[RELEASE] EDuke32 Addon Compilation "Version 3.13 released on December 6, 2016!"
#691 Posted 01 October 2016 - 02:07 AM
This post has been edited by Aterbust: 01 October 2016 - 02:19 AM
#693 Posted 01 October 2016 - 04:59 AM
NightFright, on 30 September 2016 - 02:00 PM, said:
Hell yea! (gotta love this emoticon) Another version is out, the compilation has grown even bigger and better! Once again, my gratitude to NF!
P.S.: Sorry for not being able to test LRWB. Btw, in that section I remember using steroids which I had acquired earlier through the episode (I know it's uncalled for anymore, I just wanted to point that out).
This post has been edited by Polunka: 01 October 2016 - 04:59 AM
#694 Posted 02 October 2016 - 03:18 AM
(incidentally I also tried to fix the corruption in the complex episode's first map, that was probably some of the worst corruption I've come across. Not surprised you had to rebuild it, I tried and tried and couldn't find a way to salvage the original cave either. Kinda amazing how corrupt a lot of older maps are - nice work in anycase)
#695 Posted 02 October 2016 - 04:06 AM
P.S.: I hope I will manage to finish all testing work needed for Oblivion during the in-dev process of the version.
This post has been edited by Polunka: 02 October 2016 - 04:09 AM
#696 Posted 02 October 2016 - 04:40 AM
This post has been edited by FistMarine: 31 December 2016 - 06:43 AM
#697 Posted 02 October 2016 - 04:51 AM
The plan is to make one more content release which may have "historical" addons, putting in as many as possible (and avoiding adding any more author-based compilations). From there on out, it should mostly be about maintenance or adding stuff which is brand-new (provided authors give me permission to include it). When I will start working on it is unknown at this moment, and it's also too early to ask for a date. However, it's certainly not going to start this year any more. I want to shift my focus to working on the HRPs (also the one for DukeDC) for a while again which have been completely inactive for a long time. Additionally, several games will be released in the near future that I want to play, and this compilation blocked me pretty much from pursuing any of my hobbies or fully enjoying my private life.
In the next few weeks, I will start compiling a list of potential candidates to be added for v4.0. Most likely, I will put a poll here to let you guys vote for your favorite entries (I see it coming that everybody just wants everything to be added, but I will at least give you the choice, anyway ).
One way or the other, enjoy this release for the time being. Even though only few things are new, it's not a small accomplishment. And this time, it's mostly thanks to you guys who helped me finding problems I didn't notice by myself. This is also reflected by adding the playtesters to the credits section of the new readme file.
This post has been edited by NightFright: 02 October 2016 - 04:54 AM
#698 Posted 02 October 2016 - 05:05 AM
FistMarine, on 02 October 2016 - 04:40 AM, said:
Well, to me it's obvious why it was a non-zero version (c'mon, it was a maintenance release ).
Quote
Remember it, was a nice idea to give the player an opportunity to take the role of the predator after the first installment. Shame that it had only 1 level (AFAIK).
NightFright, on 02 October 2016 - 04:51 AM, said:
The plan is to make one more content release which may have "historical" addons, putting in as many as possible (and avoiding adding any more author-based compilations). From there on out, it should mostly be about maintenance or adding stuff which is brand-new (provided authors give me permission to include it). When I will start working on it is unknown at this moment, and it's also too early to ask for a date. However, it's certainly not going to start this year any more. I want to shift my focus to working on the HRPs (also the one for DukeDC) for a while again which have been completely inactive for a long time. Additionally, several games will be released in the near future that I want to play, and this compilation blocked me pretty much from pursuing any of my hobbies or fully enjoying my private life.
In the next few weeks, I will start compiling a list of potential candidates to be added for v4.0. Most likely, I will put a poll here to let you guys vote for your favorite entries (I see it coming that everybody just wants everything to be added, but I will at least give you the choice, anyway ).
One way or the other, enjoy this release for the time being. Even though only few things are new, it's not a small accomplishment. And this time, it's mostly thanks to you guys who helped me finding problems I didn't notice by myself. This is also reflected by adding the playtesters to the credits section of the new readme file.
Not bad! And tho I'm not particularly interested in HRP (good ole' 2.5D graphics 4ever ), I wish you to improve it by as much as you've done to the compilation.
This post has been edited by Polunka: 02 October 2016 - 05:07 AM
#699 Posted 02 October 2016 - 05:25 AM
BTW I noticed there are still some small mistakes in the readme files that I will point out soon when I start making that CBP series list.
Polunka, on 02 October 2016 - 05:05 AM, said:
True but the previous updates were also meant to be maintenance releases until addons started getting added that a new version number was going to be used instead. Though I wouldn't mind seeing from now on more frequent x.1, x.2, etc versions because in a few years, we will probably reach version 10.0 or something like that.
Polunka, on 02 October 2016 - 05:05 AM, said:
Yes and the suggestion is mostly because if the first AvP TC is already included, I don't see why the second one shouldn't be included, despite the fact that it's short but like I said before, I wouldn't mind seeing more 1 or 2-level releases included in the compilation.
