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Duke3D HRP: new/updated art assets thread  "Post and discuss new or updated textures/models for the HRP here"

User is online   NightFright 

  • The Truth is in here

#2551

The update pack now contains all maphacks, including those who have been updated in the meantime. Right now, the update pack is combining new HRP contents plus maphacks and any updates for those, so it's a 3-in-1 solution.
No one wrote anything about any new HUD weapons being WIP so far, I just know the pistol should still be in the works. However, when this will happen is totally unknown.

This post has been edited by NightFright: 11 June 2011 - 12:31 PM

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User is offline   Tea Monster 

  • Polymancer

#2552

Pistol is done. I just have to fiddle the defs so that the clip, the clip hand and the pistol all match up.

I've got a commercial project out of the way and I'm continuing with the Cycloid.

This post has been edited by Tea Monster: 11 June 2011 - 11:17 AM

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User is offline   fgsfds 

#2553

View PostNightFright, on 11 June 2011 - 02:20 AM, said:

HRP Update 5.1.264 available (27.6 MB).

Changes:
> Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by empy, for future usage)
> Updated: #84 (new BIGORBIT skybox front by empy), 735, 2492 (by empy)


The new stuff by empy is really worth checking out, he sent me quite some interesting stuff for the menu tiles via mail, also a much better version for the front part of the #84 skybox (which shows Earth). The widescreen tiles he provided unfortunately cannot be used right now, but I stored them in a separate subdir for future reference. Anyway, his new #2492 kinda rocks.

Why do you fixed this post? It's not my works. I only made DC versions of 2492 and 2493.


View PostNUKEMDAVE, on 08 June 2011 - 08:55 PM, said:



Where to download this? Can't find this on Whitehouse's site.


This post has been edited by empy: 14 June 2011 - 03:19 AM

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User is online   NightFright 

  • The Truth is in here

#2554

View Postempy, on 14 June 2011 - 12:58 AM, said:

Why do you fixed this post? It's not my works. I only made DC versions of 2492 and 2493.

Fixed again. Sorry for that, but lately many people write me, it's hard to keep track of names/nicks.
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User is offline   Micky C 

  • Honored Donor

#2555

I have some news regarding popularity of the HRP.

About 5 days ago, the trailer I made had 2000 views. I just checked it, and now it has almost 5000! A lot of people are becoming interested in Duke Nukem 3D and its graphical enhancements.
Edit: It's got 33 likes and no dislikes :dukecry:



This post has been edited by Micky C: 14 June 2011 - 04:33 AM

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User is online   NightFright 

  • The Truth is in here

#2556

HRP right now might profit from the people which are unhappy with the way DNF turned out for them. But well, it's a matter of perspective. Personally, I feel devoted to both games now, and both of them will have my support. Anyway, great achievement with the views! I am sure it won't be the end yet. ^^
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User is offline   E.C.S 

#2557

View PostMicky C, on 14 June 2011 - 04:21 AM, said:

I have some news regarding popularity of the HRP.

About 5 days ago, the trailer I made had 2000 views. I just checked it, and now it has almost 5000! A lot of people are becoming interested in Duke Nukem 3D and its graphical enhancements.
Edit: It's got 33 likes and no dislikes :dukecry:



Excellent. My shitty video has 4341 views, it's my second most viewed video (the first has 4447 views, no much difference anyway)


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User is offline   Tetsuo 

#2558

Hey, the new title screen is nice but I noticed the raw version of it was widescreen but it doesn't show widescreen in the game itself... is this something that's going to change in the future? The loading screens, etc. should also be made widescreen.
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User is offline   E.C.S 

#2559

View PostTetsuo, on 14 June 2011 - 01:11 PM, said:

Hey, the new title screen is nice but I noticed the raw version of it was widescreen but it doesn't show widescreen in the game itself... is this something that's going to change in the future? The loading screens, etc. should also be made widescreen.


Yep, widescreen support is planned, we only need to wait...

This post has been edited by E.C.S: 14 June 2011 - 01:23 PM

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User is online   NightFright 

  • The Truth is in here

#2560

Actually, I just added widescreen tiles for the menu. They are deactivated in the defs right now, but once there is support for them, I can turn them on. Anyway, there are still 5:4 monitor users out there. Maybe a little patch file can be made for them which they just drop into their autoload dir so they can use the old aspect ratio versions of the files still, then.

