EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#1968 Posted 02 December 2010 - 12:19 PM
No luck. I'm launching GDB, setting the needed dir, "file" eduke32.debug.exe, it reads symbols, "run" - it runs ok, and never hangs after dozens alt-tabs.
Launching eduke32.debug.exe outside the debugger makes it hang after few alt-tabs.
This post has been edited by Roma Loom: 02 December 2010 - 12:53 PM
#1969 Posted 02 December 2010 - 01:04 PM
... no crash in 32-bit XP and Vista for me.
#1970 Posted 02 December 2010 - 01:06 PM
Starting program: D:\Games\Duke3D Polymer/eduke32.debug.exe [New Thread 5916.0x1bec] warning: `C:\Windows\system32\ntdll.dll': Shared library architecture i386:x8 warning: `C:\Windows\SYSTEM32\wow64.dll': Shared library architecture i386:x8 warning: `C:\Windows\SYSTEM32\wow64win.dll': Shared library architecture i386 warning: `C:\Windows\SYSTEM32\wow64cpu.dll': Shared library architecture i386 warning: Could not load shared library symbols for ntdll32.dll. Do you need "set solib-search-path" or "set sysroot"? warning: Could not load shared library symbols for WOW64_IMAGE_SECTION. Do you need "set solib-search-path" or "set sysroot"? warning: Could not load shared library symbols for WOW64_IMAGE_SECTION. Do you need "set solib-search-path" or "set sysroot"? warning: Could not load shared library symbols for NOT_AN_IMAGE. Do you need "set solib-search-path" or "set sysroot"? warning: Could not load shared library symbols for NOT_AN_IMAGE. Do you need "set solib-search-path" or "set sysroot"? [New Thread 5916.0x357c] [New Thread 5916.0x33fc] [New Thread 5916.0x3ffc] [New Thread 5916.0x2cbc] [New Thread 5916.0x26fc] [New Thread 5916.0x43f0] [New Thread 5916.0x21a4] [New Thread 5916.0x3248] [New Thread 5916.0x39ac] [New Thread 5916.0x32dc] [New Thread 5916.0x3db8] warning: HEAP[eduke32.debug.exe]: warning: Invalid address specified to RtlFreeHeap( 1E400000, 2DA3C230 ) warning: HEAP[eduke32.debug.exe]: warning: Heap block at 2DA178F0 modified at 2DA1790A past requested size of c Program received signal SIGSEGV, Segmentation fault. 0x0000002b in ?? ()
with eduke's crashlog with the following content
Failed to init bfd from (C:\Windows\system32\atioglxx.dll) 0x1db58eea : C:\Windows\system32\atioglxx.dll : DrvPresentBuffers Failed to init bfd from (C:\Windows\system32\atioglxx.dll) 0x1e00a3c7 : C:\Windows\system32\atioglxx.dll : atiPS 0x5661ed : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/ polymer.c (775) : in function (polymer_loadboard) 0x565d29 : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/ polymer.c (620) : in function (polymer_init) 0x5182a6 : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/ engine.c (8260) : in function (setgamemode) 0x4d9c53 : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/osdcmds. c (364) : in function (osdcmd_restartvid) 0x54ef21 : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/ osd.c (1776) : in function (OSD_Dispatch) 0x54ebbd : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/ osd.c (1619) : in function (OSD_DispatchQueued) 0x426452 : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (10017) : in function (app_main) 0x55df94 : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/ winlayer.c (494) : in function (WinMain@16) 0x5b5a16 : D:\Games\Duke3D Polymer\eduke32.debug.exe : main.c 0x4010db : D:\Games\Duke3D Polymer\eduke32.debug.exe : crt1.c 0x401158 : D:\Games\Duke3D Polymer\eduke32.debug.exe : crt1.c Failed to init bfd from (C:\Windows\syswow64\kernel32.dll) 0x75d43677 : C:\Windows\syswow64\kernel32.dll : BaseThreadInitThunk Failed to init bfd from (C:\Windows\SysWOW64\ntdll.dll) 0x77259d72 : C:\Windows\SysWOW64\ntdll.dll : RtlInitializeExceptionChain Failed to init bfd from (C:\Windows\SysWOW64\ntdll.dll) 0x77259d45 : C:\Windows\SysWOW64\ntdll.dll : RtlInitializeExceptionChain
#1971 Posted 02 December 2010 - 05:08 PM
#1972 Posted 02 December 2010 - 06:43 PM
#1973 Posted 02 December 2010 - 09:45 PM
Helixhorned, on Dec 2 2010, 04:44 AM, said:
The ability to not only create sectors from the ground... but to create sectors from the wall.
That's what I mean. The ability to actually start creating sectors from the walls horizontally. Sort of a true, room over room ability (actual 3D).
#1974 Posted 02 December 2010 - 10:25 PM
Jhect, on Dec 3 2010, 11:38 AM, said:
Just to clarify, walls can never EVER be made to slope, that's the nature of the engine. It's 2D. The closest thing to that will always be having a ridiculously vertical floor or ceiling.
#1975 Posted 03 December 2010 - 03:29 AM
Maybe even room over room over room
#1976 Posted 03 December 2010 - 12:28 PM
#1977 Posted 04 December 2010 - 07:24 AM
djdori11, on Dec 2 2010, 01:46 AM, said:
1.this problem:
http://img408.imageshack.us/img408/2189/ed...20123041814.jpg
2.the game crashing randomly.
3.the game slow on my nice computer.
4.all other ati card problems (only liner and nearest textures filters work etc..)
when you will fix it? i really want to finsih the game with polymer hrp but this problems really annoy me.. (especialy the crashing problem) so.. yeah.. plz try to fix this problems and most important the crashing problem! thanks!
oh and i want u 2 know that this problems (except 4) happens only when i use polymer!
so.. hope you'll fix the problems soon!
#1978 Posted 07 December 2010 - 01:05 AM
#1980 Posted 08 December 2010 - 12:09 PM
#1981 Posted 10 December 2010 - 05:44 PM
#1982 Posted 10 December 2010 - 07:44 PM
Daedolon, on Dec 10 2010, 05:44 PM, said:
Yeah. Imagine what we could get if you would leave for a year.
j/k
#1983 Posted 11 December 2010 - 04:36 AM
that is the 3d view i am talking about
#1984 Posted 12 December 2010 - 10:43 PM
It's fan-fuckin-tastic!
Setting video mode 1024x768 (32-bit fullscreen)
OpenGL Information:
Version: 2.1.2
Vendor: NVIDIA Corporation
Renderer: GeForce 6100/PCI/SSE2/3DNOW!
Initializing Polymer subsystem...
PR : Board loaded.
PR : Initialization complete.
Initializing music...
Initializing sound...
EOF: EDuke32

