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Duke3D HRP: new/updated art assets thread  "Post and discuss new or updated textures/models for the HRP here"

User is offline   Hank 

#3181

@ Brain Damage ( Spiker? ) - Holy shit dude. Posted Image I for one did not even give you a red. The reason being that you obviously acted for the best interest for all concerned. Since I do have all day to do nothing, a mini essay about leadership.

[mini essay]
  • If you want to change things consider all aspects and find a solution with those that have the ability to do so. That way, you gain the trust and respect from the team. [this takes years]
  • In this case, knowing there are programmers around, all what is probably needed are scripts to locate the actual files in there new location. New Tcs malers can opt to utilize the cleaner file system.
  • If that does not work, discuss some more. I don't think anyone objects to segregate polymost with polymer, and a solution can be found.

But if you want to go, remember it was not your idea but the way you implemented that idea that placed you in the hot seat, at least from my point of view, (which may very well be flawed).

[mini essay end]
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User is offline   Master Fibbles 

  • I have the power!

#3182

Not gonna lie, I can see the immense benefits of splitting the two HRPs. Although the half a dozen or so people who have complained have good points, there is no need for people who use Polymer for their Duke3D playing to download the extra files for Polymost (and vice versa). The reduction in file size is a pretty big bonus.
Mods and particular things (like the expansion HRPs) that are currently designed for the former system of combined packs can be altered to fit the new organization. Unless there has been some major change in file structure (which I'm not sure how that would be possible unless someone wanted to use both packs at once [which would be kind of silly, IMHO]}, there is no reason to complain so virulently over this.

I have not seen how this change affects the file structure (/highres) but I also don't bother with the SVN stuff because I just don't play Duke enough (or really care about the graphics of Duke3D) to need to keep my HRP updated with every change. I download the updates and packs when they come out and I'll sometimes download things people are working on to test out and offer comments about here. For the more casual Duke player like me, this change to two packs works great. It is a smaller download and there is less confusion if I wanted to change something.
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User is online   Danukem 

  • Duke Plus Developer

#3183

View PostBrain Damage, on 23 April 2012 - 09:49 AM, said:

Please DELETE my account, I don't want to be part of this crap anymore.


I know you feel very unappreciated right now, and you were only doing what you thought was best. You have done a lot of great work over the years, including some excellent maps and models. But if you want to have total control over something where you don't have to coordinate with other people, then make another map or start you own project. Making big changes to a community project like the HRP without having an open public discussion about it first and getting agreement from the community is obviously not the right way to go about it.

If you leave now under these circumstances, it will only show that you were childish and could not handle criticism.
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User is offline   blackhatred 

  • Dumbfuck Wannabe

#3184

Damn, I liked his new shotgun. And now it's going t be deleted? Maybe you were too harsh for him, he just wanted to make something good for the community. Actually this pack always confused me a bit and maybe the split was a good idea but not exactly carried out in a proper way.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#3185

Nobody's attacking, Brain Damage, but you did step on everyone's toes by going ahead with this without even mentioning it. That was not the best way of going about it and is guaranteed to get you backlash. This is a community. We should all have a say in what happens with everything after a mass vote at least.

This post has been edited by MusicallyInspired: 23 April 2012 - 01:19 PM

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User is offline   Tea Monster 

  • Polymancer

#3186

There is no point in leaving over something like this. You were the only one who could tame the shotgun. That's gotta be worth something.
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User is offline   Micky C 

  • Honored Donor

#3187

I also love your maps. I was torn in half when you decided to stop mapping and focus on creating art assets, even though creating art for the HRP is probably more important considering how close it is to completion.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#3188

Just going to second their motions. I loved the shotgun.
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User is offline   Hendricks266 

  • Weaponized Autism

  #3189

View PostBrain Damage, on 23 April 2012 - 09:49 AM, said:

Please DELETE my account, I don't want to be part of this crap anymore. There's no point in explaining my move because no matter what I would say I would not convince you even if I was right. It's easier to attack me with a fury than listen to me. Also please DELETE all my content from the SVN. Maybe it was crap but I don't want it to be used anymore anyway. There were some good moments. Thank you for almost 6 years, bye.

I apologize for my previous post. I realize I came off as more personally insulting than I should have. I know you made this change with best intentions but I am upset that it does not have its priorities straight, causing much more negative impact than positive.

This should not undo all the effort you have poured into your HRP contributions. Mistakes are made and then corrected.

