's not stopping anyone from making the tile necessarily. For example, chicken made the ending cutscene for Caribbean (it's in the SVN, in vacation/extra), but we have no way to put it in-game yet. And Lightsource's version above looks great!
In a few days I'll upload proper rips of all the ANMs, as well as some stuff that should be helpful for remaking VICTORY1, the tile-based ep. 1 ending that uses a different palette than the main game.
Cool, I've been trying to find rips of the ending scenes for a while... to see if something can be done with them or at least to look at them in detail.
Also here's something new for today... I did from scratch the Teleportation animation for the trooper, I tried to stay as close to the original as I could, even keeping the same size for the bright light in the middle.