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Doom Corner  "for all Doom related discussion"

User is offline   Striker 

  • Auramancer

#1621

 Marphy Black, on 12 May 2016 - 03:02 PM, said:

Ah, I see what you mean now. That sector is a door that has a wait period after closing. Its logic is not tied to any monster spawns, and indeed, you can collect the red key without inducing any sort of monster attack. You can even simply block the door from closing to forego the waiting time altogether. This is much different from arena-type gameplay where you are forced locked in and have no choice but to completely eliminate waves of enemies before being able to proceed, ostensibly to another arena as the game goes.


MAP07 of Doom 2 won't let you progress until you kill all of the enemies in an area (tied directly to monster death), and this happens twice. The map was literally an arena. Also, there are maps with doors that won't open until exactly 5 minutes after map start. There are also doors that close if you take too long to beat a level as well. There are monster-triggered Linedefs that can be used by a mapper to seal an area behind you too. This used a few times in TNT and Plutonia. Also, used in E1M6 near the end of the map, is an unavoidable trap that closes the path to the exit for a half minute, forcing you to fight.

This post has been edited by StrikerMan780: 12 May 2016 - 08:02 PM

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#1622

Still waiting for Steam to unlock.

This post has been edited by icecoldduke: 12 May 2016 - 07:58 PM

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User is offline   HulkNukem 

#1623

 StrikerMan780, on 12 May 2016 - 07:52 PM, said:

MAP07 of Doom 2 won't let you progress until you kill all of the enemies in an area (tied directly to monster death), and this happens twice. The map was literally an arena. Also, there are maps with doors that won't open until exactly 5 minutes after map start. There are also doors that close if you take too long to beat a level as well. There are monster-triggered Linedefs that can be used by a mapper to seal an area behind you too.


Which map(s) do these? Or are they just user maps?
I'd legit be interested to know
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User is offline   Striker 

  • Auramancer

#1624

 HulkNukem, on 12 May 2016 - 07:57 PM, said:

Which map(s) do these? Or are they just user maps?
I'd legit be interested to know


Doom 2 MAP07 is tied directly to monsters. TNT Evilution and Plutonia have their fair share of monster-triggered lines being used. No Rest for the Living also makes use of the 5-minute timed doors in both open and close types. NRFTL is compatible with any Doom 2 port that removes the visplane limit... in other words, it could run on Vanilla Doom 2 if they were less detailed. They are also official maps.
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#1625

 StrikerMan780, on 12 May 2016 - 07:52 PM, said:

MAP07 of Doom 2 won't let you progress until you kill all of the enemies in an area (tied directly to monster death), and this happens twice.

You don't have to kill any monster in MAP07 to complete it. You just have to reach the exit, and that's doable without harming anything.
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#1626

Initial Impressions: The PC version is VERY buggy. The load screen stutters, load times are very long. The game itself isn't anything special. Its annoying that firing the shotgun is a very boring experience.

This post has been edited by icecoldduke: 12 May 2016 - 10:46 PM

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User is offline   HiPolyBash 

#1627

 icecoldduke, on 12 May 2016 - 10:27 PM, said:

Initial Impressions: The PC version is VERY buggy. The load screen stutters, load times are very long. The game itself isn't anything special. Its annoying that firing the shotgun is a very boring experience.

I'm about two hours in and have had the exact opposite experience. I've encountered no bugs, it hasn't crashed at all, it loads in about 5 seconds, and it looks and runs beautifully with every setting on ultra @ 1920x1200. I'm running it off of an SSD. My system is an i7 5820K, GTX970, 16GB 2400MHZ DDR4.

