AdrenalinDragon, on 23 October 2016 - 12:44 PM, said:
After going through hundreds of EDuke32 versions, here's when the flickering bug on Polymost starts for me:
Hey thanks! Always good to have more information. A 200 revision window is still large, but better than nothing.
AdrenalinDragon, on 23 October 2016 - 12:44 PM, said:
r4908 to r5064 - Button disappears
What do you mean?
AdrenalinDragon, on 23 October 2016 - 12:44 PM, said:
r4886 to r4904 - Can't load game
Yeah, we bumped BYTEVERSION at least once since then. I recommend avoiding savegames for any kind of bisecting. Instead, use the editor to change a map's start point to the exact place a bug occurs by pressing Scroll Lock, and play the map to test.
AdrenalinDragon, on 23 October 2016 - 12:44 PM, said:
r5084 and after - Flickering bug starts
r4882 and before - Flickering bug not present
Candidates include:
5079
5075
5001
4904
Regrettably, the first two are another instance of massive diffs with several unrelated functional changes that should have been multiple commits, which impedes systematic testing of each individual change for bugs, and overall wastes my time, causing less development to get done.
If possible, could you try my map suggestion with the nearest builds bookending these commits? It doesn't look like a build was produced between 5075 and 5079, so I will follow up with you if those end up being the problem.