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[RELEASE] EDuke32 Addon Compilation  "Version 3.13 released on December 6, 2016!"

User is offline   Jimmy 

  • 1776 World Wide

#1051

Are you trying to run the original version of the mods, or edited versions from the compilation?
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#1052

The latter; guess that's the issue at hand then. I was assuming that it'd just work out of box with the groupfiles from the (new) addon compilation.

This post has been edited by comorbidity: 13 November 2020 - 03:12 AM

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User is online   NightFright 

  • The Truth is in here

#1053

Well, it's not called the Rednukem Addon Compilation for a reason. I have no idea what was done for the RN port code-wise, so no clue which parts of my defs/cons causes issues.

This post has been edited by NightFright: 13 November 2020 - 04:17 AM

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User is offline   ETPC 

#1054

ran through JJ Duke Nukem over the past day or so, zero issues!
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User is offline   ETPC 

#1055

RED2 crashes eduke32 when you jump down the hole and the screen fades to black.
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User is online   NightFright 

  • The Truth is in here

#1056

That report would have to be a bit more precise. Which hole? (Best is to attach a screenshot.) This also seems like an EDuke32 issue to me. I didn't touch that map in general and it used to work with older builds. Can you maybe test with older builds and see which is the last one that can run the map flawlessly?
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User is online   NightFright 

  • The Truth is in here

#1057

Preto Murara has provided me with v1.1 of this "Downtown Journey" addon (only available here for now), featuring quite a few fixes which make the maps more playable. It's time to update your files again!

Update your EAC build:
- Get the updated base pack (12 MB).
- Get updated "downtown.grp" (0.4 MB) from the repository.

(If you want to know about details of this new version, there is a changelog named "downtown_changelog.txt" in the addons\readme\various subdir.)

This post has been edited by NightFright: 17 November 2020 - 02:18 AM

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#1058

The christmas project is not working for me at all. It displays the intro video but everything else is not working. However, the other christmas addon, countdown to christmas, is working fine so far. Will report back if I find more issues in other addons.

Edit:
Nevermind, I just redownloaded the file and it worked, guess I did something wrong. Will test further.

This post has been edited by themaniacboy: 17 November 2020 - 01:09 PM

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#1059

View PostETPC, on 15 November 2020 - 07:35 PM, said:

RED2 crashes eduke32 when you jump down the hole and the screen fades to black.


Any more information on this regarding exact location of the bug? Would be interested in investigating the problem.

This post has been edited by Doom64hunter: 17 November 2020 - 03:47 PM

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User is offline   ETPC 

#1060

apologies for disappearing! got swallowed up by school. ran through red2 again and no issues exiting this time. weird. maybe there was something going on with my computer and a reboot fixed it?

edit: hmm. RED4 is being very wonky. i had an enforcer appear upside down in the bar area that spawns on the stage and im encountering an issue in the engine room area where i can't progress because i keep getting warped to a black box where nothing happens.

Attached thumbnail(s)

  • Attached Image: duke0003.png


This post has been edited by ETPC: 17 November 2020 - 08:38 PM

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User is online   NightFright 

  • The Truth is in here

#1061

WGRealms2: Demon Throne updated to v1.02 (plus wgr2game.con update from Nov 18, 2020). With this release I also corrected voxel defs in wgr2.def which I forgot to update before since I moved the voxels to a subdir without adjusting file paths.

I also updated "Downtown Journey" once again with a small fix for E5L2.

Update your EAC build:
- Get the updated base pack (12 MB).
- Get updated "wgrealms2_dt.grp" (173 MB) and "downtown.grp" (0.4 MB) from the repository.

This post has been edited by NightFright: 18 November 2020 - 08:42 AM

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User is offline   ETPC 

#1062

can anyone check to see if red4 breaks for them too? im running r9257.
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#1063

View PostETPC, on 19 November 2020 - 08:41 AM, said:

can anyone check to see if red4 breaks for them too? im running r9257.


can confirm; there was an upside-down enforcer and a teleportation to the blackout room (lights out scripted event going haywire?)
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User is online   NightFright 

  • The Truth is in here

#1064

You got me curious. I need to check that by myself. The Red series don't feature any considerable coding. If this doesn't work, EDuke32 must be the cause. Then it's about finding out the last snapshot which runs the map(s) properly.
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User is online   NightFright 

  • The Truth is in here

#1065

I have now played Red2 and Red4. While I did not find anything wrong with Red2, Red4 has at least two issues with r9275 which are 100% showstoppers:

1) It is virtually impossible to throw the pipebomb through the hole in the door to blow the crack on the other side to reach the stairs.
2) Once you reach the engine room after using the blue keycard, entering a room when the lights are turned off locks you in a black box.