Gameplay wise it's pretty fun. It's something I'd stick to shorter rounds of though. It reminds me a lot of the Serious Sam games or the Shadow Warrior reboot in terms of arena style gameplay with waves of enemies.
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User is offline   Malgon 

#1628

Just finished playing a four hour session, and I have to say that I am having fun. I'm not noticing the arena type of play as much, as in between I've been taking my time to explore and get all the secrets, and there is the odd enemy to shoot as well. Although on the note of shooting, the complaint about some of the weapons feeling a bit limp is valid. I think they could do with some tweaking, give them a bit more feedback, make them feel punchier. I guess I'm just spoiled by the originals' weapon balance. :angry:

Also, for anyone running Nvidia cards and having any issues, the new 365.19 WHQL driver is up, so hopefully that will sort them out.
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User is offline   HulkNukem 

#1629

Really digging it.
As I had thought, once some of the bigger demons get involved, the fights become more varied.
Its odd the multiplayer and Snapmap use different default controls than the campaign defaults, resulting in a few frustrating moments.

I really, really like the singleplayer so far.
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User is offline   Tea Monster 

  • Polymancer

#1630

With both Wolfenstein games, the first startup was really bad. Everything froze on that stupid Bethesda video logo. I think TNO actually froze so I had to Cntrl-Alt-Del it and start again. On the second launch and every time after that, it ran as it was supposed to do. I know the Wolf games were a different engine, but something about that logo, or the initial data load while it was being screened, really messed stuff up.

TL:DR - You have way too short an attention span :-p

OMG:WTF - See if it loads smoothly the second time.

This post has been edited by Tea Monster: 12 May 2016 - 11:41 PM

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User is offline   Malgon 

#1631

Yeah, I had the same stuttering logos just like in the Alpha and Beta. I don't know what the cause of it is, but you'd think it wouldn't be an issue for the full release.
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User is offline   ---- 

#1632

As someone suggested I played a bit more ... but the game still feels absolutely generic to me, although it is not purely arena -> arena -> arena.

The indoor environments have the same feel as the countless $2,49 shooters using default Unity Engine-assets plus some outdoor areas that are -due to the bland setting- bland in a very bland way. And the shooting still doesn't feel good. The shotgun has the same feel as my dick being masturbated the 4th time an afternoon: It just doesn't have the feel of power or fun as the first times ... only pooof, some hot air.

EDIT:
DooM 3 had a huge advantage over this: When DooM 3 came out, we also got HL2 around the same time and could play that instead.

This post has been edited by fuegerstef: 13 May 2016 - 12:00 AM

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#1633

I really love the new DOOM, well so far the SP is fantastic.
I didn't think I would like the arena's but I do, they work really well.

I do have a number of glitches and lag issues, I hope I can find a way to fix, but... the game play itself is very good.
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User is offline   Jblade 

#1634

Game is really good, I'm amazed at how well it runs and how quickly it loads even on a standard HD.
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#1635

Things did get better performance wise when I installed the Doom specific graphics drivers. What do you guys think about snapmap?

This post has been edited by icecoldduke: 13 May 2016 - 06:56 AM

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User is offline   Malgon 

#1636

Here are some handy launch commands for Steam:

Quote

To add these launch commands, right click on the game’s entry in your Steam library and go to properties. Then, from the general tab, select ‘set launch options’ and paste in whichever commands you’d like to use, removing the ” marks around them.

To skip the intro videos it’s “+com_skipIntroVideo 1”, to open Nightmare (though not Ultra Nightmare) it’s “+menu_advanced_AllowAllSettings 1″ and to turn off mouse smoothing it’s “+set m_smooth 0″. There’s also a command to speed things along even more, by allowing skipping of other loading screens as soon as they’ve fulfilled their purpose: “+com_skipKeyPressOnLoadScreens 1″.

As taken from RPS.

Edit: +com_skipIntroVideo is now corrected to +com_skipIntroVideo 1.

This post has been edited by Malgon: 13 May 2016 - 05:57 PM

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#1637

Anyway to completely turn off motion blur?
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User is offline   Malgon 

#1638

Under the Video sub-menu you can adjust Motion Blur and also turn it off completely.
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User is offline   ---- 

#1639

I played it first with no motion blur at all (I hate it in any game, so I turned it off before starting the campaign for the first time) and had the new drivers installed before launsching the game for the first time.

