

This post has been edited by Balls Of Steel Forever: 24 December 2014 - 10:28 PM
NightFright, on 24 December 2014 - 04:34 AM, said:
This post has been edited by NightFright: 03 January 2015 - 12:07 PM
state boss3code
ifaction ABOSS3FROZEN
{
ifhitweapon
state boss3code
ifaction ABOSS3FROZEN
{
ifcount THAWTIME
{
ai AIBOSS3SEEKENEMY
spritepal 21
}
else
ifcount FROZENDRIPTIME
{
ifactioncount 26
{
spawn WATERDRIP
resetactioncount
}
}
ifhitweapon
grpinfo
{
name "DaikariN"
scriptname "dargame.con"
defname "duke3d.def"
size 6731852
dependency DUKE15_CRC
flags GAMEFLAG_ADDON
crc 1205141210
}
This post has been edited by NightFright: 30 June 2015 - 03:49 AM
NightFright, on 08 June 2015 - 11:58 PM, said:
grpinfo{ name "DaikariN" scriptname "dargame.con" defname "duke3d.def" size 6731852 dependency DUKE15_CRC flags GAMEFLAG_ADDON crc 1205141210}Lo-/hitags for following sprites were adjusted in daikarn1.map: 116, 136, 147, 153, 154, 157 (Liztrooper)150 (Lizman)1130, 1181, 1182 (Pigcop)137-139, 1500, 1501 (Octabrain)1471 (Commander)162 (Boss1)That means there should be 17 enemies less to fight now in POC difficulty. Also higher difficulties are still affected, but less severely. Thank you for reporting this!
This post has been edited by NightFright: 04 August 2015 - 11:50 PM
This post has been edited by NightFright: 05 August 2015 - 11:57 PM
NightFright, on 05 August 2015 - 11:55 PM, said:
Quote
Quote
This post has been edited by NightFright: 06 August 2015 - 04:30 AM
blizzart, on 06 August 2015 - 12:06 AM, said:
This post has been edited by Anvil: 08 August 2015 - 02:44 PM
}+
ends
This post has been edited by Hendricks266: 08 August 2015 - 04:01 PM
NightFright, on 06 August 2015 - 12:43 AM, said:
Micky C, on 08 August 2015 - 05:51 PM, said: