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Duke3D HRP: new/updated art assets thread "Post and discuss new or updated textures/models for the HRP here"
#2581 Posted 23 June 2011 - 01:53 PM
I don't like the actual one that much.
I really liked this one:
http://i64.photobuck...DukeNukem3D.jpg
Because it looked very close to the original:
http://www.vgchartz..../3925471aaa.jpg
But here are some great nuclear logos to remake that screen:
http://nukkus.devian...KE-IT-187530573
(Original Duke Nukem 3D Nuke logo)
http://www3.picturep...em-Symbol02.jpg
(Hires XBLA nuke symbol, I think)
I hope someone is willing to redo 3281.
This post has been edited by Besli: 23 June 2011 - 02:10 PM
#2582 Posted 23 June 2011 - 02:44 PM
![:)](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
This post has been edited by Fox: 23 June 2011 - 04:54 PM
#2583 Posted 23 June 2011 - 04:23 PM
![:)](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
Here is my try on the title screen (2493):
![Posted Image](http://img600.imageshack.us/img600/7474/2493brightscreen.th.png)
http://www.sendspace.com/file/z7g21m (1280x720, 2.64MB)
http://www.sendspace.com/file/u6g64v (1024x768, 1.37MB)
Sources:
George Broussard's twitter mushroom background,
XBLA background_nuke (Thanks to Hendricks266),
XBLA background_duke (Thanks to Hendricks266)
It doesn't beat the HD one, but I think it was a very nice try.
![:P](https://forums.duke4.net/public/style_emoticons/default/tongue.gif)
This post has been edited by Besli: 24 June 2011 - 06:03 AM
#2584 Posted 23 June 2011 - 10:07 PM
#2585 Posted 24 June 2011 - 06:03 AM
#2586 Posted 24 June 2011 - 02:46 PM
![:)](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
This post has been edited by Marked: 24 June 2011 - 02:47 PM
#2587 Posted 24 June 2011 - 03:04 PM
Marked, on 24 June 2011 - 02:46 PM, said:
![:P](https://forums.duke4.net/public/style_emoticons/default/tongue.gif)
I heard the 266 is a check digit to verify his name is spelt properly.
![:)](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
#2589 Posted 01 July 2011 - 03:07 AM
#2590 Posted 01 July 2011 - 02:57 PM
Unfortunately I think it's still an issue right now, sorry. You need to duplicate the vertices along the seam. I was going to write a Blender script to detect these cases and do it automatically, not fix it in EDuke32 itself.
#2592 Posted 03 July 2011 - 01:28 PM
http://www.youtube.c...h?v=llpKH76oI80
This post has been edited by Spiker: 03 July 2011 - 01:38 PM
#2594 Posted 03 July 2011 - 05:29 PM
Also, wasn't Parkar working on a brand new Pig Cop model? Maybe trying to work off the old one isn't really going to pay off in the end.
#2595 Posted 03 July 2011 - 06:14 PM
#2596 Posted 03 July 2011 - 11:17 PM
#2597 Posted 03 July 2011 - 11:33 PM
Tea Monster, on 03 July 2011 - 03:59 PM, said:
No, it already has some more detailed normal map, which I didn't apply. In fact what would need sculpting? Also sculpting is something I haven't spend too much time with yet.
Plagman: seem like you didn't fire up HRP in years if you can't tell the difference. It is the NEW PIGCOP. This is how the old one looks.
![Posted Image](http://img14.imageshack.us/img14/7400/duke0000m.jpg)
And here is the new one before and after my edits(apart from the eyes), of course I never said that the texture is final because it isn't, maybe I should make the details pop up more and some here and there but I think it looks better.
![Posted Image](http://img69.imageshack.us/img69/7673/duke0002.jpg)
![Posted Image](http://img696.imageshack.us/img696/2507/duke0003.jpg)
#2598 Posted 03 July 2011 - 11:40 PM
Since the skin on there was clearly a placeholder, maybe it would be better to start from scratch than to attempt to base your work off it?
#2599 Posted 03 July 2011 - 11:52 PM
#2600 Posted 04 July 2011 - 10:30 AM
#2601 Posted 04 July 2011 - 02:03 PM
#2602 Posted 04 July 2011 - 02:49 PM
This post has been edited by Tea Monster: 04 July 2011 - 02:49 PM
#2603 Posted 05 July 2011 - 09:01 AM
#2604 Posted 05 July 2011 - 09:26 AM
#2605 Posted 05 July 2011 - 11:14 AM
#2606 Posted 05 July 2011 - 12:23 PM
![Posted Image](http://www.safetybasement.com/v/vspfiles/photos/manufacturers/tactical-riot-gear.jpg)
#2607 Posted 05 July 2011 - 12:47 PM
#2608 Posted 05 July 2011 - 01:03 PM
#2609 Posted 05 July 2011 - 01:42 PM
#2610 Posted 05 July 2011 - 02:44 PM
Plagman, on 05 July 2011 - 11:14 AM, said:
Sounds more like a problem with EDuke32, if you know what I mean.