Roma Loom, on Dec 13 2010, 12:37 PM, said:
Looks like the texture above the door is outdated. It was polymerized long time ago.
I'd gladly doublechecked it but I don't recognize this map...
Actually thanks to The_Commander I've looked at this room in e1l2 and have to say that you don't have polymer HRP or it's very outdated:
Uploaded with
ImageShack.us
Mr.Deviance, on Dec 13 2010, 11:49 PM, said:
Not sure if you care about it, but what you have there is either very outdated or not working properly.
But then again, with a geforce 6100, the newest version of polymer wouldn't probably run decent anyway.
But I'm just enforcing what has been said above, to confirm that what you are showing in that screenshot looks very outdated/broken.
There are no bumpmaps and the lighting is too bright.
Roma Loom's screenshot shows how the latest version of polymer looks like.
You need to start playing some duke 3D man
http://forums2.duke4...tyle_emoticons/default/laugh.gif
I instantly recognized the door the second I saw it.
I've seen every door and every level of Duke 3D from all possible angles hundreds of times.
I would even recognize areas of duke 3d if they were untextured.
Sobek, on Dec 14 2010, 07:44 PM, said:
I'd also note that you can tell something isn't right because the HUD model doesn't appear to have any lighting applied to it at all...
All I know is it looks real good to me compared to what I've been use to seeing all these years. An this......
......it's not that outdated as you see in the log below.
EDuke32 2.0.0devel 20100311
addsearchpath(): Added I:/DN3D/
OS: Windows XP (5.1.2600) Service Pack 1
Large page support available
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Using config file 'eduke32.cfg'.
Scanning for GRP files...
Using group file 'duke3d.grp' as main group file.
Using group file 'autoload/duke3d.grp/polymer_hrp.zip'.