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EDuke32 2.0 and Polymer!  "talk about the wonders of EDuke32 and the new renderer"

User is offline   Helixhorned 

  • EDuke32 Developer

#1969

Right. Those are the most fun to debug. I'll boot to Windows and see if I can reproduce it myself since I didn't use Polymer earlier.


... no crash in 32-bit XP and Vista for me.
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User is offline   Roma Loom 

  • Loomsday Device

#1970

as for vidrestart bug on my notebook with ATI HD4300 onboard GDB returnes this after r_hightile 0, restartvid, r_hightile 1, restartvid:

Starting program: D:\Games\Duke3D Polymer/eduke32.debug.exe
[New Thread 5916.0x1bec]
warning: `C:\Windows\system32\ntdll.dll': Shared library architecture i386:x8
warning: `C:\Windows\SYSTEM32\wow64.dll': Shared library architecture i386:x8
warning: `C:\Windows\SYSTEM32\wow64win.dll': Shared library architecture i386
warning: `C:\Windows\SYSTEM32\wow64cpu.dll': Shared library architecture i386
warning: Could not load shared library symbols for ntdll32.dll.
Do you need "set solib-search-path" or "set sysroot"?
warning: Could not load shared library symbols for WOW64_IMAGE_SECTION.
Do you need "set solib-search-path" or "set sysroot"?
warning: Could not load shared library symbols for WOW64_IMAGE_SECTION.
Do you need "set solib-search-path" or "set sysroot"?
warning: Could not load shared library symbols for NOT_AN_IMAGE.
Do you need "set solib-search-path" or "set sysroot"?
warning: Could not load shared library symbols for NOT_AN_IMAGE.
Do you need "set solib-search-path" or "set sysroot"?
[New Thread 5916.0x357c]
[New Thread 5916.0x33fc]
[New Thread 5916.0x3ffc]
[New Thread 5916.0x2cbc]
[New Thread 5916.0x26fc]
[New Thread 5916.0x43f0]
[New Thread 5916.0x21a4]
[New Thread 5916.0x3248]
[New Thread 5916.0x39ac]
[New Thread 5916.0x32dc]
[New Thread 5916.0x3db8]
warning: HEAP[eduke32.debug.exe]:
warning: Invalid address specified to RtlFreeHeap( 1E400000, 2DA3C230 )

warning: HEAP[eduke32.debug.exe]:
warning: Heap block at 2DA178F0 modified at 2DA1790A past requested size of c


Program received signal SIGSEGV, Segmentation fault.
0x0000002b in ?? ()


with eduke's crashlog with the following content
Failed to init bfd from (C:\Windows\system32\atioglxx.dll)
0x1db58eea : C:\Windows\system32\atioglxx.dll : DrvPresentBuffers 
Failed to init bfd from (C:\Windows\system32\atioglxx.dll)
0x1e00a3c7 : C:\Windows\system32\atioglxx.dll : atiPS 
0x5661ed : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/
polymer.c (775) : in function (polymer_loadboard) 
0x565d29 : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/
polymer.c (620) : in function (polymer_init) 
0x5182a6 : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/
engine.c (8260) : in function (setgamemode) 
0x4d9c53 : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/osdcmds.
c (364) : in function (osdcmd_restartvid) 
0x54ef21 : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/
osd.c (1776) : in function (OSD_Dispatch) 
0x54ebbd : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/
osd.c (1619) : in function (OSD_DispatchQueued) 
0x426452 : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32/source/game.c (10017) : in function (app_main) 
0x55df94 : D:\Games\Duke3D Polymer\eduke32.debug.exe : Z:\var\www\synthesis\eduke32\eduke32\build/src/
winlayer.c (494) : in function (WinMain@16) 
0x5b5a16 : D:\Games\Duke3D Polymer\eduke32.debug.exe : main.c 
0x4010db : D:\Games\Duke3D Polymer\eduke32.debug.exe : crt1.c 
0x401158 : D:\Games\Duke3D Polymer\eduke32.debug.exe : crt1.c 
Failed to init bfd from (C:\Windows\syswow64\kernel32.dll)
0x75d43677 : C:\Windows\syswow64\kernel32.dll : BaseThreadInitThunk 
Failed to init bfd from (C:\Windows\SysWOW64\ntdll.dll)
0x77259d72 : C:\Windows\SysWOW64\ntdll.dll : RtlInitializeExceptionChain 
Failed to init bfd from (C:\Windows\SysWOW64\ntdll.dll)
0x77259d45 : C:\Windows\SysWOW64\ntdll.dll : RtlInitializeExceptionChain

