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Doom Corner "for all Doom related discussion"
#2132 Posted 12 July 2016 - 12:56 AM
#2133 Posted 12 July 2016 - 01:01 AM
#2134 Posted 12 July 2016 - 01:15 AM
From what I've heard the performance boost is pretty biased towards AMD with nVidia performance actually being worse. But they'l work it out I'm sure.
This post has been edited by MusicallyInspired: 12 July 2016 - 01:28 AM
#2135 Posted 13 July 2016 - 06:28 PM
#2136 Posted 13 July 2016 - 07:26 PM
#2137 Posted 14 July 2016 - 06:17 PM
#2138 Posted 14 July 2016 - 06:34 PM
deuxsonic, on 13 July 2016 - 07:26 PM, said:
The game came in a cereal box. What do you expect
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#2139 Posted 15 July 2016 - 01:25 PM
This post has been edited by MusicallyInspired: 15 July 2016 - 02:02 PM
#2141 Posted 15 July 2016 - 02:18 PM
#2142 Posted 15 July 2016 - 03:22 PM
#2144 Posted 15 July 2016 - 10:59 PM
#2145 Posted 15 July 2016 - 11:05 PM
#2148 Posted 18 July 2016 - 01:11 AM
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#2149 Posted 18 July 2016 - 01:36 AM
Malgon, on 18 July 2016 - 01:11 AM, said:
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Do you mean being able to see your body in 1st person view (e.g. seeing your legs when you look down)? I don't think anyone really cares, although you do see your limbs when performing glory kills. I didn't notice hearing my own footsteps at all, either, although you make a sound when landing from a big fall. Again, no one really cares. This game isn't about immersion, it's about oldschool gameplay with nice graphics.
#2150 Posted 18 July 2016 - 08:29 AM
This post has been edited by MusicallyInspired: 19 July 2016 - 02:49 PM
#2151 Posted 18 July 2016 - 09:55 AM
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#2152 Posted 18 July 2016 - 10:02 AM
#2153 Posted 18 July 2016 - 10:46 AM
MetHy, on 18 July 2016 - 10:02 AM, said:
The Starbreeze trifecta has done it and done it well (The Darkness, The Riddick games, Syndicate)
To a lesser extent, the Call of Juarez series has done it (I don't know if they've all done it, but I do know your hands/guns interact with objects when you step too close in all four CoJ's)
Fear and Condemned also had it and was done fairly well; when you see your shadow in Condemned some of the melee attacks looked a bit awkward (like Duke jumping in a mirror in DNF awkward)
It can look good in first person, the problem is when you do multiplayer, some of it looks freakish (like in Dead Island, lots of those animations look fine in first person but when you see another player doing it it is quite hilarious)
This post has been edited by HulkNukem: 18 July 2016 - 10:52 AM
#2154 Posted 18 July 2016 - 10:54 AM
HulkNukem, on 18 July 2016 - 10:46 AM, said:
That could be the reason they left it out, since they didn't want to have to worry about the various player models. My impression of Doom is that it has an extremely focused design. Anything that wasn't essential to their vision wasn't included. It worked out well for them.
#2156 Posted 18 July 2016 - 03:15 PM
I've hacked in such thing in my game knockoff once and all I could see when looking down was a chest. not my feet. which isn't even realistic either. Doesn't help the "eye" has to be in the center of a head instead of where the eyes actually are on the model
also seeing your own shadow in full body awareness games typically show the upper torso in an uncanny stiff position anyhow (so the head wouldn't shake all over), so immersion is thrown out either way. See: Tribes 2, Operation Flashpoint, etc
This post has been edited by leilei: 18 July 2016 - 03:23 PM
#2157 Posted 18 July 2016 - 04:35 PM
#2158 Posted 18 July 2016 - 04:37 PM
MusicallyInspired, on 18 July 2016 - 08:29 AM, said:
I noticed that too, Duke is still the master of bathroom mirrors.
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#2159 Posted 18 July 2016 - 08:02 PM
#2160 Posted 18 July 2016 - 08:05 PM
Not that I care. I'm fine with sacrificing that for some performance if it makes a difference.