I tested with a few snapshots and found the following:
- r7470 or earlier: works as intended
- r7615-8659: pipebomb throw broken, black room works
- r8700 or later: nothing works

This indicates that the pipebomb throwing issue broke between r7470 and r7615 and the black room issue was introduced between r8659 and 8700. That should narrow it down enough for the EDuke32 team to investigate. Fun fact: r7552 also did not work at all, which is weird since in later builds at least the black room issue was solved again (for a while).

This post has been edited by NightFright: 20 November 2020 - 12:15 AM

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User is offline   MetHy 

#1066

Sorry if this has already been posted.

I wanted to (re)play Barber's maps from The Gate, but in his first map (last map of the 3rd episode) I found a couple of issues:


You're supposed to shoot this sprite platform to make it go up, but if you try to do so while being on the platform, it breaks the whole thing. Yet, this seems to be the intended thing to do. Thankfully the whole point of this setup is to access a switch up there and you can simply aim up to shoot at it.

Attached Image: duke0470.png

This teleporter seems to be supposed to send the player in a rotating SOS room below but instead, sends the player only a few steps away without changing floor. My hunch tells me that the original version used a glitch that got fixed but I haven't checked in M32 to make sure.
At this point I used noclip to check that room, didn't find anything in there despite all logic pointing to the fact there should be a keycard down there, and skipped to the next map. This last part however is probably just me.

Attached thumbnail(s)

  • Attached Image: duke0469.png


This post has been edited by MetHy: 20 November 2020 - 12:16 AM

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User is online   NightFright 

  • The Truth is in here

#1067

Testing results update of what has been discovered so far:

- ADG Episode
- Borg Nukem
- Crucial Conflict

- Grins of Divinity (ladders not working)
- JJ Duke Nukem 3D
- Red Series (RED4: pipebombs won't fit through hole/getting stuck in black room)
- Starship Troopers TC
- The Gate (GATE306: shooting sprite platform not working/teleporter to SOS room not working)

So far all of these seem to be EDuke32-related issues. In fact, they should all be since I played through all of these before (Grins maybe not that much) and could complete them without issues, at least a few years ago.

If anybody feels up to it, please test different EDuke32 snapshots to find out which is the last version that was able to run the maps properly. For RED4 I have roughly done that already.

This post has been edited by NightFright: 20 November 2020 - 01:03 AM

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User is offline   ETPC 

#1068

i'll try my best to do more testing this weekend!
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#1069

i don't know why but. i tried to add some of the newest releases from the addons compilation to update what mods got fixed. and when i go to load it up. it doesn't appear in the EDuke32 loader. even that Downtown Journey or whatever it's called doesn't appear. it's rather confusing as to why some of the addons don't appear when trying to use it
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User is online   NightFright 

  • The Truth is in here

#1070

Without the corresponding grpinfo file, changed addon files won't appear. Checksums won't match.
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#1071

NightFright I've sent you a PM
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#1072

View PostNightFright, on 22 November 2020 - 02:51 AM, said:

Without the corresponding grpinfo file, changed addon files won't appear. Checksums won't match.

is there a way to fix that? cause the updated stuff i found only had the grp files. and no info stuff for them. i'd love to be able to have everything updated and playable as much as possible
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User is online   NightFright 

  • The Truth is in here

#1073

You need the base pack which has the grpinfo files, some shared resource grps and all readmes. It is mandatory to get it since no addon will be recognized without it. Check my post from Nov. 18 for the link.

This post has been edited by NightFright: 22 November 2020 - 11:13 AM

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#1074

View PostNightFright, on 22 November 2020 - 11:11 AM, said:

You need the base pack which has the grpinfo files, some shared resource grps and all readmes. It is mandatory to get it since no addon will be recognized without it. Check my post from Nov. 18 for the link.

yeah. i managed to find that at pure randomness. although some of the addons still don't appear in the selection when loading up EDuke. some of the addons that did load up though. some kinda got me surprised yet curious. i had no idea about the Total Meltdown Remake
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User is offline   ETPC 

#1075

RED4 seems to be the only one with issues with the latest stable build of eduke. RED5 works perfectly!
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