This post has been edited by NightFright: 15 June 2011 - 12:27 AM

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#2561

My RPG doesn't show up properly with the HRP loaded. It seems like it isn't scaling properly, maybe. I'll go grab a screenshot and post it here.

Posted Image

I'm using the SVN version of HRP, by the way.

This post has been edited by SHODANFreeman: 15 June 2011 - 04:50 PM

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User is online   Danukem 

  • Duke Plus Developer

#2562

View PostSHODANFreeman, on 15 June 2011 - 04:39 PM, said:

My RPG doesn't show up properly with the HRP loaded.


You have to enable the Polymer renderer if you are using the current version of the HRP. There is a checkbox for it in the eduke32 startup window. Your next report will probably be about how poorly Polymer performs on your computer, so be sure to check out the many threads on that topic if you have issues.
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#2563

View PostDeeperThought, on 15 June 2011 - 04:53 PM, said:

You have to enable the Polymer renderer if you are using the current version of the HRP. There is a checkbox for it in the eduke32 startup window. Your next report will probably be about how poorly Polymer performs on your computer, so be sure to check out the many threads on that topic if you have issues.


Oh, that's kind of weird, but thanks for the help. :D
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User is offline   E.C.S 

#2564

As I said many times (because I like to repeat :D), if you want to use the HRP without Polymer download this: http://www.mediafire...7jf5qc8i9dh4rcr and then replace or backup your firstperson.def (this will fix the HRP issue).
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User is online   Hendricks266 

  • Weaponized Autism

  #2565

View PostNightFright, on 15 June 2011 - 12:26 AM, said:

Actually, I just added widescreen tiles for the menu. They are deactivated in the defs right now, but once there is support for them, I can turn them on. Anyway, there are still 5:4 monitor users out there. Maybe a little patch file can be made for them which they just drop into their autoload dir so they can use the old aspect ratio versions of the files still, then.

That's not how the widescreen images worked in ProAsm's implementation in SWP. In that there were separate declarations for widescreen tiles. Such a patch would not be required.

View PostE.C.S, on 15 June 2011 - 05:19 PM, said:

As I said many times (because I like to repeat :D), if you want to use the HRP without Polymer download this: http://www.mediafire...7jf5qc8i9dh4rcr and then replace or backup your firstperson.def (this will fix the HRP issue).

No one will know this unless it gets merged into the HRP or plastered alongside its download link. Most people won't read the thread unless they have problems, and even if they do, they'll just post it and not read anything above their own post. It's the sad truth.

This post has been edited by Hendricks266: 16 June 2011 - 11:12 AM

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#2566

View PostHendricks266, on 16 June 2011 - 11:06 AM, said:

No one will know this unless it gets merged into the HRP or plastered alongside its download link. Most people won't read the thread unless they have problems, and even if they do, they'll just post it and not read anything above their own post. It's the sad truth.


I am reading this thread because it contains some interesting stuff.
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User is online   Hendricks266 

  • Weaponized Autism

  #2567

I agree, but I was speaking more about the general public.
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User is offline   Plagman 

  • Former VP of Media Operations

#2568

View PostE.C.S, on 15 June 2011 - 05:19 PM, said:

As I said many times (because I like to repeat :D), if you want to use the HRP without Polymer download this: http://www.mediafire...7jf5qc8i9dh4rcr and then replace or backup your firstperson.def (this will fix the HRP issue).


It's not an issue, it's by design. This model is intended to be used with a custom FOV, which only Polymer supports. If you really want to use the HRP with Polymost, use the HRP 4. This model (as well as a lot others and most textures these days) is made for Polymer, so even if you fix up the offsets you'll still get the ugly fullbright skin that looks worse than the old versions when used without Polymer.
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User is offline   Micky C 

  • Honored Donor

#2569

Not sure if this warrents a new thread, so I'll post it here: I just found a video on youtube of what looks like a Duke Nukem 3D remake in the source engine using HRP assets. Video was uploaded on the 7th of june 2011, so it's recent. I thought this stuff wasn't allowed? Posted Image
Edit: he briefly mentions in the video description that he extracted some textures from the eduke32 HRP but he also claims he made spec, normal and bump mapping for them himself. Looks like he isn't using the latest HRP, which means he spent a lot of effort for nothing making those maps since the current HRP already has a lot of them.



