Duke3D HRP: new/updated art assets thread "Post and discuss new or updated textures/models for the HRP here"
#2581 Posted 23 June 2011 - 01:53 PM
I don't like the actual one that much.
I really liked this one:
http://i64.photobuck...DukeNukem3D.jpg
Because it looked very close to the original:
http://www.vgchartz..../3925471aaa.jpg
But here are some great nuclear logos to remake that screen:
http://nukkus.devian...KE-IT-187530573
(Original Duke Nukem 3D Nuke logo)
http://www3.picturep...em-Symbol02.jpg
(Hires XBLA nuke symbol, I think)
I hope someone is willing to redo 3281.
This post has been edited by Besli: 23 June 2011 - 02:10 PM
#2582 Posted 23 June 2011 - 02:44 PM
This post has been edited by Fox: 23 June 2011 - 04:54 PM
#2583 Posted 23 June 2011 - 04:23 PM
Here is my try on the title screen (2493):
http://www.sendspace.com/file/z7g21m (1280x720, 2.64MB)
http://www.sendspace.com/file/u6g64v (1024x768, 1.37MB)
Sources:
George Broussard's twitter mushroom background,
XBLA background_nuke (Thanks to Hendricks266),
XBLA background_duke (Thanks to Hendricks266)
It doesn't beat the HD one, but I think it was a very nice try.
This post has been edited by Besli: 24 June 2011 - 06:03 AM
#2584 Posted 23 June 2011 - 10:07 PM
#2585 Posted 24 June 2011 - 06:03 AM
#2586 Posted 24 June 2011 - 02:46 PM
This post has been edited by Marked: 24 June 2011 - 02:47 PM
#2587 Posted 24 June 2011 - 03:04 PM
Marked, on 24 June 2011 - 02:46 PM, said:
I heard the 266 is a check digit to verify his name is spelt properly.
#2589 Posted 01 July 2011 - 03:07 AM
#2590 Posted 01 July 2011 - 02:57 PM
Unfortunately I think it's still an issue right now, sorry. You need to duplicate the vertices along the seam. I was going to write a Blender script to detect these cases and do it automatically, not fix it in EDuke32 itself.
#2592 Posted 03 July 2011 - 01:28 PM
http://www.youtube.c...h?v=llpKH76oI80
This post has been edited by Spiker: 03 July 2011 - 01:38 PM
#2594 Posted 03 July 2011 - 05:29 PM
Also, wasn't Parkar working on a brand new Pig Cop model? Maybe trying to work off the old one isn't really going to pay off in the end.
#2595 Posted 03 July 2011 - 06:14 PM
#2596 Posted 03 July 2011 - 11:17 PM
#2597 Posted 03 July 2011 - 11:33 PM
Tea Monster, on 03 July 2011 - 03:59 PM, said:
No, it already has some more detailed normal map, which I didn't apply. In fact what would need sculpting? Also sculpting is something I haven't spend too much time with yet.
Plagman: seem like you didn't fire up HRP in years if you can't tell the difference. It is the NEW PIGCOP. This is how the old one looks.
And here is the new one before and after my edits(apart from the eyes), of course I never said that the texture is final because it isn't, maybe I should make the details pop up more and some here and there but I think it looks better.
#2598 Posted 03 July 2011 - 11:40 PM
Since the skin on there was clearly a placeholder, maybe it would be better to start from scratch than to attempt to base your work off it?
#2599 Posted 03 July 2011 - 11:52 PM
#2600 Posted 04 July 2011 - 10:30 AM
#2601 Posted 04 July 2011 - 02:03 PM
#2602 Posted 04 July 2011 - 02:49 PM
This post has been edited by Tea Monster: 04 July 2011 - 02:49 PM
#2603 Posted 05 July 2011 - 09:01 AM
#2604 Posted 05 July 2011 - 09:26 AM
#2605 Posted 05 July 2011 - 11:14 AM
#2606 Posted 05 July 2011 - 12:23 PM
#2607 Posted 05 July 2011 - 12:47 PM
#2608 Posted 05 July 2011 - 01:03 PM
#2609 Posted 05 July 2011 - 01:42 PM
#2610 Posted 05 July 2011 - 02:44 PM
Plagman, on 05 July 2011 - 11:14 AM, said:
Sounds more like a problem with EDuke32, if you know what I mean.