This post has been edited by Hendricks266: 23 April 2012 - 02:55 PM

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User is offline   Spiker 

#3190

I will revert the change if it wasn't done by now but I can't do it today. I need to step off for a while. Yesterday I got the message that in 4 months it's not certain that they will prelong my job contract but the chances are rather small because the situation changes dramatically. <_< Crap need to search for something new.
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User is offline   Hendricks266 

  • Weaponized Autism

  #3191

Oh... I am sorry to hear that! <_< I extend my sympathies and best wishes.
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User is offline   Spiker 

#3192

I tried to revert the change but I have some problem. It doesn't allow me to download the full 342 revision (it always stops after 500mb) later I can't do nothing as it says that it's locked. I don't know what going on. It's the same every time.
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User is offline   Roma Loom 

  • Loomsday Device

#3193

View PostBrain Damage, on 24 April 2012 - 11:58 AM, said:

I tried to revert the change but I have some problem. It doesn't allow me to download the full 342 revision (it always stops after 500mb) later I can't do nothing as it says that it's locked. I don't know what going on. It's the same every time.

Had the same trouble few hrs ago when I was trying to submit some polymost texture. Resolved by deleting the whole working tree (I mean all the dir) and sync again.

[edit]As for new depot structure the only broken thing for me is GRPViewer failing to work with polymer files.

This post has been edited by Roma Loom: 24 April 2012 - 12:51 PM

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#3194

View PostBrain Damage, on 07 April 2012 - 04:03 AM, said:

I've uploaded the shotgun. If anyone wants to test it and give an opinion then go ahead. I've seen it so many times now that I can't look at it anymore heh <_< Some fresh look is needed.

Posted Image


Excuse me, but that looks a bit Counter Strike to me.

Can you please post a comparison screenshot of the original Shotgun animation?
I don't remember the shotgun being this thick at the front.

The updated view model of version 5 looked pretty good to me.
I think the model should be slightly thinner and longer, and the view must be slightly tilted, moved up and slightly farther away. (you can see the back of the body)
The front end must be thinner looking than the back. Posted Image

And I think for some reason the rippled portion of the upper barrel covers the whole lenght, in the animation!

This post has been edited by BuddhaMaster: 24 April 2012 - 01:11 PM

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User is offline   Tea Monster 

  • Polymancer

#3195

View PostBuddhaMaster, on 24 April 2012 - 01:00 PM, said:


I think the model should be slightly thinner and longer, and the view must be slightly tilted, moved up and slightly farther away. (you can see the back of the body)
The front end must be thinner looking than the back.


Try adjusting the FOV in the Def file.
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User is offline   Hank 

#3196

View PostBrain Damage, on 24 April 2012 - 11:58 AM, said:

I tried to revert the change but I have some problem. It doesn't allow me to download the full 342 revision (it always stops after 500mb) later I can't do nothing as it says that it's locked. I don't know what going on. It's the same every time.

not sure if this helps, I use RapidSVN. It breaks down every two minutes or so for large (first time runs) but it lets me continue where I left off, so I know I will get the entire package.

Also, I just finished establishing the SVN on my comp, it works - thanks Posted Image

This post has been edited by Hank: 24 April 2012 - 04:26 PM

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User is offline   NightFright 

  • The Truth is in here

#3197

Do a cleanup on RapidSVN before you commit further changes (Extras --> Cleanup). That usually does the trick. I recommend doing that as often as possible, anyway.

And... the new arrangement of the SVN repository is... ehm... "interesting", to say the least. I think you know what I mean by that. The only thing that would make sense is if you create a Polymost dir which only contains stuff you use as alternatives compared to the Polymer stuff, like an override dir with alternate tiles, defs and so on. This way, you would keep things separate while still avoiding to have duplicate files.

This post has been edited by NightFright: 25 April 2012 - 12:20 AM

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User is offline   Hendricks266 

  • Weaponized Autism

  #3198

View PostRoma Loom, on 24 April 2012 - 12:49 PM, said:

Had the same trouble few hrs ago when I was trying to submit some polymost texture. Resolved by deleting the whole working tree (I mean all the dir) and sync again.

[edit]As for new depot structure the only broken thing for me is GRPViewer failing to work with polymer files.

It looks like you committed some data relating to your SVN client.
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User is offline   Spiker 

#3199

The original folder structure has been restored. Sorry for the inconvenience.
2

User is offline   Spiker 

#3200

A question. Let's say supposedly that someone wanted to make a new Duke model. Would you prefer jetpack to be visible all the time like in the sprite? even if it looks silly especially if you don't have one (jetpack not found yet) or should it be only visible when used? Personally I choose the second answer.
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User is offline   Hendricks266 

  • Weaponized Autism

  #3201

I'd say having separate models is a good idea even if we can't implement it just yet. However, instead of enabling it only when it's on, I'd say it should be visible after you find it.
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User is offline   Spiker 

#3202

View PostHendricks266, on 25 April 2012 - 10:42 PM, said:

I'd say having separate models is a good idea even if we can't implement it just yet. However, instead of enabling it only when it's on, I'd say it should be visible after you find it.