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#1971

thanks helix. you explained a lot. so it is not possible to move the floor or ceiling vertic alone. maybe some time in the future? man i can see opportunities
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User is offline   DavoX 

  • Honored Donor

#1972

You do realize that it would be best to make an entire new 3D bsp system for that?
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User is offline   Piano Man 

#1973

View PostHelixhorned, on Dec 2 2010, 04:44 AM, said:

I'm not sure what you mean by "building on different axes" but there are no new inherent capabilities -- all you can do with the new mode you also could do before. The main goal is simply convenience for architecture that spreads wide in the z direction, for spritework, and the like.


The ability to not only create sectors from the ground... but to create sectors from the wall.

That's what I mean. The ability to actually start creating sectors from the walls horizontally. Sort of a true, room over room ability (actual 3D).
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User is offline   Micky C 

  • Honored Donor

#1974

You can already do that, unofficially of course, and only in polymer. It's not perfect (I'm not sure about the clipping and it disappears when you can no longer see the wall that it's branched from, but that's not a big problem). Check out High Treason's videos on how to do that http://forums.duke4....?showtopic=2988.

View PostJhect, on Dec 3 2010, 11:38 AM, said:

thanks helix. you explained a lot. so it is not possible to move the floor or ceiling vertic alone. maybe some time in the future? man i can see opportunities


Just to clarify, walls can never EVER be made to slope, that's the nature of the engine. It's 2D. The closest thing to that will always be having a ridiculously vertical floor or ceiling.
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User is offline   Piano Man 

#1975

I have seen it... I know it's unofficial... but I'm talking about a proper, official way to build proper room over room levels.

Maybe even room over room over room :rolleyes:
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#1976

oh thats sad. i wonder what the next move will be then. how will you upgrade the mapster32. maybe you should start with the controlls of the 3d view
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User is offline   djdori11 

#1977

View Postdjdori11, on Dec 2 2010, 01:46 AM, said:

the problems i have with lastest builds and polymer hrp:
1.this problem:
http://img408.imageshack.us/img408/2189/ed...20123041814.jpg
2.the game crashing randomly.
3.the game slow on my nice computer.
4.all other ati card problems (only liner and nearest textures filters work etc..)

when you will fix it? i really want to finsih the game with polymer hrp but this problems really annoy me.. (especialy the crashing problem) so.. yeah.. plz try to fix this problems and most important the crashing problem! thanks!

oh and i want u 2 know that this problems (except 4) happens only when i use polymer!
so.. hope you'll fix the problems soon!
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User is offline   NUKEMDAVE 

#1978

My uncle just bought a laptop and I tried running Polymer on it. I didn't expect it to run it since it just has Intel graphics, but it did run it and quite well. Well, that was without using the maphacks and Polymer HRP pack. I tried it with those installed, too, but it lagged a bit. That was the only problem. Here's the specs:

Attached Image: DSC00106.JPG
1

User is offline   Stabs 

#1979

with stuff like this becoming more prevalent the intel graphics card can feast on penis
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User is offline   Radar 

  • King of SOVL

#1980

I too can run Polymer on my Intel graphics accelerater from 2007. The lights don't have any brightness level between super bright and dark, so I'm not bragging I can get it running flawlessly, but I can at least load it and play a level. :rolleyes:
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User is offline   Daedolon 

  • Ancient Blood God

#1981

What the hell is going on, I'm away for a month and we get an isometric view for 2D mode and model clipping? :rolleyes:
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User is online   Danukem 

  • Duke Plus Developer

#1982

View PostDaedolon, on Dec 10 2010, 05:44 PM, said:

What the hell is going on, I'm away for a month and we get an isometric view for 2D mode and model clipping? :rolleyes:


Yeah. Imagine what we could get if you would leave for a year.



j/k
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#1983

hehe. right now all it really does is giving you another view. but that can actually be useful. at least for me :S
that is the 3d view i am talking about :rolleyes:
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User is offline   VinsaneOne 

#1984

Finally, I now have a rig with enough balls to run Polymer!
It's fan-fuckin-tastic!

