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Doom Corner  "for all Doom related discussion"

User is offline   Outtagum 

#2971


0

#2972

A rant about a stupid old cartoon series returning to TV is a great reason to play DooM, isn't it?


1

User is offline   Striker 

  • Auramancer

#2973



This post has been edited by Striker: 19 March 2019 - 05:20 PM

0

#2974

View PostStriker, on 19 March 2019 - 05:20 PM, said:




Reminds me of a certain Unreal Tournament map
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#2975

"Extra life activated."

Ohhhhhhhh. I get it. I like it.
0

User is online   Ninety-Six 

#2976

I think they said as much about it before, but it's still good to see it in action.


So is this like the ruins of a UAC space fleet, chunks of Mars thrown into the void...where is this? The video quality doesn't make it easy to tell.
0

User is offline   Zaxx 

  • Banned

#2977

I like Doomguy's pain sounds. :)
0

#2978

View PostMusicallyInspired, on 19 March 2019 - 09:00 PM, said:

"Extra life activated."

Ohhhhhhhh. I get it. I like it.


Seems to act like the Energy Tanks in Metroid Prime.
0

User is offline   Malgon 

#2979

Bethesda reaffims Doom Eternal and others will come to Steam.
1

User is offline   razgriz 

#2980

Anyone else getting anxious?
0

User is online   NightFright 

  • The Truth is in here

#2981

Rage 2 AND Doom Eternal, actually. I never thought I would ever be happy about something like this. Used to take it for granted. How times change.
0

User is online   Ninety-Six 

#2982



He was a lot more forgiving than I expected.
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User is offline   Malgon 

#2983



0

#2984

View PostMalgon, on 25 March 2019 - 11:38 PM, said:



Posted Image
1

User is offline   Cherno 

#2985

Quarantine TC for GZDoom.

See video description for details.



This post has been edited by Cherno: 19 April 2019 - 09:51 AM

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User is online   NightFright 

  • The Truth is in here

#2986

Visually a lot better than the original, but it still feels like you are just the Doomguy walking around with guns on your head, no car physics at all.

Nevertheless, quite impressive with a lot of attention paid to details.

This post has been edited by NightFright: 19 April 2019 - 11:06 AM

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User is offline   Aristotle Gumball 

  • banned!

#2987

View PostNightFright, on 19 April 2019 - 11:04 AM, said:

Visually a lot better than the original, but it still feels like you are just the Doomguy walking around with guns on your head, no car physics at all.


The original Quarantine felt like that too, lol. But yeah, could add some car physics since this isn't aiming to be a 1:1 recreation.
0

#2988

Peace and love Posted Image



Edit: I am drunk or Doomguy is no more left-handed starting from DooM 3? (punches and pistol).

This post has been edited by The Battlelord: 19 April 2019 - 08:32 PM

0

User is offline   Cherno 

#2989

View PostNightFright, on 19 April 2019 - 11:04 AM, said:

Visually a lot better than the original, but it still feels like you are just the Doomguy walking around with guns on your head, no car physics at all.

Nevertheless, quite impressive with a lot of attention paid to details.



It might not be apparent, but the physics are quite different from standard Doomguy behavior. It's close to the hovertanks from Battlezone (the 1998 version). Low friction to allow for gliding, slow sideways movement, acceleration instead of semi-instand top speed.

The vanilla Quarantine controls were annoying and not like I would guess a hovercab would drive at all.

This post has been edited by Cherno: 21 April 2019 - 10:54 AM

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#2990

Given SW day and recent Duke Forces new release, there is no better time than this to talk about it.

"Xim's Star Wars DOOM" by Xim's (same author of "Helper Marine") it's probably the first truly well developed Star Wars themed gameplay mod for DOOM I, II, TNT and Plutonia on ZDOOM/GZDoom/QZDOOM after many who simply replaced sprites and textures but leaving the functions of enemies and weapons substantially unchanged. The second one technically since it's born on the ashes of the promising, even if outdated by now, WARDUST's "Wardusted" before this got taken down by EA.
Posted Image
It can count on an extensive arsenal and enemies variety also thanks to a contribution of a user who appreciated my sprite works for Duke Forces that contacted me to know if I had some exploitable or unutilized material that Xim could have used, and they did a good practical use of it. All informations and author credits on the ZDoom thread.

The compatibility it's versatile, it works even with many modified wads without get in conflict with anything, if there is presence of custom enemies these should just coexist.
Needless to say that one of the best things it does is improve the gameplay of even the oldest previous Star Wars themed wads, for two Xim provided some specific patches too.

Download: https://1drv.ms/u/s!...RnUsaojrZWNLCCL
Extras
Star Wars Themed Texture Pack for vanilla maps and maps that use vanilla textures.
Star Wars Music Pack
Doomed Space Wars Compatibly Patch for Doomed Space Wars
Darkest Hour Compatibly Patch for The Darkest Hour
WARDUSTED 4.9 in case you are interested to see how it was.
1

User is online   Ninety-Six 

#2991


10

User is offline   Malgon 

#2992

^I watched it twice yesterday, I enjoyed it that much!
0

#2993


https://www.moddb.co...imental-edition
Alternative Edition for low end Pcs: https://www.moddb.co...iginal-textures
2

#2994



surprised nobody posted this
0

User is offline   Aristotle Gumball 

  • banned!

#2995

View PostLazy Dog, on 27 May 2019 - 08:07 PM, said:



surprised nobody posted this


It was posted in the Sigil thread
0

#2996

View Postthricecursed, on 27 May 2019 - 08:08 PM, said:

It was posted in the Sigil thread


Sorry. <_<
0

User is offline   Cherno 

#2997

Hunter TC for GZDoom.


1

#2998

the car and boat engine sounds like you're about to be abducted by aliens :D
0

User is offline   Cherno 

#2999

View PostLazy Dog, on 08 June 2019 - 12:03 PM, said:

the car and boat engine sounds like you're about to be abducted by aliens :D


It's 1991, what can you say? :)
1

User is offline   Malgon 

#3000


2

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