
Doom Corner "for all Doom related discussion"
#3001 Posted 09 June 2019 - 11:39 AM
#3002 Posted 09 June 2019 - 05:55 PM
DOOM Eternal releases November 22.
This post has been edited by Mack: 09 June 2019 - 05:56 PM
#3003 Posted 09 June 2019 - 07:21 PM
#3005 Posted 09 June 2019 - 10:14 PM
E3 presentation gameplay.
Screenshots.
Check the decal on the chainsaw.








This post has been edited by Mack: 09 June 2019 - 10:42 PM
#3006 Posted 09 June 2019 - 10:39 PM

This post has been edited by Zor: 09 June 2019 - 10:41 PM
#3007 Posted 09 June 2019 - 10:43 PM
Stevivor E3 footage (no commentary).
#3008 Posted 09 June 2019 - 11:08 PM
Other than that, they say it's fun to disarm monsters, dash around like crazy or use the meat hook to reach all kinds of places.
This post has been edited by NightFright: 09 June 2019 - 11:24 PM
#3009 Posted 10 June 2019 - 12:28 AM
#3010 Posted 10 June 2019 - 01:47 AM
#3011 Posted 10 June 2019 - 02:09 AM
#3012 Posted 10 June 2019 - 02:10 AM
thricecursed, on 10 June 2019 - 02:09 AM, said:
Yep, I mean ... demons from hell on Mars that then spawned hell on earth. How could they dare to make that unrealitic.
Finally a game for gamers who seek more in a game than slowly walking around with togglecrouch in CODesque manner and environments. A nice substuitute for strafejumping, boost-dodging, dodge-jumping etc ...
This post has been edited by fuegerstef: 10 June 2019 - 02:16 AM
#3013 Posted 10 June 2019 - 02:16 AM
fuegerstef, on 10 June 2019 - 02:10 AM, said:
It looks too game-y and not consistent with what I'd imagine a demonic world to look like, with poles and clearly marked climbing walls everywhere. Again - I'm glad that shit like this gets to exist, but it's a bit too over the top for me, like a teenage heavy metal fantasy. The new abilities don't really help with that. IMO most games nowadays make you feel like a superhero. I prefer a bit more threat and a feeling of foreboding, like in Doom 64 or Quake 1. That's just me, though.
#3014 Posted 10 June 2019 - 03:29 AM
thricecursed, on 10 June 2019 - 02:09 AM, said:
This also applies to your post after that one ^
They already went down this path in the first game, with very fast running, glory kills, and dependence on getting a never-ending stream of kills for ammo and health. Thus, the player is incentivized to keep moving quickly from enemy to enemy. The developers had to choose between: A ) leave it pretty much the same as Doom 2016, B ) reverse course and make it a less arcady and more foreboding style of shooter, or C ) continue down this fast-faced path which has been so successful, by adding new movement tech. Time will tell, but I think C was the correct choice for a sequel. There's no reason to make the same game again or reverse course and make a more traditional game.
#3015 Posted 10 June 2019 - 04:08 AM
#3016 Posted 10 June 2019 - 04:42 AM
https://store.steamp...0/DOOM_Eternal/
Looks like there is already 2 SP DLCs announced then? Oh, and those "pre-order bonuses" look really boring.
Doom and Doom II have always been arcade oriented. The power-ups, jump pads and other poles follow that approach and I don't mind it one bit, that's what makes the game fun, it's a gameplay oriented game which is not afraid of being a game contrary to many other modern games.
Anyway I don't have much else to say except what's already been said. In Doom2016, the first half of the game, and specifically Foundry and Argent Facility, were the best exactly because it had a nice mix between old school level design and arena fights. Then, the later half was all arena for the most part. I hope they learnt their lesson and it will be more like the first half of '16.
And I also will save up money for a new GPU for this

#3017 Posted 10 June 2019 - 04:44 AM
NightFright, on 09 June 2019 - 11:08 PM, said:
So it'll be great and fun, then. Right on.
#3018 Posted 10 June 2019 - 06:43 AM

However, I still do not dig the overly-serious edgy grimdark art direction and narration that clash heavily with the shlocky premise. And that fucking headache-inducing soundtrack, ugh... I just do not get it: minus the occasional cacophonic battle music, the music in Wolfenstein: TNO and TNC was pretty damn good. Is it because those games gave Mick Gordon more varied material to work it?

