Jblade, on 15 March 2016 - 03:56 AM, said:
TerminX, on 15 March 2016 - 11:31 AM, said:
Voxels interact weird with the memory limit, especially in polymost, try setting the cache higher??
Jblade, on 15 March 2016 - 03:56 AM, said:
TerminX, on 15 March 2016 - 11:31 AM, said:
This post has been edited by Drek: 15 March 2016 - 12:59 PM
This post has been edited by Jblade: 16 March 2016 - 02:17 AM
This post has been edited by Jblade: 18 March 2016 - 05:14 AM
Jblade, on 18 March 2016 - 05:14 AM, said:
Spiker, on 18 March 2016 - 01:52 AM, said:
gamevar i 0 0
gamevar j 0 0
defstate jbladeshade
for i selsectors
{
set sector[i].floorshade 0
set sector[i].ceilingshade 0
for j wallsofsector i
{
set wall[j].shade 0
}
for j spritesofsector i
{
set sprite[j].shade 0
}
}
ends
gamevar i 0 0
gamevar j 0 0
defstate jbladeshade
for i selsectors
{
set sector[i].floorshade 0
set sector[i].ceilingshade 0
for j wallsofsector i
{
set wall[j].shade 0
}
for j spritesofsector i
{
set sprite[j].shade 0
}
}
for i selwalls
{
set wall[i].shade 0
}
for i selsprites
{
set sprite[i].shade 0
}
ends
gamevar i 0 0
gamevar j 0 0
gamevar setshade 0 0
defstate jbladeshade
for i selsectors
{
set sector[i].floorshade setshade
set sector[i].ceilingshade setshade
for j wallsofsector i
{
set wall[j].shade setshade
}
for j spritesofsector i
{
set sprite[j].shade setshade
}
}
for i selwalls
{
set wall[i].shade setshade
}
for i selsprites
{
set sprite[i].shade setshade
}
ends\
Spiker, on 20 March 2016 - 10:09 PM, said:
This post has been edited by Tea Monster: 01 April 2016 - 06:05 AM
This post has been edited by Gambini: 15 May 2016 - 01:37 PM
; Window positioning, 0 = center, 1 = memory
windowpositioning = 1
windowposx = 3
windowposy = 30
This post has been edited by Drek: 15 May 2016 - 01:53 PM
This post has been edited by Paul B: 18 August 2016 - 11:30 AM
Mblackwell, on 18 August 2016 - 12:58 PM, said:
This post has been edited by Paul B: 18 August 2016 - 01:58 PM