EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#1910 Posted 19 November 2010 - 03:34 PM
#1911 Posted 19 November 2010 - 11:28 PM
SwissCm, on Nov 19 2010, 04:34 PM, said:
Calling out a bad brand isn't generalizing, especially when both your job and your hobby is to test and bench their products like I said mine is.
I don't see how that's generalizing.
Though, when you come to a forum and say that all oc fans "are fanboys and never look at hardware objectively" then you are generalizing bad!
How can you possibly know me or all the oc fans?
Did you see a few oc fans that were wrong about many things and you suddenly decided to turn that into a stereotype and live with it?
Does your life revolve around stereotypes and ignorant assumptions?
I hate assumptions and I never assume anything, I only state personal opinions and factual stuff accepted by majorities.
If it's better, I will reiterate and say that it's my strong and insurmountable opinion that amd and ati were 2 incompetent, cheap, low end hardware oriented, companies that fused together so they don't die alone.
Now that I've mentioned that IT'S MY OPINION based on years of experience in the field, maybe you can sleep better at night, knowing that I haven't completely destroyed the brands that you are OBVIOUSLY in love with(yet you call me a fanboy)
This post has been edited by Mr.Deviance: 19 November 2010 - 11:31 PM
#1912 Posted 19 November 2010 - 11:46 PM
#1913 Posted 20 November 2010 - 01:18 PM
0x5a92bb : D:\AMCTHETC\eduke32.debug.exe : codebook.c 0x59ecb8 : D:\AMCTHETC\eduke32.debug.exe : info.c 0x5971d9 : D:\AMCTHETC\eduke32.debug.exe : vorbisfile.c 0x598e95 : D:\AMCTHETC\eduke32.debug.exe : vorbisfile.c 0x599ae9 : D:\AMCTHETC\eduke32.debug.exe : vorbisfile.c 0x588efe : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\source\ jaudiolib/src/vorbis.c (341) : in function (MV_PlayLoopedVorbis) 0x588e15 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\source\ jaudiolib/src/vorbis.c (287) : in function (MV_PlayVorbis) 0x588dbb : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\source\ jaudiolib/src/vorbis.c (258) : in function (MV_PlayVorbis3D) 0x585894 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\source\ jaudiolib/src/fx_man.c (1042) : in function (FX_PlayAuto3D) 0x4defc3 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/sounds.c (520) : in function (S_PlaySound3D) 0x4df4ad : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/sounds.c (616) : in function (A_PlaySound) 0x46a865 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (1019) : in function (VM_Execute) 0x4696d3 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (668) : in function (VM_DoConditional) 0x477302 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (4710) : in function (VM_Execute) 0x46bc73 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (1386) : in function (VM_Execute) 0x4696d3 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (668) : in function (VM_DoConditional) 0x4711e7 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (2790) : in function (VM_Execute) 0x47792b : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (4862) : in function (A_Execute) 0x43e3b2 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/actors.c (4809) : in function (G_MoveActors) 0x449fcf : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/actors.c (7950) : in function (G_MoveWorld) 0x427015 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (10256) : in function (G_DoMoveThings) 0x4268b8 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (10122) : in function (G_MoveLoop) 0x4265dc : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (10042) : in function (app_main) 0x55af94 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/ winlayer.c (494) : in function (WinMain@16) 0x5b2a16 : D:\AMCTHETC\eduke32.debug.exe : main.c 0x4010db : D:\AMCTHETC\eduke32.debug.exe : crt1.c 0x401158 : D:\AMCTHETC\eduke32.debug.exe : crt1.c Failed to init bfd from (C:\WINDOWS\system32\kernel32.dll) 0x7c816fe7 : C:\WINDOWS\system32\kernel32.dll : RegisterWaitForInputIdle
I don't know C or anything like that so can anybody reveal what all that means, and if it's relevant to a problem in the CON code or something in Eduke?
edit: or maybe even my PC - There was OGG sounds playing and the vorbis stuff seems to suggest it might be related to that so I've just updated the OGG codecs on my PC since it seems they were pretty old.
