Dunno how long it existed or dunno if anyone is/are aware of it.
Does both in Mapster and Eduke32.
In Mapster32 it does it when you're Zmode = Locked/Sector. Well in Mapster is not a big issues, in Eduke32 is for jetpack users.
Is weird how it does it in Mapster. I made a vid that shows.
In Eduke32 it does it at the edge of the sprite that blocks you that is flat. (doesn't do that in view aligned but does that in wall aligned)
If you're almost at the same height of the texture you can fly through them (like the vid shows).
Does that with Eduke32 2014-08-31. Probably does with the latest since it does with latest Mapster.
It can be problematic for jetpack users and or people making levels that uses jetpack cus you can do that, then pass through the floor and (cheat) the level.
Is not an issues for levels or mods that doesn't use jetpacks as I know of cus my mod doesn't use a jetpack. So the player (kinda climb-like) on the flat sprite which prevents you from sinking through the platform sprite and falling underneath it.
So I'd rather say is more of a Jetpack user related bug.
I use Windows 7 Home premium 64bit. 8GB ram DDR3, 3.9 GHZ quadcore. (4.2GHZ turbo)
AMD-A8-6600K APU with Radeon HD Graphics 3.90 GHz.
Lots of HD space.
I use Eduke32 64bit one.
------------
Now the second problem.
Well for the Eduke32 2014-09-07 it crashes as soon the (intro clip of my mod finishes loading or I press enter)
Intro clip loads, works but if you hit any keys to goto main menu it crashes.
The logs.
Quote
EDuke32 2.0.0devel r4593 (64-bit)
Compiled Sep 7 2014 11:19:49
Using C:/DukeNuk/New_Pro/ for game data
Windows 7 Service Pack 1 (build 6.1.7601)
Initializing SDL system interface (compiled against SDL version 2.0.3, found version 2.0.3)
Using "windows" video driver
Searching for game data...
Warning: could not find main data file "DUKE3D.GRP"!
Compiling: GAME.CON (3547762 bytes)
Including: DEFS.CON (200895 bytes)
Including: USER.CON (143048 bytes)
GAME.CON: In state `troopcode':
GAME.CON:9745: warning: found `else' with no `if'.
GAME.CON:9818: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:11557: warning: found `else' with no `if'.
GAME.CON: In state `checkboss3seekstate':
GAME.CON:12670: warning: found `else' with no `if'.
GAME.CON: In state `checkboss3hitstate':
GAME.CON:12834: warning: found `else' with no `if'.
GAME.CON: In state `boss3code':
GAME.CON:12923: warning: found `else' with no `if'.
GAME.CON: In state `checkliteborbnearplayer':
GAME.CON:42026: warning: found `else' with no `if'.
GAME.CON:42029: warning: malformed `else' branch
GAME.CON:42160: warning: found `else' with no `if'.
GAME.CON:42163: warning: malformed `else' branch
GAME.CON: In state `checkssorbnearplayer':
GAME.CON:55128: warning: expected define or move, found ai.
GAME.CON:55130: warning: malformed `ifcount' branch
GAME.CON:55130: warning: found `else' with no `if'.
GAME.CON:55133: warning: malformed `else' branch
GAME.CON: In actor `STAINLESSSTEEL_ORB_A':
GAME.CON:55229: warning: expected ai, found move.
GAME.CON: At top level:
GAME.CON:60751: warning: expected action, found move.
GAME.CON:60753: warning: expected define, found action.
GAME.CON: In actor `EVILMASK':
GAME.CON:60930: warning: found `else' with no `if'.
GAME.CON:60940: warning: found `else' with no `if'.
GAME.CON: In state `gtroopduckstate':
GAME.CON:72945: warning: found `else' with no `if'.
GAME.CON:72947: warning: empty `ifactioncount' branch
GAME.CON:72947: warning: empty `else' branch
GAME.CON: In state `gtroopshrunkstate':
GAME.CON:73187: warning: malformed `ifcount' branch
GAME.CON:73187: warning: found `else' with no `if'.
GAME.CON: At top level:
GAME.CON:82600: warning: expected action, found move.
GAME.CON:82851: warning: expected action, found move.
Found 26 warning(s), 0 error(s).
Resizing code buffer to 345725*8 bytes
Script compiled in 282ms, 345717*8b, language version 1.4+
9770/11264 labels, 2043/2048 variables, 2/512 arrays
812 quotes, 21 events, 4857 actors
Initialized 24.0M cache
Loading "duke3d.def"
................................................................................. .................................................................................. .................................................................................. ...............
Definitions file "duke3d.def" loaded.
Error: file "musics/treqexplosion.ogg" does not exist
RTS file "DUKE.RTS" was not found
Initializing OSD...
0 joystick(s) found
Executing "settings.cfg"
Disabling desktop composition...
Setting video mode 800x600 (32-bpp windowed)
Enabling ATI FBO color attachment workaround.
