Starting program: D:\Games\Duke3D Polymer/eduke32.debug.exe [New Thread 5916.0x1bec] warning: `C:\Windows\system32\ntdll.dll': Shared library architecture i386:x8 warning: `C:\Windows\SYSTEM32\wow64.dll': Shared library architecture i386:x8 warning: `C:\Windows\SYSTEM32\wow64win.dll': Shared library architecture i386 warning: `C:\Windows\SYSTEM32\wow64cpu.dll': Shared library architecture i386 warning: Could not load shared library symbols for ntdll32.dll. Do you need "set solib-search-path" or "set sysroot"? warning: Could not load shared library symbols for WOW64_IMAGE_SECTION. Do you need "set solib-search-path" or "set sysroot"? warning: Could not load shared library symbols for WOW64_IMAGE_SECTION. Do you need "set solib-search-path" or "set sysroot"? warning: Could not load shared library symbols for NOT_AN_IMAGE. Do you need "set solib-search-path" or "set sysroot"? warning: Could not load shared library symbols for NOT_AN_IMAGE. Do you need "set solib-search-path" or "set sysroot"? [New Thread 5916.0x357c] [New Thread 5916.0x33fc] [New Thread 5916.0x3ffc] [New Thread 5916.0x2cbc] [New Thread 5916.0x26fc] [New Thread 5916.0x43f0] [New Thread 5916.0x21a4] [New Thread 5916.0x3248] [New Thread 5916.0x39ac] [New Thread 5916.0x32dc] [New Thread 5916.0x3db8] warning: HEAP[eduke32.debug.exe]: warning: Invalid address specified to RtlFreeHeap( 1E400000, 2DA3C230 ) warning: HEAP[eduke32.debug.exe]: warning: Heap block at 2DA178F0 modified at 2DA1790A past requested size of c Program received signal SIGSEGV, Segmentation fault. 0x0000002b in ?? ()
with eduke's crashlog with the following content
Failed to init bfd from (C:\Windows\system32\atioglxx.dll) 0x1db58eea : C:\Windows\system32\atioglxx.dll : DrvPresentBuffers Failed to init bfd from (C:\Windows\system32\atioglxx.dll) 0x1e00a3c7 : C:\Windows\system32\atioglxx.dll : atiPS 0x5661ed : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/ polymer.c (775) : in function (polymer_loadboard) 0x565d29 : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/ polymer.c (620) : in function (polymer_init) 0x5182a6 : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/ engine.c (8260) : in function (setgamemode) 0x4d9c53 : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/osdcmds. c (364) : in function (osdcmd_restartvid) 0x54ef21 : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/ osd.c (1776) : in function (OSD_Dispatch) 0x54ebbd : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/ osd.c (1619) : in function (OSD_DispatchQueued) 0x426452 : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (10017) : in function (app_main) 0x55df94 : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/ winlayer.c (494) : in function (WinMain@16) 0x5b5a16 : D:\Games\Duke3D Polymer\eduke32.debug.exe : main.c 0x4010db : D:\Games\Duke3D Polymer\eduke32.debug.exe : crt1.c 0x401158 : D:\Games\Duke3D Polymer\eduke32.debug.exe : crt1.c Failed to init bfd from (C:\Windows\syswow64\kernel32.dll) 0x75d43677 : C:\Windows\syswow64\kernel32.dll : BaseThreadInitThunk Failed to init bfd from (C:\Windows\SysWOW64\ntdll.dll) 0x77259d72 : C:\Windows\SysWOW64\ntdll.dll : RtlInitializeExceptionChain Failed to init bfd from (C:\Windows\SysWOW64\ntdll.dll) 0x77259d45 : C:\Windows\SysWOW64\ntdll.dll : RtlInitializeExceptionChain

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