#3019 Posted 10 June 2019 - 07:44 AM
johnnythewolf, on 10 June 2019 - 06:43 AM, said:

However, I still do not dig the overly-serious edgy grimdark art direction and narration that clash heavily with the shlocky premise. And that fucking headache-inducing soundtrack, ugh... I just do not get it: minus the occasional cacophonic battle music, the music in Wolfenstein: TNO and TNC was pretty damn good. Is it because those games gave Mick Gordon more varied material to work it?

Mick Gordon came up with a brilliant version of one of my favorite songs ever:
But yeah, the presentation just isn't for me. Ditto on the music, it's got this very "this is what I would've thought was totally awesome at 13" vibe to it. Of course it's a positive trend overall that we have games like this to compete with all the CoD's, etc.
#3020 Posted 10 June 2019 - 07:53 AM
johnnythewolf, on 10 June 2019 - 06:43 AM, said:

However, I still do not dig the overly-serious edgy grimdark art direction and narration that clash heavily with the shlocky premise. And that fucking headache-inducing soundtrack, ugh... I just do not get it: minus the occasional cacophonic battle music, the music in Wolfenstein: TNO and TNC was pretty damn good. Is it because those games gave Mick Gordon more varied material to work it?

Honestly i'd rather have serious edgy grimdark over constant wink-winks (which 2016 did to a certain extent) and Marvel "quirky humor", which most games and movies seem to do nowadays.
This post has been edited by AlektorophobiA: 10 June 2019 - 07:53 AM
#3021 Posted 10 June 2019 - 09:19 AM
johnnythewolf, on 10 June 2019 - 06:43 AM, said:

However, I still do not dig the overly-serious edgy grimdark art direction and narration that clash heavily with the shlocky premise. And that fucking headache-inducing soundtrack, ugh... I just do not get it: minus the occasional cacophonic battle music, the music in Wolfenstein: TNO and TNC was pretty damn good. Is it because those games gave Mick Gordon more varied material to work it?

I downvoted you, but I will admit that I prefer only half of the Doom 2016 soundtrack outside of the game. The other half is a bit too much on the electronic/industrial side for my preference. But dangit if the whole soundtrack doesn't get me pumped all throughout the game. Wouldn't trade it.
#3022 Posted 10 June 2019 - 09:41 AM
This post has been edited by NightFright: 10 June 2019 - 09:41 AM
#3023 Posted 12 June 2019 - 01:54 AM

Final version of Extermination Day when? Replaying Doom under BD is just not doing it for me these days, I want the dedicated map pack.

#3024 Posted 12 June 2019 - 05:08 AM
#3025 Posted 12 June 2019 - 06:42 AM
#3026 Posted 17 June 2019 - 01:45 PM
#3027 Posted 18 June 2019 - 06:03 AM
To celebrate, here is a video of me kicking ass in E5M6 UV pistol start:
#3028 Posted 18 June 2019 - 06:23 AM
#3029 Posted 20 June 2019 - 06:13 PM
#3030 Posted 24 June 2019 - 09:30 PM
The Battlelord, on 19 May 2019 - 12:25 PM, said:
https://www.moddb.co...imental-edition
Alternative Edition for low end Pcs: https://www.moddb.co...iginal-textures
.
Does someone downloaded this mod? Actually has been shut down because, guess what? Trademark infringments
Damn, i still have the old version but, i've deleted the Experimental version, waiting for the new one and is like if a Trollface came out instead.