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[RELEASE] EDuke32 Addon Compilation  "Version 3.13 released on December 6, 2016!"

User is offline   NightFright 

  • The Truth is in here

#211

Maybe you haven't noticed it yet, but you are the only one who cannot wait for it.

My decision stands. I will wait for the Duke Hard update. Accept it. It's not like you can do anything about it.
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User is offline   FistMarine 

#212

edit

This post has been edited by FistMarine: 11 December 2016 - 06:51 AM

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#213

There are plenty of people who would like to play it, but we Duke fans are patient (and appreciative). But if this Duke Hard update doesn't come out, I hope you eventually release this anyway. Plus I've played Duke Hard, where as some of these with big fixes I'm looking forward to checking out for the first time.

And you could always post the Duke Hard update as a patch, kind of like you did with Daikarin. It's just interesting that it's ready to go, but may not get released if not for one patch. No rush, maybe June? Some summertime Dukin?

This post has been edited by PsychoGoatee: 03 March 2016 - 01:32 PM

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User is offline   FistMarine 

#214

edit

This post has been edited by FistMarine: 11 December 2016 - 06:51 AM

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User is offline   rambo919 

#215

sighs loudly
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User is offline   FistMarine 

#216

edit

This post has been edited by FistMarine: 11 December 2016 - 06:52 AM

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User is offline   supergoofy 

#217

So what ?

I prefer to wait for a perfect release, than getting a release that missed something

This post has been edited by supergoofy: 01 April 2016 - 01:49 AM

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User is offline   NightFright 

  • The Truth is in here

#218

I will ask again what the status of Duke Hard is right now. The fixes they wanted to apply seemed minor to me. At least I would like someone to get that menu display glitch fixed. I am sure that's something that doesn't take half a year to do...
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User is offline   FistMarine 

#219

edit

This post has been edited by FistMarine: 11 December 2016 - 06:52 AM

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#220

What would be the harm in having a version without that Duke Hard patch up in the meantime? Lots of things have multiple releases, and there doesn't seem to be an indication that the Duke Hard update is coming soon.

The 20th anniversary of the full version of Duke 3D is April 19th this year right? Just throwing that out there. :D And again, I appreciate all the work put into this, I'm just really itching to play a lot of these mods with your fixes.
1

User is offline   NightFright 

  • The Truth is in here

#221

Well, April 19 sounds like a good date. However, I will try to get at least that menu fix for Duke hard until then. Can't be that hard to change a few lines of code.
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User is offline   FistMarine 

#222

edit

This post has been edited by FistMarine: 11 December 2016 - 06:52 AM

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User is offline   rambo919 

#223

2nd post...
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User is offline   NightFright 

  • The Truth is in here

#224

Find the readme file for upcoming v2.0 release in the attachment. It is rather unlikely that anything will still change there.

Most recently, I have updated FM3X to incorporate Fernando's latest version he released on February 14, 2016. This way, my delay of the compilation release wasn't in vain after all.

I have notified Daedolon about Duke Hard and hope that he will at least provide me with a fix for the menu display glitch before the deadline on April 19.

This post has been edited by NightFright: 08 April 2016 - 04:56 AM

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User is offline   FistMarine 

#225

edit

This post has been edited by FistMarine: 11 December 2016 - 06:52 AM

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User is offline   NightFright 

  • The Truth is in here

#226

That will not be part of the readme any more. It bloated the file too much, and it's pretty huge already. For that, I have a different text file now, only containing hints.

This post has been edited by NightFright: 08 April 2016 - 04:26 AM

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User is offline   NightFright 

  • The Truth is in here

#227

OK, folks, you have waited long enough, I guess!

At long last, I release version 2.0 of the addon compilation now for the 20th anniversary of the Duke3D retail release.

Unfortunately, the guys from Duke Hard didn't report back in time, but at some later time, the menu glitch will surely be fixed. I wasn't able to test all addons with more recent EDuke32 snapshots, but everything worked fine half a year ago, and if it doesn't do any more, it must be due to some changes made to the code in the meantime and needs to be addressed by the coding team.

Enjoy the new release. A lot of effort went into it. Don't forget to completely delete your previous "addons" folder if you had installed version 1.0 before and you want to upgrade now.

This post has been edited by NightFright: 18 April 2016 - 11:11 PM

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User is offline   supergoofy 

#228

EDuke32-nonSDL-r4495-20150109.7z by LeoD should run Duke Hard according to LeoD, it can be found here: https://forums.duke4...-more-greyduke/
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User is offline   FistMarine 

#229

edit

This post has been edited by FistMarine: 11 December 2016 - 06:53 AM

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User is offline   NNC 

#230

I might be a bit too late for further improvements for this great project, but I guess feedbacks are always welcome.

1. Pipeline was the author of 7 maps, 4 SP and 3 DM. His 4 SP maps were part of an unfinished episode called "The Day After" and has the numbers: 1. Suburbia, 3. Doomcity, 6. Hell Station, 7. Mothership in the textfiles. I think the two city maps - despite the missing number 2 - seem to be continuitations as Sub. ends in an elevator and DC. starts in the same elevator, just ruined. Hell St. and Mother are definate fits together as one end in a rocketship and the other start in there. Of course the episode has a loose end between Doomcity and Hell St, but it could be still playable I guess. I think these 4+3 levels deserve their own spot in the addon, and not scattered (Hell St and Mother are in the space pack in the wrong order, DC in the city pack, and Sub. is nowhere to be found).