This post has been edited by Micky C: 18 June 2011 - 11:42 PM

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User is offline   Tetsuo 

#2570

Many of the models in that mod look TERRIBLE especially the ripper. That could give a bad name to the HRP. :D
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User is offline   Ranger366 

#2571

View PostTetsuo, on 18 June 2011 - 11:35 PM, said:

Many of the models in that mod look TERRIBLE especially the ripper.

Agreed, atleast the code should've been modified aswell(The Ripper can fire SMG2 grenades).

This post has been edited by Ranger366: 19 June 2011 - 12:05 AM

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User is offline   Master Fibbles 

  • I have the power!

#2572

Previous attempts to convert Duke3D to another engine have been met with a cease and desist order from 3DR. GBX seems to be more open to this type of behavior.
Currently, however, the HRP license is still written as if 3DR owns Duke3D etc and all of the assets. I'm not sure how the Duke Source mod would fit with the licensing stuff as it stands now.

Of course, this mod looks like crap.
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User is online   NightFright 

  • The Truth is in here

#2573

View PostMicky C, on 18 June 2011 - 11:10 PM, said:

Not sure if this warrents a new thread, so I'll post it here: I just found a video on youtube of what looks like a Duke Nukem 3D remake in the source engine using HRP assets. Video was uploaded on the 7th of june 2011, so it's recent. I thought this stuff wasn't allowed? Posted Image
Edit: he briefly mentions in the video description that he extracted some textures from the eduke32 HRP but he also claims he made spec, normal and bump mapping for them himself. Looks like he isn't using the latest HRP, which means he spent a lot of effort for nothing making those maps since the current HRP already has a lot of them.

^ This --> the ugliest piece of Duke-related sh*t I have ever seen. And he can't just use textures from HRP, the contents is protected by our art license and can only be used combined with duke3d.grp file (if I am not mistaken).

Quote

3. [...] You may not alter, transform, build upon or adapt any portion of this Work specifically related to or derived from the Duke Nukem intellectual property, including likenesses, characters, sounds, phrases or references for any purpose other than use with a legally acquired copy of Duke Nukem 3D.

Whether 3DR still exists in its previous form or not should not really matter concerning this passage of the license. At least that's how it appears to me. As soon as you are using HRP stuff without making use of the original duke3d.grp file, you are crossing the line.

This post has been edited by NightFright: 19 June 2011 - 12:37 PM

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User is offline   Tea Monster 

  • Polymancer

#2574

Fucking horrific, make it stop!!!!! ahhhhhh, my eyes!
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User is online   Hendricks266 

  • Weaponized Autism

  #2575

Speaking of the art license, should we revise it so that it covers "any property that is or was once owned by 3D Realms"? This would allow clearance for the SWHRP and for mods of Manhattan Project, and for a Blood HRP should that ever happen.
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User is offline   gt1750 

#2576

That shit looks shitty. Hope he gets bored with it soon and abandons it like most modders do.
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User is offline   Mark 

#2577

I think that is the same guy that is working with M210 on his BloodTC for Eduke
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User is offline   Tea Monster 

  • Polymancer

#2578

Plus one on expanding it to duke-related projects - and calling down the full force of the law on people who make lego DUPLO pig-cops and tell everyone they ripped it from the HRP.
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User is offline   Tetsuo 

#2579

.... and rippers made from empty paper towel tubes and tissue boxes with an LED slapped on top.... and pistols stolen from a low rent wolf3D HRP :D :D

BTW I was seeing a video of hollywood holocaust for DNF multiplayer and it looks like a clown puked on it.... I like the way the original level with the polymer HRP looks better. :D

This post has been edited by Tetsuo: 19 June 2011 - 09:18 PM

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User is online   NightFright 

  • The Truth is in here

#2580

Maybe a modification of our art license is in order. However, I am not the right guy to do this, maybe TX, Plagman or Parkar know more about that. Changes there are delicate and must be 100% correct. One way or the other, the guy who did this terribly crappy Steam mod should stop it. Not only because it is frightenly ugly, but also because he is violating our usage conditions, regardless whether they are up-to-date or not. And it's even worse seeing them being abused like that... :D

This post has been edited by NightFright: 20 June 2011 - 01:20 AM

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