Corvin, on 09 April 2014 - 09:04 PM, said:
3DR hardly listen to the fans so such an endeavor was never done.
It appears that 3DR was working on Duke3D after Atomic Edition to some degree, but there's no telling how far they got. As I've pointed out before, Dirk Jones created some voxels for Duke 3D.The image says Duke Nukem Forver, but as far as we know, DNF was never on the Build Engine and it began on the Quake engine, no reason to use voxels. I believe this is simply a mistake on Dirk's part about something he did 2~ decades ago. The copyright date of 1996 is also rather telling, that means they were working on this probably around the same time as the Plutonium Pak. Maybe these changes were meant for the PlutPak or Atomic Edition, and just abandoned. I firmly believe there was a small amount of movement at 3DR toward making Duke3D as technologically strong as Blood and Shadow Warrior.
RunningWild, on 10 April 2014 - 02:03 PM, said:
Some people have tried hacking Redneck Rampage into EDuke32 with rather mixed results. RR series and Shadow Warrior are both surely possible, but it would require a considerable amount of work for both. More than unpaid people are really in a position to put in. RR will need a lot of reverse engineering/recoding. SW would take some major reworkings of EDuke32, some which may be warranted even but it would just a shit pile of work and likely one of the biggest headaches of all time. If we could get some real money (legally of course) behind these projects, I don't think they'd have a problem getting off the ground. It's just a lot of work and our community has always been starved for programmers, from CON to beyond.
Also you likely know this, but NAM/Napalm is pretty much fully supported and WW2GI is mostly supported.