2. Mikko once created a level for Chimera called Hidden Zone (http://msdn.duke4.net/mymaps.php). That wasn't just a fanwork to the original, but a merger by two unfinished levels by George W. Bernard. I'm not sure but this thing should be included in the Chimera pack, despite technically not being part of it. Mikko made it a standalone release, so some modifications might be made into it.

3. I haven't seen Zyvkov Eddy's Dream trilogy. Was that intentional?

This post has been edited by Nancsi: 27 April 2016 - 01:03 AM

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User is offline   NightFright 

  • The Truth is in here

#231

1) I will think about extracting those maps and putting them into a seperate pack with correct order. TBH I wasn't aware that these maps have some kind of coherence. I could imagine putting the first two city maps together as ep.1 and the other two space maps as ep.2 (also fitting the general theme of the episode slot plus considering the gap between DoomCity and Hell Station). Usually I don't mind much about DM levels, but I guess in a pack like this it would make sense. Which DM maps did Pipeline make, btw? In the repositories, only his SP maps are listed as far as I can see.

2) I know this and had contacted Mikko about it some time ago. He explicitly advised me NOT to include that map with Chimera because it's absolutely not playable with Chimera assets. Besides that, it's far from finished, so it's better if it's not integrated.

3) May be considered for a future update. Will talk to Eddy to get his permission if I don't encounter any other problem preventing me from including it.

This post has been edited by NightFright: 27 April 2016 - 02:33 AM

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User is offline   NNC 

#232

View PostNightFright, on 27 April 2016 - 01:09 AM, said:

1) I will think about extracting those maps and putting them into a seperate pack with correct order. TBH I wasn't aware that these maps have some kind of coherence. I could imagine putting the first two city maps together as ep.1 and the other two space maps as ep.2 (also fitting the general theme of the episode slot plus considering the gap between DoomCity and Hell Station). Usually I don't mind much about DM levels, but I guess in a pack like this it would make sense. Which DM maps did Pipeline make, btw? In the repositories, only his SP maps are listed as far as I can see.


Well, these are:
http://dnr.duke4.net/maps/Scraper.html
http://dnr.duke4.net/maps/Playboy.html
http://dnr.duke4.net/maps/XTC.html

Scraper could be a good SP map with some modifications, but that would mean it's losing its original integrity.
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#233

Much thanks for all the work on this NightFright! Awesome!
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User is offline   NNC 

#234

Also if you decide to bring Doomcity out of the city episode, I recommend Slums of LA to replace it. The map was made by Olivier Boucher, who said it will be a part of his upcoming (but ultimately dead) TC called Duke Nukem Strikes Again along with his other map called Traffic Jam...
1

User is offline   FistMarine 

#235

edit

This post has been edited by FistMarine: 11 December 2016 - 06:53 AM

2

#236

hey guys,

is there a possibility to provide another type of archive for the add-on completion? I'm on OS X and therefore can't do anything with the *.exe file, that contains the compilation :/ i would really like to check out the awesome thing :angry:
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User is offline   Hendricks266 

  • Weaponized Autism

  #237

You might be able to open it with 7-Zip (or p7zip).
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User is offline   NightFright 

  • The Truth is in here

#238

I can add a repacked version in zip format later today if you really need it badly. Anyway, as Hendricks already wrote, this exe was compiled with 7Zip and can be opened like a .7z archive.

This post has been edited by NightFright: 30 April 2016 - 08:43 AM

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#239

View PostNightFright, on 30 April 2016 - 08:40 AM, said:

I can add a repacked version in zip format later today if you really need it badly. Anyway, as Hendricks already wrote, this exe was compiled with 7Zip and can be opened like a .7z archive.


it worked.. thank you both for the fast answers! :angry:
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User is offline   Jamesfff 

#240

I'm not sure where to post this, so I'm putting it here.

I downloaded the add-on pack the other day for a couple of the add-ons that I was interested in and pulled them out of the pack to play them separately via bat files. One of them, Plug n Pray, worked fine, but the other, It's Zero Hour gave me an error and wouldn't load. Here is teh log file from that attempt. Any ideas?

EDuke32 2.0.0devel r5409 (64-bit) C++ build
Compiled Oct 23 2015 17:51:05
Application parameters: -game_dir DukePlus -grp zerohour.grp -con zerogame.con -def loadwide.def -conversion 20130105
Using CON file "zerogame.con".
Play demo ef.edm.
Using DEF file "loadwide.def".
CON script date version: 20130105
Using C:/EDuke/DukePlus Install/ for game data
Using DukePlus/ for game data
Windows 10 (build 10.0.10240)
Initializing SDL system interface (compiled against SDL version 2.0.3, found version 2.0.3)
Using "windows" video driver
Searching for game data...
Using C:/EDuke/DukePlus Install/DukePlus/ for game data
Using "DUKE3D.GRP" as main game data file.
Using group file "autoload/DUKE3D.GRP/duke3d_hrp.zip".
Using group file "autoload/DUKE3D.GRP/duke3d_music-arachno.zip".
Using group file "DukePlus/DUKEPLUS_RESOURCES.zip".
Using file "zerohour.grp" as game data.
Compiling: zerogame.con (93880 bytes)
Including: ZERODEFS.CON (32115 bytes)
Including: ZEROUSER.CON (40236 bytes)
Including: PATCHES.CON (999 bytes)
PATCHES.CON: At top level:
PATCHES.CON:8: error: expected a keyword but found `appendevent'.
Found 0 warning(s), 1 error(s).
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