Jblade, on 15 March 2016 - 03:56 AM, said:
TerminX, on 15 March 2016 - 11:31 AM, said:
Voxels interact weird with the memory limit, especially in polymost, try setting the cache higher??
Jblade, on 15 March 2016 - 03:56 AM, said:
TerminX, on 15 March 2016 - 11:31 AM, said:
This post has been edited by Drek: 15 March 2016 - 12:59 PM
This post has been edited by Jblade: 16 March 2016 - 02:17 AM
This post has been edited by Jblade: 18 March 2016 - 05:14 AM
Jblade, on 18 March 2016 - 05:14 AM, said:
Spiker, on 18 March 2016 - 01:52 AM, said:
gamevar i 0 0 gamevar j 0 0 defstate jbladeshade for i selsectors { set sector[i].floorshade 0 set sector[i].ceilingshade 0 for j wallsofsector i { set wall[j].shade 0 } for j spritesofsector i { set sprite[j].shade 0 } } ends
gamevar i 0 0 gamevar j 0 0 defstate jbladeshade for i selsectors { set sector[i].floorshade 0 set sector[i].ceilingshade 0 for j wallsofsector i { set wall[j].shade 0 } for j spritesofsector i { set sprite[j].shade 0 } } for i selwalls { set wall[i].shade 0 } for i selsprites { set sprite[i].shade 0 } ends
gamevar i 0 0 gamevar j 0 0 gamevar setshade 0 0 defstate jbladeshade for i selsectors { set sector[i].floorshade setshade set sector[i].ceilingshade setshade for j wallsofsector i { set wall[j].shade setshade } for j spritesofsector i { set sprite[j].shade setshade } } for i selwalls { set wall[i].shade setshade } for i selsprites { set sprite[i].shade setshade } ends\
Spiker, on 20 March 2016 - 10:09 PM, said:
This post has been edited by Tea Monster: 01 April 2016 - 06:05 AM
This post has been edited by Gambini: 15 May 2016 - 01:37 PM
; Window positioning, 0 = center, 1 = memory windowpositioning = 1 windowposx = 3 windowposy = 30
This post has been edited by Drek: 15 May 2016 - 01:53 PM
This post has been edited by Paul B: 18 August 2016 - 11:30 AM
Mblackwell, on 18 August 2016 - 12:58 PM, said:
This post has been edited by Paul B: 18 August 2016 - 01:58 PM