This post has been edited by FistMarine: 31 December 2016 - 06:45 AM
#700 Posted 03 October 2016 - 01:02 PM
NightFright, on 30 September 2016 - 02:00 PM, said:
NightFright, on 02 October 2016 - 04:51 AM, said:
#701 Posted 03 October 2016 - 01:08 PM
#703 Posted 04 October 2016 - 03:27 AM
#704 Posted 04 October 2016 - 04:18 AM
#705 Posted 04 October 2016 - 09:00 AM
Any reason why it was added in the first place? As far as I remember seeing it back in 2007 on YouTube, it was a pretty good mod but as said above, it doesn't have any original maps, so it doesn't make sense to have it part of the compilation.
#706 Posted 04 October 2016 - 09:43 AM
#707 Posted 04 October 2016 - 09:58 AM
#708 Posted 04 October 2016 - 10:20 AM
#709 Posted 04 October 2016 - 10:34 AM
#710 Posted 04 October 2016 - 10:52 AM
Trooper Dan, on 04 October 2016 - 10:34 AM, said:
This also describes most of reverse engineering expecially when you don't have the source code.
It is like people say you to remake Duke Nukem Weapon Of Mass Destruction.
http://www.moddb.com...ass-destruction
Actually, you did it Attrition it is a sorta of DNWMD remake.
#711 Posted 04 October 2016 - 11:50 AM
#712 Posted 08 October 2016 - 08:03 AM
Anyway I've made the list of the rest CBP series that could be added into the next version of addon compilation pack:
Beach CBP: https://forums.duke4...-build-project/
1 Hour CBP: https://steamcommuni...s/?id=241768744
1 Hour CBP 2: https://steamcommuni...s/?id=244293235
1.5 Hour CBP: http://www.scent-88....our/1.5hour.php
2 Hour CBP: http://www.scent-88....p01/2hcbp01.php
Jonof CBP 1: http://www.scent-88....cbp1/jfcbp1.php
Jonof CBP 2: http://www.scent-88....cbp2/jfcbp2.php
Russian CBP 1: http://www.scent-88....R/rcbp/rcbp.php
Russian CBP 2: http://www.scent-88....rcbp2/rcbp2.php
Suburban Hive: http://www.scent-88....s/S/sub/sub.php
Suburban Hive 2: http://www.scent-88....S/sub2/sub2.php
If you need any help with getting the 1 Hour CBP maps from Steam Workshop, let me know so I can upload the maps here as attachment.
Soon I will upload the fixed readme files that had minor typos and so on.
#713 Posted 08 October 2016 - 03:46 PM
FistMarine, on 08 October 2016 - 08:03 AM, said:
Anyway I've made the list of the rest CBP series that could be added into the next version of addon compilation pack:
Beach CBP: https://forums.duke4...-build-project/
1 Hour CBP: https://steamcommuni...s/?id=241768744
1 Hour CBP 2: https://steamcommuni...s/?id=244293235
1.5 Hour CBP: http://www.scent-88....our/1.5hour.php
2 Hour CBP: http://www.scent-88....p01/2hcbp01.php
Jonof CBP 1: http://www.scent-88....cbp1/jfcbp1.php
Jonof CBP 2: http://www.scent-88....cbp2/jfcbp2.php
Russian CBP 1: http://www.scent-88....R/rcbp/rcbp.php
Russian CBP 2: http://www.scent-88....rcbp2/rcbp2.php
Suburban Hive: http://www.scent-88....s/S/sub/sub.php
Suburban Hive 2: http://www.scent-88....S/sub2/sub2.php
If you need any help with getting the 1 Hour CBP maps from Steam Workshop, let me know so I can upload the maps here as attachment.
Soon I will upload the fixed readme files that had minor typos and so on.
Does it have CBP 8: Metropolitan Starlight?
#714 Posted 08 October 2016 - 04:54 PM
FistMarine, on 08 October 2016 - 08:03 AM, said:
http://steamworkshopdownloader.com/
#715 Posted 08 October 2016 - 11:14 PM
Micky C, on 08 October 2016 - 03:46 PM, said:
That one is already part of the compilation.
#716 Posted 08 October 2016 - 11:34 PM
Micky C, on 08 October 2016 - 03:46 PM, said:
No. Main CBP series (1-8) are already included in the compilation. Only "spin-offs" such as the ones I linked above aren't included.
Lunick, on 08 October 2016 - 04:54 PM, said:
I already knew about that. It's what I used in past to download maps from Steam Workshop, much easier than getting them from Steam. But these days I use the other Steam Workshop downloader:
http://steamworkshop.download/
Unlike the one you linked, this one doesn't require any plug-ins to be installed, so you can download the map directly.
This post has been edited by FistMarine: 31 December 2016 - 06:46 AM
#717 Posted 10 October 2016 - 12:18 AM
Maybe it's also better like that since there can only be 7 episode slots while 8 would be needed if all maps had to be in the same groupfile. With RCBP missing, it's just barely sufficient.
This post has been edited by NightFright: 10 October 2016 - 12:25 AM
#718 Posted 10 October 2016 - 02:30 AM
#720 Posted 19 October 2016 - 10:52 PM
As a reminder: The project is on temporary hold and will not continue in the next few months.
This post has been edited by NightFright: 19 October 2016 - 10:52 PM