Duke of Hazzard, on 18 July 2014 - 09:32 PM, said:
I personally think they'll shoot themselves in the foot if they go the Brutal Doom route. Why should I buy their product for a pseudo-retro experience when there's the retro Doom with the Brutal Doom mod available for me to play, with all the amenities of modern controls?
Nobody is asking you to buy it, I think they can live very well without your money because I will buy 2 copies when it comes out if it's as good as it's said to be.
I think you're shooting yourself in the foot when you assume that everybody hates it for this reason when in fact I think it's quite the contrary.
Duke of Hazzard, on 18 July 2014 - 09:32 PM, said:
Not to mention Brutal Doom, as good at it is (I like it a lot), is a mod. It isn't Doom, and isn't what Doom is about. Doom was never that much gory in the first place, which might have been because of system requirements, but the most you could do was gib zombies/Imps with rockets, plasma or berserk punch.
Doom tried to be as gory as their minds could think of back then.
I assure you that if you showed brutal doom to id back when they were working at it, the only reason why they wouldn't make the original doom as brutal doom is today, is because maybe they would have feared the game might have been banned for excessive violence.
And while I do believe brutal doom tends to become excessively sadistic to the point where it's childish, I am absolutely sure you won't see the marine flipping off the dead demons while screaming fuck yourself in this remake of Doom that id is making.
Duke of Hazzard, on 18 July 2014 - 09:32 PM, said:
This game will still be vastly better than your ordinary military shooter, but I don't think we should be looking to the past when creating a game for the current market. There's a reason you don't see colored keycards and non-reloadable weapons in shooters anymore. These concepts became obsolete as early as when Goldeneye 007 for the N64 was released, and that was in 1997.
While the keycard gaming concept has indeed fallen out of fashion back in 1997 you have to remember that since 1997 there have been 17 years of different gaming types that exclude them.
Don't you think that after a while, old things always find their way back into the modern world?
Have you checked up fashion? Fashion is cyclical and after a long time of considering some things outdated, people gradually start craving for those old things again.
The fps have evolved beyond keycards and have moved into a vastly different direction than they were back in the 90's and yet as good as they look, many people feel the old fps games had more attitude and are much more memorable and fun to play than what we get today.
So I am all for resurrecting the gameplay element that uses exploration and colored keycards as long as the gameplay can fit with today's improvements and graphics.
Duke of Hazzard, on 18 July 2014 - 09:32 PM, said:
Heck, I call Brutal Doom the mod "Doom meets Mortal Kombat", because fatalities and excessive blood are MK's thing, not Doom's.
If everybody would think like you do, we would probably have only 10% of the food recipes we have today in the world.
Good things should try to mix with each other to see if the results are good or bad.
The biggest mistake somebody can make is to say that one thing should never be mixed with another.
Just because Mortal Kombat is largely known as the only game in the world where one character explicitly gores the other one after one of them has lost the fight, doesn't mean that it shouldn't be used in other games and experimented with.
The reason brutal doom does all of these things is because brutal doom tries to bring new engaging things to do in the already perfect doom games that with time have become predictable and started lacking the diversity they were initially known for.