It ran completely smooth with no slowdown with everything set to Ultra (minus the blur, of course). That's something they really got right. The game runs absolutely smooth, the movement (minus some places where you could jump onto in other games) and aiming is precise, tight and fluent. But 55 GB for bland environments is too much IMHO, as is the $59,99 for a game that is basically Dead Effect 2 (an indie shooter made with Unity costing $4,99) with a so called "story" tacked onto, some more gimmicks added on that distract from playing (upgrades, etc ...) and not having a co-op compaign opposed to the coop campaign the $4,99-shooter offers. Oh yeah, the Zombies in Dead Effect shoot less than the demons in DooM and have simpler shaders tacked on, that's probably worth 55 dollars and 50 GB more.
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#1640

Finished the game around half an hour ago, took me 11 hours. I loved it, every bit of it.
There wasn't a single moment in the game where I was bored, or felt like I wanted to stop playing.
The bosses were fun as hell, and all I can say about the ending is: expect a sequel

Solid goddamn 10/10
2

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#1641

Well, you guys did it for me. I'm buying a copy of DooM 4 after my next paycheck. This sounds really encouraging.
1

User is offline   Jblade 

#1642

Yeah I just beat it, it's defnitely a really damn good game. The shooting is great, the fights are vicious and tough and force you to be aggressive which is in spirit of Doom. It does have arena fights but it's nothing like SW2013, you're not locked into an area for too long and there's no real bullet sponge enemies in the game. Even the toughest of enemies go down with a few well placed Super Shotgun blasts. The music is really damn good and really pumps you up during the tougher fights.
1

User is offline   trustn0! 

#1643

Making a point of not playing this until i get a 1070.

My opinion of id software is that they've been a has-been company for over a decade but if they manage to turn things around with this, i'll forgive them even for the waste of time that was RAGE.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#1644

I might as well wait to pick it up until a sale in a year or so. I need new hardware anyway.
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User is offline   HulkNukem 

#1645

 fuegerstef, on 13 May 2016 - 07:52 AM, said:

I played it first with no motion blur at all (I hate it in any game, so I turned it off before starting the campaign for the first time) and had the new drivers installed before launsching the game for the first time.

It ran completely smooth with no slowdown with everything set to Ultra (minus the blur, of course). That's something they really got right. The game runs absolutely smooth, the movement (minus some places where you could jump onto in other games) and aiming is precise, tight and fluent. But 55 GB for bland environments is too much IMHO, as is the $59,99 for a game that is basically Dead Effect 2 (an indie shooter made with Unity costing $4,99) with a so called "story" tacked onto, some more gimmicks added on that distract from playing (upgrades, etc ...) and not having a co-op compaign opposed to the coop campaign the $4,99-shooter offers. Oh yeah, the Zombies in Dead Effect shoot less than the demons in DooM and have simpler shaders tacked on, that's probably worth 55 dollars and 50 GB more.


Bland environments? You must have very picky tastes or expected something from Avatar
The environments of the first four levels I've played have been varied. The outdoor areas and skyboxes look really nice, the indoor sections seem pretty different from eachother in different levels, and there's a good amount of exploration.
I'll give you the coop campaign complaint, so far from what I've played theres not a big reason why it couldn't have had coop.
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#1646

I'm loving the game, lotta badass fun! Love the feel, the levels are great (plenty of jumping and twists and turns), great Doomy vibe, living up to my expectations baby!
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User is offline   Ronin 

#1647

3 levels in, so far so good. I like it, just turn off the flashy death move prompt there's no need for it.
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User is offline   ---- 

#1648

 HulkNukem, on 13 May 2016 - 11:19 AM, said:

You must have very picky tastes ...


You nailed it with this.

And I sometimes hate it. I am not easily entertained and am honestly a bit jealous that you can enjoy it, as I am really longing for a good shooter (that's why I bought it before any reviews).
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#1649

Having a ton of fun with this. So far not disappointed.
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User is offline   Lunick 

#1650

Bethesda are being really scummy towards Australians again. I showed Mr. Tibbs this article yesterday where the pre-order price was $79.95 USD here and then after launch it actually dropped to $59.95.

Well low and behold this morning, the price has gone back up to $79.95... Even Google is showing the old price...
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