Duke4.net Forums: Doom Corner - Duke4.net Forums

Jump to content

  • 160 Pages +
  • « First
  • 71
  • 72
  • 73
  • 74
  • 75
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Doom Corner  "for all Doom related discussion"

User is offline   Daedolon 

  • Ancient Blood God

#2161

I just wanted to chime in to say that Trespasser is fucking amazing.
0

User is offline   MetHy 

#2162

a new-Doom weapon mod for Doom was released a couple of days ago.

I was anticipating it as the trailer for it got me excited, but I have to say I'm a little disappointed considering that every weapon I've tried so far are very inaccurate compared to their new Doom counterparts.

It's fun though, been playing it with Hellbound, but considering the promess of it, I was expecting a little more.

mod thread and download link

https://youtu.be/Aww_OOsCGrI
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#2163

I quite like the fact that they're not just screengrabbed from Doom but have had some decent pixel touch-up work done to make them look like era-authentic sprites.
0

User is offline   HulkNukem 

#2164

Yeah those are some great static sprites, really pleasing to look at, unfortunately those animations are terrible and I hope just placeholder/temporary.

This post has been edited by HulkNukem: 20 July 2016 - 10:44 AM

0

User is online   Lunick 

#2165

https://twitter.com/...234452754669570
Posted Image
Posted Image
4

User is offline   deuxsonic 

#2166

Grab blue key, run and hide until all demons have spawned, grab invulnerability, everyone, meet BFG.
1

User is offline   MusicallyInspired 

  • The Sarien Encounter

#2167

I hated that level.
1

User is offline   Malgon 

#2168

I didn't click what level it was until I saw the top right and realised it was Suburbs.

This post has been edited by Malgon: 22 July 2016 - 12:31 AM

2

User is offline   xMobilemux 

#2169


1

User is offline   MusicallyInspired 

  • The Sarien Encounter

#2170

View PostMalgon, on 22 July 2016 - 12:31 AM, said:

I didn't click what level it was until I saw the top right and realised it was Suburbs.


Yes. Exactly how I realized.
1

User is offline   Jolteon 

#2171

View PostxMobilemux, on 22 July 2016 - 03:19 AM, said:




This video was hilarious! :P I also love the little references and easter eggs in the video.
0

User is offline   Malgon 

#2172

Posted Image
Posted Image
Posted Image
Gamestop are giving away free copies of the limited cover artwork, as announced on the Doom Twitter account. Be quick if you want one!

This post has been edited by Malgon: 27 July 2016 - 01:11 AM

2

User is offline   Daedolon 

  • Ancient Blood God

#2173

US only I bet.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#2174

They never clarify that. They just assume they're the whole world.
0

#2175


3

User is offline   Jolteon 

#2176

Looking forward for that update for Snapmap. I think it will be very cool :P . Speaking of which, I had made 2 more maps in Snapmap.

Cacodemon Survival - AL9PZEJC
Survive round after round of Increasing difficult Cacodemons. Then on round 5, the boss, The Baron of Hell will appear. Defeat all enemies to win. There is a lives system in this level, you have 3 lives. The map is pretty Difficult, but it is possible to survive especially on solo. Can also be played in Co-op as well.

Jolteon's Nightmare - 6Q6V9NUY
Play as Jolteon (My favorite Pokemon BTW incase you couldn't tell) as he tries to find and rescue Vulpix (Not shiny Braixen) from the evil Demons in his nightmare. The gimmick is you will only have the Lighting gun, and there are electrical puddles through out the level which gives you ammo, and health (Pretty much to reflect on Jolteon's ability Volt Absorb). It can also hurt Demons too. This map can be played either Solo, or Co-op. Oh and one more thing, the Spectres are Jerks on this level.
1

User is offline   Daedolon 

  • Ancient Blood God

#2177

View PostMusicallyInspired, on 27 July 2016 - 01:25 PM, said:

They never clarify that. They just assume they're the whole world.


Just visited a GameStop today and forgot to ask, eh.
0

User is online   Danukem 

  • Duke Plus Developer

#2178

What is XP for in Doom? Is it for unlocking snapmap stuff?
0

User is offline   HulkNukem 

#2179

IIRC, XP is used to unlock new armor pieces for your character; although the multiplayer and snapmap use the same exact character models and unlocks, they are separate from eachother.
In multiplayer, when you reach a new rank, you unlock new character customization pieces (you don't pick what unlocks) in Snapmap, all the pieces are available to unlock, but you have to spend snapmap points to unlock them.
You don't earn XP while in Snapmap, and you don't earn snapmap points while playing competitive multiplayer. (But playing a snapmap level multiplayer will get you snapmap points)
All the level tiles and items are unlocked from the beginning so there's nothing hindering you to create levels from the get go.

This post has been edited by HulkNukem: 28 July 2016 - 11:46 AM

1

User is offline   MusicallyInspired 

  • The Sarien Encounter

#2180

It's just for cosmetic stuff. Armour styles, colours, patterns, and player taunts.

This post has been edited by MusicallyInspired: 28 July 2016 - 12:36 PM

0

User is offline   Loke 

#2181

New Brutal Doom 64 gameplay.


0

User is offline   Moggimus 

#2182

Looks pretty great, I just have small nitpicks like the SSG art is stretched and I don't like some of the replacement sounds. It's alpha but it already looks good.
0

User is offline   Bloodshot 

#2183

So uhh, snapmap is pretty good now

Posted Image

Posted Image

All props and blocking volumes have a "static" checkbox which means they don't effect limits, and you have an untextured module you can put black boxes on the edges to achieve what you see here.

Weapon wheel with up to 15 weapon limit, auto weapon pickup, Q3-style jumppads with destinations, and the hell props have archs and pillars and walls which means they are 100% better for making actual level design than the regular props were.

Also chainsaw and (new, better sounding) pistol and the rest of the weapons are in snapmap, INCLUDING fists if you remove the player's weapons
5

#2184

How many Revenants can you now spawn at once?
0

#2185

View PostMarphy Black, on 29 July 2016 - 05:41 PM, said:

How many Revenants can you now spawn at once?


Still 12 I think.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#2186

New pistol sound? Cool.
0

User is offline   Moggimus 

#2187

Finally got around to playing some Doom MP, and goddamn is it fun. Got to be the demon one time (Revenant) and that was definitely a glorious 30ish seconds or so. The Prowler demon seems really cheap though, as if it just automatically flies around the level and kills everyone without the player even doing anything, but I haven't played as it yet so I don't really know. Baron of Hell definitely is an imposing demon in MP for sure.
0

#2188


0

User is offline   Cage 

#2189

Posted Image
Posted Image
5

User is offline   Micky C 

  • Honored Donor

#2190

View PostPikaCommando, on 04 August 2016 - 12:45 PM, said:




Are many people still playing the multiplayer these days?
0

Share this topic:


  • 160 Pages +
  • « First
  • 71
  • 72
  • 73
  • 74
  • 75
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options