Setting video mode 1024x768 (32-bit fullscreen)
OpenGL Information:
Version: 2.1.2
Vendor: NVIDIA Corporation
Renderer: GeForce 6100/PCI/SSE2/3DNOW!
Initializing Polymer subsystem...
PR : Board loaded.
PR : Initialization complete.
Initializing music...
Initializing sound...
EOF: EDuke32

Posted Image
Now going to enjoy playing all the Polymer maps I once avoided.....who needs DNF now? Not me! Hell, I can wait!
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User is offline   Roma Loom 

  • Loomsday Device

#1985

Looks like the texture above the door is outdated. It was polymerized long time ago. I'd gladly doublechecked it but I don't recognize this map...

Actually thanks to The_Commander I've looked at this room in e1l2 and have to say that you don't have polymer HRP or it's very outdated:

Posted Image

Uploaded with ImageShack.us

This post has been edited by Roma Loom: 13 December 2010 - 10:05 AM

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#1986

Don't recognise? It's E1L2, how can you not recognise it?
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User is offline   Roma Loom 

  • Loomsday Device

#1987

My first thought was that it's related to e1l2 but I've never looked at this door from this angle.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#1988

It's the slope and the vent at the end that gives it away. :rolleyes:
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#1989

You mean you've never went behind that counter to get the shotgun?
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#1990

I always stop there and check all my weapons because there is a sign stating me to do so. :rolleyes:
0

#1991

i have never seen the door from that side xD
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#1992

View PostVinsaneOne, on Dec 12 2010, 10:43 PM, said:

Finally, I now have a rig with enough balls to run Polymer!
It's fan-fuckin-tastic!
Posted Image
Now going to enjoy playing all the Polymer maps I once avoided.....who needs DNF now? Not me! Hell, I can wait!

Not sure if you care about it, but what you have there is either very outdated or not working properly.
But then again, with a geforce 6100, the newest version of polymer wouldn't probably run decent anyway.
But I'm just enforcing what has been said above, to confirm that what you are showing in that screenshot looks very outdated/broken.
There are no bumpmaps and the lighting is too bright.
Roma Loom's screenshot shows how the latest version of polymer looks like.

View PostRoma Loom, on Dec 13 2010, 10:15 AM, said:

My first thought was that it's related to e1l2 but I've never looked at this door from this angle.

You need to start playing some duke 3D man :rolleyes:
I instantly recognized the door the second I saw it.
I've seen every door and every level of Duke 3D from all possible angles hundreds of times.
I would even recognize areas of duke 3d if they were untextured.

This post has been edited by Mr.Deviance: 13 December 2010 - 08:59 PM

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User is offline   LeoD 

  • Duke4.net topic/3513

#1993

View PostMr.Deviance, on Dec 14 2010, 05:49 AM, said:

I've seen every door and every level of Duke 3D from all possible angles hundreds of times.
I would even recognize areas of duke 3d if they were untextured.

Sounds like first symptoms of the blackhart-disease. :rolleyes:
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#1994

View PostMr.Deviance, on Dec 14 2010, 05:49 PM, said:

I've seen every door and every level of Duke 3D from all possible angles hundreds of times.
I would even recognize areas of duke 3d if they were untextured.

Type in the console

r_pr_wireframe 1 and hit enter.
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#1995

View PostLeoD, on Dec 14 2010, 03:29 AM, said:

Sounds like first symptoms of the blackhart-disease. :rolleyes:

I wasn't being ironic. I've literally played Duke 3D way too much, especially the first levels, I know them with my eyes closed.
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User is offline   Mike Norvak 

  • Music Producer

#1996

I hav a question? What graphic card recommend me to run Polymer properly, i ´m looking for something below $170 (dollars) maybe too cheap? I´m running under Windows 7 32 bits , with an AMD Athlon 64 X2 Dual core 6000+ at 3.00Ghz and 2Gb on RAM
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User is offline   Plagman 

  • Former VP of Media Operations

#1997

http://www.google.com/products/catalog?cli...ed=0CDsQ8wIwBA#
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User is offline   Mike Norvak 

  • Music Producer

#1998

Okay Thanks! Now i'm gonna check what's the price in my country...
0

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