Never Forgotten, on 15 June 2015 - 06:14 PM, said:
Do people just not want to accept the new Cyberdemon? That is the same Cyberdemon from the original announcement trailer. Only not as dark. Personally I'm a huge fan of the new looks to the demons/weapons/doom marine. On the topic of the look of the weapon, so what if they look alike? It's UAC that probably developed them, so wouldn't they have a similar basis? Look at Glocks, they all look the same. Now I do agree that they don't look as iconic as classic Doom's, or Doom 3's, but hey the BFG looks pretty epic.
Because then it becomes a bit harder to differentiate them on a moments notice. I've had problems in other games where the shotguns and machineguns look so similar I forget which one I even have equipped. The shotgun, plasmagun, and to a small extent the new heavy magine gun have very similar shape and design. The super shotgun, chaingun, and BFG all look completely different than anything else.
Add to that the imps, regular fodder zombie, and hellknights all look the exact same from a distance, then it becomes a problem in a game that is fast paced and you need to have twitch reflexes.If you can recognize something instantly just from the silhouette, you have good design.
Its disappointing because the parts that look unique look really fucking cool. The cyberdemon, mancubus, Cacodemon, and revenant (which seems to be the new star of the game) and the tiny glimpse of the Pinky demon all look fantastic.
Duke of Hazzard, on 15 June 2015 - 06:09 PM, said:
"Everything looks too brown" Quakified Doom, lol. Last month people loved an action movie that was just that, in fact.
"Shotgun is weak" I wonder if you have played Doom, because the single-barrel Shotgun in that was a fucking peashooter. Downing an Imp in a single hit required a well-aimed shot. Pinkies often required three. Which is exactly why they added the Super Shotgun to Doom 2: the original Shotgun just wouldn't cut it against the new demons. I'd be far more concerned if the Super Shotgun was the weak one, like in Serious Sam 3 where it's barely good enough to kill Juvenile Arachnoids and Minor Biomechs (in Doom 2 the equivalent Arachnotron could be downed with the Super Shotgun rather quickly).
First, Fury Road was orange, not brown
![:)](https://forums.duke4.net/public/style_emoticons/default/tongue.gif)
Second, I think the shotgun is the new default starting weapon, so it's not going to be that strong. Thats okay, but there was a few parts where the supershotgun, from mid to near point blank, took several shots to kill a fodder enemy. I hope it was just to allow them to showcase the fatalities more and that the balancing isn't done yet, so all that is fine.