That would be the best solution but as you said it's not possible yet while my suggestion is possible without any modifications.
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User is online   Danukem 

  • Duke Plus Developer

#3203

Would including non-jetpack versions of the animations increase the size of the model greatly? They could be taken advantage of by mods, at least, even if the vanilla HRP configuration does not.
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User is offline   Spiker 

#3204

View PostTrooper Dan, on 25 April 2012 - 10:52 PM, said:

Would including non-jetpack versions of the animations increase the size of the model greatly? They could be taken advantage of by mods, at least, even if the vanilla HRP configuration does not.

Yes it seems to be the best sollution for now. And it's exactly what I had in mind. Unless there are different opinions?

You edited your post before I replied to it. It would be a few mb anyway so a few more may not make much difference.

This post has been edited by Brain Damage: 25 April 2012 - 11:27 PM

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User is offline   fgsfds 

#3205

You forgot to revert duke3d_hrp.def

Quote

Warning: Failed including polymer/build.def on line duke3d_hrp.def:4
Warning: Failed including polymer/music.def on line duke3d_hrp.def:5
Warning: Failed including polymer/screen.def on line duke3d_hrp.def:6
Warning: Failed including polymer/skyboxes.def on line duke3d_hrp.def:7
Warning: Failed including polymer/projections.def on line duke3d_hrp.def:8
Warning: Failed including polymer/sprites.def on line duke3d_hrp.def:9
Warning: Failed including polymer/textures.def on line duke3d_hrp.def:10
Error: file "polymer/highpal/pal_01.png" does not exist

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User is offline   Spiker 

#3206

View Postempy, on 25 April 2012 - 11:02 PM, said:

You forgot to revert duke3d_hrp.def

Thanks for noticing that. I had no time to test it myself. I will fix it later today.
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User is offline   Tea Monster 

  • Polymancer

#3207

If you are doing extra animations, you would have to dupe them all with and without jetpack in one model. It would be much easier to have two models. All you would have to do is to not select the jet pack when exporting the second time.
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User is offline   Hool 

#3208

View PostStrikerMan780, on 19 April 2012 - 06:25 PM, said:

Don't dare fucking laugh. You know how goddamn disappointing this is?

FUCK FUCK FUCK FUCK FUCK FUCK FUCK.... I always fuck up somehow.. *sigh*

I shouldn't have got it... but I wish the fucking site would have warned about this... You'd expect the preview to be cut off, but the full thing? ugh... I'm a fucking idiot... my fault for not checking before getting it. Leave it to me to want to help out, but get something useless.


Caveat emptor - Let the buyer beware.

-Wheatley
1

User is offline   Tetsuo 

#3209

View PostBuddhaMaster, on 24 April 2012 - 01:00 PM, said:

Excuse me, but that looks a bit Counter Strike to me.

Can you please post a comparison screenshot of the original Shotgun animation?
I don't remember the shotgun being this thick at the front.

The updated view model of version 5 looked pretty good to me.
I think the model should be slightly thinner and longer, and the view must be slightly tilted, moved up and slightly farther away. (you can see the back of the body)
The front end must be thinner looking than the back. Posted Image

And I think for some reason the rippled portion of the upper barrel covers the whole lenght, in the animation!


Seems like part of what makes the original sprite longer is the barrel sticks out further than the heat shield (perforated part at the top). In the replacement model it's practically flush with it. Also apparently you can see more of the back on the sprite. Also one last thing but last I checked there was quite a bit of space between the bar the lever the pump goes on and the barrel in the replacement model and I think it should be closer.

May want to look at the gun it was taken from: http://www.mossberg....0/NEW/50440.jpg

This post has been edited by Tetsuo: 26 April 2012 - 11:34 AM

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User is offline   Jimmy 

  • Let's go Brandon!

#3210

That's not the same gun. The tube magazine and the barrel should be roughly the same length. Gun enthusiasts seem to think it's a customized Winchester 1200/1300 (possibly a Sears 200 or 300 model.)

Here are screencaps from the video 3DR used to make the original sprites:
Posted Image

This post has been edited by Captain Awesome: 26 April 2012 - 12:38 PM

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