Now going to enjoy playing all the Polymer maps I once avoided.....who needs DNF now? Not me! Hell, I can wait!
#1985 Posted 13 December 2010 - 09:37 AM
Actually thanks to The_Commander I've looked at this room in e1l2 and have to say that you don't have polymer HRP or it's very outdated:

Uploaded with ImageShack.us
This post has been edited by Roma Loom: 13 December 2010 - 10:05 AM
#1987 Posted 13 December 2010 - 10:15 AM
#1989 Posted 13 December 2010 - 10:33 AM
#1990 Posted 13 December 2010 - 10:45 AM
#1992 Posted 13 December 2010 - 08:49 PM
VinsaneOne, on Dec 12 2010, 10:43 PM, said:
It's fan-fuckin-tastic!

Now going to enjoy playing all the Polymer maps I once avoided.....who needs DNF now? Not me! Hell, I can wait!
Not sure if you care about it, but what you have there is either very outdated or not working properly.
But then again, with a geforce 6100, the newest version of polymer wouldn't probably run decent anyway.
But I'm just enforcing what has been said above, to confirm that what you are showing in that screenshot looks very outdated/broken.
There are no bumpmaps and the lighting is too bright.
Roma Loom's screenshot shows how the latest version of polymer looks like.
Roma Loom, on Dec 13 2010, 10:15 AM, said:
You need to start playing some duke 3D man
I instantly recognized the door the second I saw it.
I've seen every door and every level of Duke 3D from all possible angles hundreds of times.
I would even recognize areas of duke 3d if they were untextured.
This post has been edited by Mr.Deviance: 13 December 2010 - 08:59 PM
#1993 Posted 14 December 2010 - 02:29 AM
Mr.Deviance, on Dec 14 2010, 05:49 AM, said:
I would even recognize areas of duke 3d if they were untextured.
Sounds like first symptoms of the blackhart-disease.
#1994 Posted 14 December 2010 - 08:18 AM
Mr.Deviance, on Dec 14 2010, 05:49 PM, said:
I would even recognize areas of duke 3d if they were untextured.
Type in the console
r_pr_wireframe 1 and hit enter.
#1995 Posted 14 December 2010 - 09:26 AM
LeoD, on Dec 14 2010, 03:29 AM, said:
I wasn't being ironic. I've literally played Duke 3D way too much, especially the first levels, I know them with my eyes closed.

Help
Duke4.net
DNF #1
Duke 3D #1


