SwissCm, on Nov 19 2010, 12:54 AM, said:
Because generalizing makes your E-pen bigger...
SwissCm, on Nov 19 2010, 12:54 AM, said:
SwissCm, on Nov 19 2010, 04:34 PM, said:
This post has been edited by Mr.Deviance: 19 November 2010 - 11:31 PM
0x5a92bb : D:\AMCTHETC\eduke32.debug.exe : codebook.c 0x59ecb8 : D:\AMCTHETC\eduke32.debug.exe : info.c 0x5971d9 : D:\AMCTHETC\eduke32.debug.exe : vorbisfile.c 0x598e95 : D:\AMCTHETC\eduke32.debug.exe : vorbisfile.c 0x599ae9 : D:\AMCTHETC\eduke32.debug.exe : vorbisfile.c 0x588efe : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\source\ jaudiolib/src/vorbis.c (341) : in function (MV_PlayLoopedVorbis) 0x588e15 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\source\ jaudiolib/src/vorbis.c (287) : in function (MV_PlayVorbis) 0x588dbb : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\source\ jaudiolib/src/vorbis.c (258) : in function (MV_PlayVorbis3D) 0x585894 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\source\ jaudiolib/src/fx_man.c (1042) : in function (FX_PlayAuto3D) 0x4defc3 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/sounds.c (520) : in function (S_PlaySound3D) 0x4df4ad : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/sounds.c (616) : in function (A_PlaySound) 0x46a865 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (1019) : in function (VM_Execute) 0x4696d3 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (668) : in function (VM_DoConditional) 0x477302 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (4710) : in function (VM_Execute) 0x46bc73 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (1386) : in function (VM_Execute) 0x4696d3 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (668) : in function (VM_DoConditional) 0x4711e7 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (2790) : in function (VM_Execute) 0x47792b : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (4862) : in function (A_Execute) 0x43e3b2 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/actors.c (4809) : in function (G_MoveActors) 0x449fcf : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/actors.c (7950) : in function (G_MoveWorld) 0x427015 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (10256) : in function (G_DoMoveThings) 0x4268b8 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (10122) : in function (G_MoveLoop) 0x4265dc : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (10042) : in function (app_main) 0x55af94 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/ winlayer.c (494) : in function (WinMain@16) 0x5b2a16 : D:\AMCTHETC\eduke32.debug.exe : main.c 0x4010db : D:\AMCTHETC\eduke32.debug.exe : crt1.c 0x401158 : D:\AMCTHETC\eduke32.debug.exe : crt1.c Failed to init bfd from (C:\WINDOWS\system32\kernel32.dll) 0x7c816fe7 : C:\WINDOWS\system32\kernel32.dll : RegisterWaitForInputIdle
This post has been edited by James: 20 November 2010 - 01:23 PM
This post has been edited by Tetsuo: 21 November 2010 - 05:56 AM
Mblackwell, on Nov 21 2010, 05:59 AM, said:
0x5a92bb : D:\AMCTHETC\eduke32.debug.exe : codebook.c 0x59ecb8 : D:\AMCTHETC\eduke32.debug.exe : info.c 0x5971d9 : D:\AMCTHETC\eduke32.debug.exe : vorbisfile.c 0x598e95 : D:\AMCTHETC\eduke32.debug.exe : vorbisfile.c 0x599ae9 : D:\AMCTHETC\eduke32.debug.exe : vorbisfile.c 0x588efe : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\source\ jaudiolib/src/vorbis.c (341) : in function (MV_PlayLoopedVorbis) 0x588e15 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\source\ jaudiolib/src/vorbis.c (287) : in function (MV_PlayVorbis) 0x588dbb : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\source\ jaudiolib/src/vorbis.c (258) : in function (MV_PlayVorbis3D) 0x585894 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\source\ jaudiolib/src/fx_man.c (1042) : in function (FX_PlayAuto3D) 0x4defc3 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/sounds.c (520) : in function (S_PlaySound3D) 0x4df4ad : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/sounds.c (616) : in function (A_PlaySound) 0x46a865 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (1019) : in function (VM_Execute) 0x4696d3 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (668) : in function (VM_DoConditional) 0x477302 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (4710) : in function (VM_Execute) 0x46bc73 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (1386) : in function (VM_Execute) 0x4696d3 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (668) : in function (VM_DoConditional) 0x4711e7 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (2790) : in function (VM_Execute) 0x47792b : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/gameexec. c (4862) : in function (A_Execute) 0x43e3b2 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/actors.c (4809) : in function (G_MoveActors) 0x449fcf : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/actors.c (7950) : in function (G_MoveWorld) 0x427015 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (10256) : in function (G_DoMoveThings) 0x4268b8 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (10122) : in function (G_MoveLoop) 0x4265dc : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (10042) : in function (app_main) 0x55af94 : D:\AMCTHETC\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/ winlayer.c (494) : in function (WinMain@16) 0x5b2a16 : D:\AMCTHETC\eduke32.debug.exe : main.c 0x4010db : D:\AMCTHETC\eduke32.debug.exe : crt1.c 0x401158 : D:\AMCTHETC\eduke32.debug.exe : crt1.c Failed to init bfd from (C:\WINDOWS\system32\kernel32.dll) 0x7c816fe7 : C:\WINDOWS\system32\kernel32.dll : RegisterWaitForInputIdle
findnearspritez CHOPPER_WAYPOINT 1024 16000 WAYPOINT
ifvarn WAYPOINT -1
{
getactor[WAYPOINT].pal TEMP4
ifvare TEMP4 4 ifvare OWNERSAVED 0 break // If it has no troops, don't take this path
ifvare TEMP4 3 { getactor[WAYPOINT].z TEMP7 setactor[THISACTOR].z TEMP7 }
ifvare TEMP9 0
{
getactor[WAYPOINT].ang TEMP6
setactor[THISACTOR].ang TEMP6
getactorvar[WAYPOINT].ZVELSAVED TEMP2 ifvarn TEMP2 0 setvarvar ZVELSAVED TEMP2 // Set it's troop type
getactorvar[WAYPOINT].HITAGSAVED HITAGSAVED // Set it's ascend rate
getactorvar[WAYPOINT].LOTAGSAVED LOTAGSAVED // Set it's descend rate
getactorvar[WAYPOINT].XVELSAVED XVELSAVED // Set it's stopping time
getactorvar[WAYPOINT].YVELSAVED YVELSAVED // Set it's movement rate
ifvarl OWNERSAVED 1 getactorvar[WAYPOINT].OWNERSAVED OWNERSAVED // Set the number of troops!
setvar TEMP9 1
}
}
else ifvare WAYPOINT -1 setvar TEMP9 0This post has been edited by James: 21 November 2010 - 01:56 AM

Tea Monster, on Nov 30 2010, 08:27 AM, said:
This post has been edited by Hendricks266: 30 November 2010 - 09:18 AM
Hendricks266, on Dec 1 2010, 02:47 AM, said:
This post has been edited by Micky C: 30 November 2010 - 01:48 PM
This post has been edited by Micky C: 01 December 2010 - 04:49 AM
LeoD, on Dec 1 2010, 05:49 PM, said:
This post has been edited by herejex: 01 December 2010 - 09:04 AM
High Treason, on Dec 1 2010, 06:13 PM, said: