Quote
- When you're shrinking/growing, now the point of view gradually move up/down instead of being instantaneous. (you can even use the third person mode)
- The texture filter option and the console command 'r_usetileshades' are gone (maybe temporary?)
Now the problems:
- When you crouch down over a ledge, you fall
- In E1L2, I was bumping invisible walls (probably the upper floor) in the dark corridor near the lift.
- Still in sector over sector effect, you can still collide enemies when they are in the other sector of the one you are.
- When coming out from the underwater with a sector that uses TROR effect, the view stick temporary to the ceiling.
I also found that the monsters are affected:
Walking monsters can't climb up sectors, for example, they can not climb stairs anymore.
example map:
When they encounter a small step, they're blocked, like bumping a regular wall:
Sprite height was also affected, example with a trooper flying down below an arch:
In old versions, the sprite collide the wall until half of the sprite is below of the ceiling:
But now, it's the bottom of the sprite: