Jblade, on 26 January 2016 - 12:20 AM, said:
I've already found a solution where at the firing frame the player spawns an actor in front of them that plays the desired sound and then is removed instantly. This works perfectly and means machineguns and stuff have a roaring crescendo of sound rather than the kinda unnatural stuttering they had before. This only works with sound though and not globalsound, so I had to put the sprite in front of the player so it appears to come from the right direction.
Here's a video demonstrating what I was banging on about
That's a good demonstration of the difference, and I'm glad you have it working the way you want it. Personally, I think the normal system is fine. I like being able to hear each individual shot clearly -- on your system, the sound gets kind of muddled. Maybe that's because in the sound itself, the part after the initial bang is too loud and doesn't drop off quickly enough. I dunno.