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Duke3D HRP: new/updated art assets thread  "Post and discuss new or updated textures/models for the HRP here"

User is offline   MrFlibble 

#4681

I think the hands almost entirely lost their photographic look and now resemble painted images. There's some quite noticeable blur, like on the dollar note image, a "halo" around the thumb and the note itself.

The weapons look better, save for the pistol I guess (it's pretty blurry), but the nuke logo on the shotgun is clearly distorted.

Also what's with the little finger and ring finger's fingertips and nails on the pistol reload frame.

This post has been edited by MrFlibble: 11 March 2021 - 05:20 AM

0

User is offline   Phredreeke 

#4682

Most of those used already existing upscales with dithering added onto them and some minor edits.

Posted Image

This used the dedither model, followed by NMKD-Superscale-Artisoftject and finally scaled down to 50% size and run through repalettisation script.

Is it good or does it look too wooden?
1

User is offline   Phredreeke 

#4683

I'm posting this here in case anyone wants to make a skybox from it. You'll have to crop 16 pixels off the left and right sides for it to wrap around properly (added slight overlap to give context for the neural network of the surrounding pixels)

Posted Image
1

User is offline   Phredreeke 

#4684

This is an upscale I made of tile 0823. I felt it was generally ok, but the star was kinda meh.
Posted Image

I then tried shrinking the star from the HRP and overlay on it.
Posted Image

However, I felt at this point it looked kinda indistinct (I had already resized the circle with the camera to be larger but it's still hard to tell what it is)

This is where I had an idea

Posted Image

The nuke logo was taken from the 2001 DNF trailer. Look carefully and you may notice something above it.
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#4685

JSJ what does that mean?
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#4686

View Postdarkprince227, on 10 April 2021 - 11:59 AM, said:

JSJ what does that mean?


I assume John St John
0

#4687

View PostWilliam Beavis, on 10 April 2021 - 01:46 PM, said:

I assume John St John

Makes sense
0

User is offline   Phredreeke 

#4688

Brightened the back of the star slightly, here it is next to the original tile

Posted Image

A side effect is that on some tiles the lettering appear backwards lol
2

User is offline   Tea Monster 

  • Polymancer

#4689

Here is a quick sneak peek.



7

User is offline   Phredreeke 

#4690

A couple of wall tiles. These needed special care due to the heavy use of dithering on them

Attached thumbnail(s)

  • Attached Image: tile0215.png
  • Attached Image: tile0214.png
  • Attached Image: tile0251.png

2

User is offline   MrFlibble 

#4691

Those look pretty good.
0

#4692

View PostTea Monster, on 22 April 2021 - 02:55 PM, said:

Here is a quick sneak peek.





Wow, didn't know things had progressed that far!
0

User is offline   NightFright 

  • The Truth is in here

#4693

Special request:
Can anybody make a widescreen version of the HRP statusbar? I wondered why nobody has ever given it a try. It's actually not that bad, certainly better than the one Megaton had. Ideally, target resolution should be 1920x153.

(I am also asking since I am considering activating the widescreen tiles in HRP by default after all these years.)

This post has been edited by NightFright: 04 May 2021 - 06:09 AM

1

User is offline   Phredreeke 

#4694

After helping Nightfright with the 3D Realms tile in his fixes pack, I decided to attempt upscaling it
Attached Image: tile2492-snp-dither.png

The trademark symbols are a bit rough, but otherwise I think it's good
4

User is offline   MusicallyInspired 

  • The Sarien Encounter

#4695

Quite good!
0

User is offline   MrFlibble 

#4696

Not bad, but it has this slightly "painted" look, especially on the bolts/screws. Did you mix in Manga109Attempt again?

This post has been edited by MrFlibble: 20 May 2021 - 04:00 AM

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User is offline   Phredreeke 

#4697

Nope, it's dedither + nickelback. I did however add some light salt n pepper filtering after upscaling
1

User is offline   NightFright 

  • The Truth is in here

#4698

Ingame it looks quite good. You also won't look at it for too long, keep that in mind.
0

User is offline   MrFlibble 

#4699

Did I ever imply it looked bad? I just tried t draw attention to the fact that different models produce different looking textures on the images, even if the shapes are more or less the same.

Also Phredreeke keeps forgetting to mention which model is used for the upscales shown, so I have to ask every time. I'm pretty certain I'm not the only person who could find this information interesting and useful, and since both ESRGAN and most of the models for it are in public space anyway, there seems to be little reason to withhold this knowledge.

