Marphy Black, on 19 July 2014 - 01:49 PM, said:
- Iron sights
- Reloading
- Head shots
- Weapon recoil
- Quick melee key
- Bloody screens
Not to mention that Brutal Doom adjusts (or breaks, rather) the gameplay balance by making every monster, attack, and projectile nigh-lethal and less able to be dodged, rendering Doom into the modern hide-behind-cover-while-you-reload shooter genre. Of course, there are Call of Duty-based mods for Doom, but those intentionally wish to encompass COD-style gameplay. BD just falls into it due to ineptness and poor design.
It is also not surprising that Brutal Doom has gained much success for emulating CoD since, you know, CoD is still pretty popular. However, the real selling point of BD is not the gameplay (unfortunate as you'd think this is what players would and should care about) but rather the excessive gore and swearing and so forth that adds the edginess factor that appeals to 12 year olds who are trying to look hardcore to other 12 year olds.
Lolwut!?
- Reloading
- Head shots
- Weapon recoil
- Quick melee key
These mechanics were around way before COD.
You don't even have to use iron sights in brutal doom it's optional like most things in the mod.
Brutal Doom is nowhere near Call of Duty in terms of gameplay.
The levels are intact and non linear, as well as most old school gameplay elements such as health and armour pick-ups.
If it was more COD the gameplay would be slow scripted cinematic bullshit closer to Call of Doom

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