This post has been edited by James: 20 November 2010 - 01:23 PM
#1914 Posted 20 November 2010 - 09:59 PM
#1915 Posted 20 November 2010 - 10:11 PM
Issuing a restartvid command when the sector problem happens seems to work for now.
This post has been edited by Tetsuo: 21 November 2010 - 05:56 AM
#1916 Posted 21 November 2010 - 01:52 AM
Mblackwell, on Nov 21 2010, 05:59 AM, said:
I'll start jumping back versions and see which one doesn't crash. So far I've tried the October 18th debug version and it crashes on that with pretty much the same thing:
0x5a92bb : D:\AMCTHETC\eduke32.debug.exe : codebook.c 0x59ecb8 : D:\AMCTHETC\eduke32.debug.exe : info.c 0x5971d9 : D:\AMCTHETC\eduke32.debug.exe : vorbisfile.c 0x598e95 : D:\AMCTHETC\eduke32.debug.exe : vorbisfile.c 0x599ae9 : D:\AMCTHETC\eduke32.debug.exe : vorbisfile.c 0x588efe : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\source\ jaudiolib/src/vorbis.c (341) : in function (MV_PlayLoopedVorbis) 0x588e15 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\source\ jaudiolib/src/vorbis.c (287) : in function (MV_PlayVorbis) 0x588dbb : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\source\ jaudiolib/src/vorbis.c (258) : in function (MV_PlayVorbis3D) 0x585894 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\source\ jaudiolib/src/fx_man.c (1042) : in function (FX_PlayAuto3D) 0x4defc3 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/sounds.c (520) : in function (S_PlaySound3D) 0x4df4ad : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/sounds.c (616) : in function (A_PlaySound) 0x46a865 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (1019) : in function (VM_Execute) 0x4696d3 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (668) : in function (VM_DoConditional) 0x477302 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (4710) : in function (VM_Execute) 0x46bc73 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (1386) : in function (VM_Execute) 0x4696d3 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (668) : in function (VM_DoConditional) 0x4711e7 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (2790) : in function (VM_Execute) 0x47792b : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (4862) : in function (A_Execute) 0x43e3b2 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/actors.c (4809) : in function (G_MoveActors) 0x449fcf : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/actors.c (7950) : in function (G_MoveWorld) 0x427015 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (10256) : in function (G_DoMoveThings) 0x4268b8 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (10122) : in function (G_MoveLoop) 0x4265dc : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (10042) : in function (app_main) 0x55af94 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/ winlayer.c (494) : in function (WinMain@16) 0x5b2a16 : D:\AMCTHETC\eduke32.debug.exe : main.c 0x4010db : D:\AMCTHETC\eduke32.debug.exe : crt1.c 0x401158 : D:\AMCTHETC\eduke32.debug.exe : crt1.c Failed to init bfd from (C:\WINDOWS\system32\kernel32.dll) 0x7c816fe7 : C:\WINDOWS\system32\kernel32.dll : RegisterWaitForInputIdle
It also did the same on the 30th of September and 31st of August snapshot, but they didn't come with a debug version. From what I just saw it seems to be caused by an actor using findnearspritez. This is the code I'm using snipped from the actor:
findnearspritez CHOPPER_WAYPOINT 1024 16000 WAYPOINT
ifvarn WAYPOINT -1
{
getactor[WAYPOINT].pal TEMP4
ifvare TEMP4 4 ifvare OWNERSAVED 0 break // If it has no troops, don't take this path
ifvare TEMP4 3 { getactor[WAYPOINT].z TEMP7 setactor[THISACTOR].z TEMP7 }
ifvare TEMP9 0
{
getactor[WAYPOINT].ang TEMP6
setactor[THISACTOR].ang TEMP6
getactorvar[WAYPOINT].ZVELSAVED TEMP2 ifvarn TEMP2 0 setvarvar ZVELSAVED TEMP2 // Set it's troop type
getactorvar[WAYPOINT].HITAGSAVED HITAGSAVED // Set it's ascend rate
getactorvar[WAYPOINT].LOTAGSAVED LOTAGSAVED // Set it's descend rate
getactorvar[WAYPOINT].XVELSAVED XVELSAVED // Set it's stopping time
getactorvar[WAYPOINT].YVELSAVED YVELSAVED // Set it's movement rate
ifvarl OWNERSAVED 1 getactorvar[WAYPOINT].OWNERSAVED OWNERSAVED // Set the number of troops!