This post has been edited by MrFlibble: 24 May 2021 - 03:55 AM

0

User is offline   Phredreeke 

#4700

Mostly if I don't mention the model it's one I've already brought up earlier in the thread. The last post with the dithered walls is an exception, it used Pixelperfect for the underlying image (with some parts copied from Nickelback IIRC)
0

User is offline   NightFright 

  • The Truth is in here

#4701

Behold! The "miraculous" HRP statusbar widescreen-ification!

Posted Image

I am looking for brave souls willing to create widescreen (16:9) versions of the following existing HRP menu tiles, ideally in 1080p res (no mere tile stretching if it can be avoided, please):
- 2456 (menu tile)
- Based on 2456 (using it as background): 2445, 2504-2506, 3280
- 2492, 2493

Eternal glory awaits anyone who is capable of aiding in this task, for it will be for what is most likely going to be the very last HRP update ever.

This post has been edited by NightFright: 25 May 2021 - 08:21 AM

3

User is offline   Phredreeke 

#4702

Was the "bend" originally that jagged? :unsure:

2492 and 2493 already exist in widescreen though https://svn.eduke32....2Fwidescreen%2F
0

User is offline   NightFright 

  • The Truth is in here

#4703

They do, but not in 16:9. Adjustment would result in image distortion.

Regarding the statusbar: That's what it looks like ingame. I guess it's the same with the original tile.
1

User is offline   Phredreeke 

#4704

Well, I had a look at them, and one thing that bothered me was the blockiness of the background. I attempted removal and uploaded the result (zoomed in) here https://imgsli.com/NTUzODA

If you like the result I'll do that other side of the image too
0

User is offline   NightFright 

  • The Truth is in here

#4705

Yeah, I think it's a change to the better, as long as image quality doesn't suffer in general. Sadly, some of the menu tiles are jpgs, which isn't a good format for editing. That's why I chose all widescreen tiles to be pngs now.
0

User is offline   Phredreeke 

#4706

Since NightFright requested a widescreen version of 2456, I began by attempting to run it through a JPEG deartifacting model. While doing so, I got the idea to attempt upscaling it. The original was split into 4 slightly overlapping quadrants, which were scaled down to 75% before being upscaled with NMKD's Superscale-Artisoftject model, which were then reassambled. I then did a crude widescreen version (simply duplicating the middle section and fading from the left to the right side, it's not quite 16:9 as I tried lining up some recurring patterns in it) which I passed on to Tea Monster. He showed interest in it, so I sent him both my widescreen version as well as the regular 4:3 upscale. He then edited it to make the patterning less regular.

I have attached it as a JPG due to size considerations, but we'll provide lossless PNG for further editing as needed for the tiles using it as background.

Slide-over comparison here (I had to crop it to a small section due to the large size) https://imgsli.com/NTU1MDI

Attached thumbnail(s)

  • Attached Image: 2456-composite-wideTM.jpg

3

User is offline   NightFright 

  • The Truth is in here

#4707

So, updated list of what I still need in 16:9 aspect ratio:

- HRP title: 2492
- Menu tiles with text, based on #2456 (using it as background): 2445, 2504, 2505, 2506, 3280
- Level ending screens: 3240/3245 (also old version: 3240/3245)
- Level loading screen: 3281

(I managed to whip up a new #2493 by myself in the meantime.)

This post has been edited by NightFright: 26 May 2021 - 11:36 PM

1

User is offline   Phredreeke 

#4708

Attached Image: hrpcredits.png
1

User is offline   NightFright 

  • The Truth is in here

#4709

Yeah, that was an embarrassing mistake in #2505, and it was wrong in the HRP since years without anybody saying anything, sadly. Nevertheless, it shall be corrected now, at long last.

This post has been edited by NightFright: 27 May 2021 - 09:26 PM

6

User is offline   Phredreeke 

#4710

New title screen for the upscale pack
Posted Image

The buildings on the bottom were provided by Tea Monster

Models used for upscaling/processing were Dedither, Nickelback, Unresize and Pixelperfect
I used a mix of fonts from HRP and SW Classic Redux for the bottom text

Thankfully the v0.99 provided a textless version of the background, which made replacing the text easier.

This post has been edited by Phredreeke: 31 May 2021 - 06:59 AM

3

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