OpenGL Information:
Version: 4.4.13084 Compatibility Profile Context 14.301.1001.0
Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 8570D
Opened "textures" as cache file
Initializing music...
Initializing sound... 32 voices, 2 channels, 16-bit 44100 Hz
animvpx: rate is 50 frames / 2 seconds (25.000 fps).
VP8 timing stats (mean, max) [ms] for 37 frames:
read and decode frame: 0.00, 0
3 planes -> packed conversion: 0.03, 0
upload and display: 0.03, 1
g_errorLineNum: 0, g_tw: 0
Wrote eduke32.cfg
Wrote settings.cfg
Compiled Sep 7 2014 11:19:49
Using C:/DukeNuk/New_Pro/ for game data
Windows 7 Service Pack 1 (build 6.1.7601)
Initializing SDL system interface (compiled against SDL version 2.0.3, found version 2.0.3)
Using "windows" video driver
Searching for game data...
Warning: could not find main data file "DUKE3D.GRP"!
Compiling: GAME.CON (3547762 bytes)
Including: DEFS.CON (200895 bytes)
Including: USER.CON (143048 bytes)
GAME.CON: In state `troopcode':
GAME.CON:9745: warning: found `else' with no `if'.
GAME.CON:9818: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:11557: warning: found `else' with no `if'.
GAME.CON: In state `checkboss3seekstate':
GAME.CON:12670: warning: found `else' with no `if'.
GAME.CON: In state `checkboss3hitstate':
GAME.CON:12834: warning: found `else' with no `if'.
GAME.CON: In state `boss3code':
GAME.CON:12923: warning: found `else' with no `if'.
GAME.CON: In state `checkliteborbnearplayer':
GAME.CON:42026: warning: found `else' with no `if'.
GAME.CON:42029: warning: malformed `else' branch
GAME.CON:42160: warning: found `else' with no `if'.
GAME.CON:42163: warning: malformed `else' branch
GAME.CON: In state `checkssorbnearplayer':
GAME.CON:55128: warning: expected define or move, found ai.
GAME.CON:55130: warning: malformed `ifcount' branch
GAME.CON:55130: warning: found `else' with no `if'.
GAME.CON:55133: warning: malformed `else' branch
GAME.CON: In actor `STAINLESSSTEEL_ORB_A':
GAME.CON:55229: warning: expected ai, found move.
GAME.CON: At top level:
GAME.CON:60751: warning: expected action, found move.
GAME.CON:60753: warning: expected define, found action.
GAME.CON: In actor `EVILMASK':
GAME.CON:60930: warning: found `else' with no `if'.
GAME.CON:60940: warning: found `else' with no `if'.
GAME.CON: In state `gtroopduckstate':
GAME.CON:72945: warning: found `else' with no `if'.
GAME.CON:72947: warning: empty `ifactioncount' branch
GAME.CON:72947: warning: empty `else' branch
GAME.CON: In state `gtroopshrunkstate':
GAME.CON:73187: warning: malformed `ifcount' branch
GAME.CON:73187: warning: found `else' with no `if'.
GAME.CON: At top level:
GAME.CON:82600: warning: expected action, found move.
GAME.CON:82851: warning: expected action, found move.
Found 26 warning(s), 0 error(s).
Resizing code buffer to 345725*8 bytes
Script compiled in 282ms, 345717*8b, language version 1.4+
9770/11264 labels, 2043/2048 variables, 2/512 arrays
812 quotes, 21 events, 4857 actors
Initialized 24.0M cache
Loading "duke3d.def"
................................................................................. .................................................................................. .................................................................................. ...............
Definitions file "duke3d.def" loaded.
Error: file "musics/treqexplosion.ogg" does not exist
RTS file "DUKE.RTS" was not found
Initializing OSD...
0 joystick(s) found
Executing "settings.cfg"
Disabling desktop composition...
Setting video mode 800x600 (32-bpp windowed)
Enabling ATI FBO color attachment workaround.
OpenGL Information:
Version: 4.4.13084 Compatibility Profile Context 14.301.1001.0
Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 8570D
Opened "textures" as cache file
Initializing music...
Initializing sound... 32 voices, 2 channels, 16-bit 44100 Hz
animvpx: rate is 50 frames / 2 seconds (25.000 fps).
VP8 timing stats (mean, max) [ms] for 37 frames:
read and decode frame: 0.00, 0
3 planes -> packed conversion: 0.03, 0
upload and display: 0.03, 1
g_errorLineNum: 0, g_tw: 0
Wrote eduke32.cfg
Wrote settings.cfg
Doesn't crash with any Eduke32 until September 07 2014 version. 32bit and 64bit Eduke crashes.
its 2014-09-07 mapster32 works fine tho.
PS
I saw a Thread about someone who had a similar problem involving Dukeplus but I don't think my problem is that cus it doesn't do that to any Eduke32 except the latest one (2014 Sept 07).