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[RELEASE] Duke Hard episode  "By the Duke4 community"

User is offline   Daedolon 

  • Ancient Blood God
  • 894

#451

Considering there were maps from fifteen different mappers, it would be hard to go and patch any EDuke32 specific effects out of maps without knowing where the mappers used them. Also, we've stated time and time again that it would be very stupid to go back waste time to create lesser versions of the maps.

Lunick: I can't believe you can pre-order Duke Nukem 3D in 2016
0

User is offline   MetHy 

  • 1,477

#452

View PostPaul B, on 05 October 2016 - 08:20 PM, said:

I didn't realize Methy had added unique functionality.


I didn't either when I made them.
1

User is offline   Daedolon 

  • Ancient Blood God
  • 894

#453

Maybe he's talking about some of the code we added?

Lunick: I can't believe you can pre-order Duke Nukem 3D in 2016
0

User is offline   Paul B 

  • 441

#454

View PostDaedolon, on 05 October 2016 - 11:49 PM, said:

Considering there were maps from fifteen different mappers, it would be hard to go and patch any EDuke32 specific effects out of maps without knowing where the mappers used them. Also, we've stated time and time again that it would be very stupid to go back waste time to create lesser versions of the maps.

Im not asking anyone to patch this mod in anyway. I was just hoping Eduke would have been the foundation of WT. Now by the sounds of things we will have just another fork of the original game.


This post has been edited by Paul B: 06 October 2016 - 06:23 AM

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User is offline   Sanek 

  • 510

#455

Wanted to finally give a + to Duke Hard, but suddenly moved my mouse and gave it a -. Damn guys, I'm so sorry! Is it possible to change a vote by any chance? :(
1

User is offline   Micky C 

  • Honored Donor
  • 3,573

#456

View PostSanek, on 06 October 2016 - 06:20 AM, said:

Wanted to finally give a + to Duke Hard, but suddenly moved my mouse and gave it a -. Damn guys, I'm so sorry! Is it possible to change a vote by any chance? :(


The rep points really don't matter that much, especially when it's already got 20+. Besides, you're only giving the rep to 1 of the 15 people who worked on the project anyway.

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
1

#457

I got the new Eduke32 and installed it. Then, I again dl'd Duke Hard. It shows up in my Directory. So, I side scroll to it and hit enter...and nothing happens.
Me thinks the best way to do this is to DL that program that splits out the maps separately and try playing them one at a time.

"Stunticons, merge to become...Men-a-sor..." - Motormaster
0

User is offline   NightFright 

  • The Truth is in here
  • 770

#458

Is there any chance anyone can post a quick con fix (if possible) to get the ingame menu working again properly with recent EDuke32 snapshots? Looks like some code change since DH v1.2 brought back the old issue.


This post has been edited by NightFright: 18 January 2018 - 06:31 AM

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User is offline   Hendricks266 

  • EDuke32 Senior Developer
  • 5,973

  #459

Yeah, I guess for the moment we can patch in a fix. It should be a one or two line change.
3

User is offline   NightFright 

  • The Truth is in here
  • 770

#460

Great! If a fixed release cannot happen in the near future, could you maybe just post the lines that need to be changed here? I wanted to have a DH version properly working with recent EDuke32 snapshots included in the compilation update by the end of January, if possible.
1

User is offline   Hendricks266 

  • EDuke32 Senior Developer
  • 5,973

  #461

Fixed: http://dukeworld.duk...keHard-1.2.1.7z
1

User is offline   NightFright 

  • The Truth is in here
  • 770

#462

Let's hope it will last for a while this time. ^^
0

User is offline   MetHy 

  • 1,477

#463

Hendricks found this video


1

User is offline   Micky C 

  • Honored Donor
  • 3,573

#464

View PostMetHy, on 02 February 2018 - 12:02 AM, said:

Hendricks found this video

https://www.youtube....h?v=8t0f9IfXCYs


Heh, my map killed him off a few times, and he only beat 3D Realms' time by less than 2 seconds.

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
0

User is online   Mike Norvak 

  • Music Producer
  • 632

#465

View PostMicky C, on 12 February 2018 - 05:35 AM, said:

Heh, my map killed him off a few times, and he only beat 3D Realms' time by less than 2 seconds.


Yeah! While other maps were skipped and finished in less than 5 seconds, I think your map is one of the most original and well designed in the pack, although my favs are the duke burguer one (I don't remember the name ir author, sorry) and Forge's map.
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