setvar TEMP9 1
}
}
else ifvare WAYPOINT -1 setvar TEMP9 0I'm gonna see if using just findnearsprite crashes it (or maybe findnearactor)
EDIT: Nope, it still crashes with findnearsprite - I'll try findnearactor3d next.
EDIT2: And that caused it to crash as well.
This post has been edited by James: 21 November 2010 - 01:56 AM
#1917 Posted 21 November 2010 - 10:41 AM
#1918 Posted 21 November 2010 - 12:51 PM
#1919 Posted 21 November 2010 - 03:33 PM
#1920 Posted 22 November 2010 - 03:31 AM
#1921 Posted 26 November 2010 - 10:23 PM
#1922 Posted 26 November 2010 - 11:04 PM
Latest version is always at the top.
Or do you mean the HRP, that can be downloaded here.
http://hrp.duke4.net/download.php
#1923 Posted 29 November 2010 - 10:38 PM

For those that don't know what they are looking at, it's E1L1 but in a angled view.
#1926 Posted 30 November 2010 - 08:40 AM
Tea Monster, on Nov 30 2010, 08:27 AM, said:
If you want to view the level in all its glory, just use the full 3D mode.
#1927 Posted 30 November 2010 - 09:17 AM
If you want textures, I believe you can use the Polymer renderer and clip outside the map.
This post has been edited by Hendricks266: 30 November 2010 - 09:18 AM
#1928 Posted 30 November 2010 - 09:52 AM
#1931 Posted 30 November 2010 - 01:46 PM
Is it just me or are people unable to edit anything in this mode? Although I'm aware that this feature is still in its early stages and has much potential for the future as it becomes more complex.
Edit:
Hendricks266, on Dec 1 2010, 02:47 AM, said:
That thing is so useful for so many reasons. I made my avatar with an external render in mapster
This post has been edited by Micky C: 30 November 2010 - 01:48 PM
#1932 Posted 30 November 2010 - 09:07 PM
Would it be possible to start building truly 3D maps???
#1933 Posted 01 December 2010 - 04:49 AM
This post has been edited by Micky C: 01 December 2010 - 04:49 AM
#1934 Posted 01 December 2010 - 07:42 AM
Is there a donwloadable Polymer version, or is only available for delopers?
Thanks for everything folks!
#1935 Posted 01 December 2010 - 08:49 AM
Although you deserve being called a lazy noob for not finding the solution on this very page, I'd suggest DT to edit the top posting of this thread and add an obvious download link.
#1936 Posted 01 December 2010 - 09:01 AM
LeoD, on Dec 1 2010, 05:49 PM, said:
Although you deserve being called a lazy noob for not finding the solution on this very page, I'd suggest DT to edit the top posting of this thread and add an obvious download link.
Thanks for the information.
I downloaded eduke with that links this morning
This post has been edited by herejex: 01 December 2010 - 09:04 AM
#1937 Posted 01 December 2010 - 09:13 AM
#1938 Posted 01 December 2010 - 09:19 AM
High Treason, on Dec 1 2010, 06:13 PM, said:
I my good! It's true! Thank you!
#1939 Posted 01 December 2010 - 09:22 AM
But you can tell if polymer works for you without that:

Help
Duke4.net
DNF #1
Duke 3D #1


