getsector[temp1].lotag temp6 setsector[temp1].lotag temp7 addlogvar temp6 addlogvar temp7 addlogvar temp1
Here I am trying to write 0 to a sector with a current lotag of 1. The debug logs show I'm accessing the correct sector, however the setector does not modify the sector during the game plus the getsector is reading 0 instead of 1. The code works correctly in earlier versions.
I think it is just lotag that is bolloxed - read/write of shade, pal and floorpicnum still work fine in r5506.
TTFN,
Jon