Doom Corner "for all Doom related discussion"
#361 Posted 08 June 2015 - 02:37 AM
#364 Posted 12 June 2015 - 09:44 PM
Fox, on 17 May 2015 - 02:26 AM, said:
That nightmare Imp looks cool! Also it seems the Mancubus are in the Tower of Babel level in those screenshots.
This post has been edited by gerolf: 12 June 2015 - 09:45 PM
#366 Posted 12 June 2015 - 10:08 PM
Please don't be some 1-2 year release window.
#368 Posted 13 June 2015 - 02:01 PM
But that version in the video is outdated.
It will be available for both G/ZDoom and Zandronum.
I recently added Total Meltdown exclusive enemies.
Now I'm waiting for DN3D beta(s) enemy assets.
#IWantThoseOfficialSnakeHeadSprites
But custom enemy sprites made by the community would be nice too.
There is no forum link about my project.
This post has been edited by Warhawk: 13 June 2015 - 02:02 PM
#369 Posted 13 June 2015 - 06:28 PM
I feel as excited as I did when I first saw Doom 3, and I was like 12 when that happened.
#371 Posted 14 June 2015 - 04:04 AM
#372 Posted 14 June 2015 - 05:48 AM
#373 Posted 14 June 2015 - 12:41 PM
Thanks for the images.
Mr.BlackCat
#374 Posted 14 June 2015 - 04:04 PM
This post has been edited by HulkNukem: 14 June 2015 - 05:44 PM
#375 Posted 14 June 2015 - 06:21 PM
Edit: Doom Snapmap is great though.
This post has been edited by Lunick: 14 June 2015 - 06:24 PM
#376 Posted 14 June 2015 - 06:25 PM
Snapmap sounds amazing
Its like a much more advanced Timesplitters editor that allows you to even make coop maps and your own game modes.
Spring 2016 release, thats soon
Good
Levels looked rather spacious, especially compared to Doom 3. Still linear, though the hell part especially was really wide open
Lots of enemies
Everything is so fast! Really fast
Snapmap looks incredible
The textures look rather crisp; not ground breaking, but crisp.
Bad
The gore got old really quick already
The weapons look the same; the shotgun and plasmagun looked too similar.
Also, I didn't even think it was the plasmagun until the text popped on the screen
The enemies also look very similar. If those were imps that were in the gameplay, it looked like they had the exact same heads as the zombies and the hellknights.
They showed off like every weapon in the weapon wheel; I really hope theres more in surprise
Parts of it looked so generic. With the exception of the mancubus and revenant, it looked like it'd be in any other game, especially the doom marine armor.
This post has been edited by HulkNukem: 14 June 2015 - 06:37 PM
#377 Posted 14 June 2015 - 06:45 PM
#378 Posted 14 June 2015 - 06:47 PM
There is no pleasing people.
#379 Posted 14 June 2015 - 06:52 PM
Rapture Rising, on 14 June 2015 - 06:47 PM, said:
There is no pleasing people.
Because it doesn't completely look like Doom, it looks like a generic shooter still.
Instead of Call of Doom, we have what looks like HaloDoom or DestinyDoom.
Parts of it looks good like I said, the Mancubus and Revenant look like proper Doom. Everything else blended together.
The Doom 3 weapons look better and more iconic than this Doom's weapons.
It still looks solid. Just a bit disappointing.
*edit* The new super shotgun looks a lot better than Doom 3's though
Also, interesting tidbit, the chainsaw has an ammo counter.
*edit edit* New trailer
This post has been edited by HulkNukem: 14 June 2015 - 07:32 PM
#380 Posted 14 June 2015 - 07:46 PM
That monster in the end was fucking badass.
Biggest thing, though, the demons look cool as opposed to disturbing like in Doom 3. Some of the stuff in Doom 3 almost made me puke.
This post has been edited by Duke of Hazzard: 14 June 2015 - 07:48 PM
#382 Posted 14 June 2015 - 10:10 PM
#383 Posted 14 June 2015 - 10:21 PM
Also, the first video shown off is apparently the second level in the game, though obviously all the weapons won't be sitting around like they were.
Here's the two gameplay sections ripped from the presentation until a higher-res non-crowd-noise version gets uploaded.
Something I noticed, there's no pistol shown off nor is it in the weapon wheel. I wonder if this is like Quake in that the starting weapon is just a shotgun. I also wonder if there's even a melee weapon besides the chainsaw?
This post has been edited by HulkNukem: 14 June 2015 - 10:24 PM
#384 Posted 14 June 2015 - 10:23 PM
Trailer and other gameplay videos were already posted, but HOLY SHIT this is all AMAZING!
This post has been edited by gerolf: 15 June 2015 - 01:33 PM
#385 Posted 14 June 2015 - 10:46 PM
Duke of Hazzard, on 14 June 2015 - 07:46 PM, said:
That monster in the end was fucking badass.
Biggest thing, though, the demons look cool as opposed to disturbing like in Doom 3. Some of the stuff in Doom 3 almost made me puke.
That was one of my favorite things about "Doom 3." There were things sickening and just downright revolting. When dealing with Hell, I think it's appropriate for things to be as vile as possible.
That's just my view, of course.
#386 Posted 14 June 2015 - 11:48 PM
Also, the game is set on Mars again? What a bummer. The tech base looks a lot more better than in Doom 3, but I was really hoping for Earth.
#387 Posted 15 June 2015 - 12:17 AM
#388 Posted 15 June 2015 - 12:26 AM
Too much death animations (specially with the chainsaw). I guess it's only for the show, because it would get boring quickly.
The color code is very ugly. In general, the game is too grey and brown, but full of vivid stuff which offend the eyes. That is to say, in spite of the powerful technics used, it looks quite bad.
Adding things from Brutal Doom and Serious Sam 3 was something many asked, so I like where it is going. It's not all I wanted, but I think it will be good.
#389 Posted 15 June 2015 - 12:40 AM
Daedolon, on 14 June 2015 - 04:04 AM, said:
Yeah, it was quite a while ago when they announced it. I actually preordered it in March 2014 and it was meant to be produced in Q3 2014, but the date kept getting pushed back by Gaming Heads. It's good to finally see it.
MrBlackCat, on 14 June 2015 - 12:41 PM, said:
Thanks for the images.
Mr.BlackCat
I have the DNF statue but I think this looks better of the two. There is also a limited one that lights up from the base, but this is the standard one. I'm a bit disappointed that I have already broken something off of it already. Now to go hunting and see if I can find the missing piece.
Ps. You're welcome for the images. If I get a chance I'll try and upload some more closeup shots.
This post has been edited by Malgon: 15 June 2015 - 12:41 AM