HulkNukem, on 20 July 2014 - 10:46 AM, said:
Then the game loads up, choose episode 1, easiest difficulty, and.... running around the room, up the stairs a few times, not knowing where to go. Still being excited as fuck as to what was happening (only played side scrollers up until this point) but not knowing what the hell was going on. Meh, oh well, start a new game on the other episodes, get killed on the first levels all the time.
The next day, when my brothers were at school and I got home early, I played it, started the first level, and HOLY SHIT IF YOU PRESS A BUTTON ON THAT WHITE WALL IT OPENS UP LIKE A DOOR
I remember running and telling my mom that I 'finally found out how to leave the room' as if it was actually a dilemma
And from that moment on, I promptly got my ass handed to me time and time again. But eventually, I was able to beat the first episode before we had to return the game.
Also, I thought Doom had mouse look originally? Obviously just for left and right. There's footage of Romero playing an early version of Doom and he's using his mouse to look and strafing with the keys. The game wasn't out yet and already he was using mouselook.
I don't have that much clear memories of the first time I played Doom. I should have been really young, 7 or something. I only had a Mac, but naturally Doom shareware was avaliable. What I remember the most from E1M1 is the mistery of how to get to that area outside the window, with a blue armor in a slime pool. Later I got the PSX Final Doom, which is not a very good port. It was only years later that I got the chance to play the full version of Doom and Doom II on PC, thanks to Shareaza.
But I remember the first times I played Duke quite well. Some neighbor kids brought Duke Nukem: Total Meltdown so I and my brother could play. In general the game had a terrible framerate, so we could only play on the easiest difficulty and saving all the time. We got past the first three episodes in the proper time, but the fourth one was really hard. I think we got stuck in Death Row because we couldn't find the passage behind the poster (we couldn't understand English), but it was no big deal. But Nightmare Zone was a pain in the ass because I couldn't find out how to progress on that level. The same happened with Gates Motel later.
I had a slightly chance to play the PC version on my cousin computer, and I was surprised it only had 3 episodes. Later on I got the chance to play Duke Nukem 64. It was a better port, it was interesting to see how different it was, and the multiplayer was really cool. Again, only 3 episodes. Then we finally got a PC on the house and the Atomic Edition. I remember I wasn't very impressed with the screenshot of the Alien Queen in the box art, but at least I was curious. Anyway, I managed to play a Usermap before finishing the fourth episode, and the first time I witnessed the boss was in _zoo.map, which I kinda of regret now.
I tried using the Build editor, but it was really hard without a tutorial (I couldn't understand English very well). For a long time I didn't knew how to make walls or change the palette of monsters, but I could change the tile and other stuff. Also there was an awfull glitch when changing from 2D to 3D mode (but it was fine if the map started in 3D mode).
I downloaded a few usermaps and some TCs. Probably the first ones I played were some ugly deathmatch levels, but it was at least cool to see some unofficial content. And playing the second episode from Last Reaction & Water Bases was legendary. At the time it was released, having a TC that looked like official was awesome. In fact I probably wasn't 100% sure if it wasn't official. Also I have found about the Dukenude patch which got me interested, but it took a while to actually find a working download link. lol