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Doom Corner  "for all Doom related discussion"

User is offline   HulkNukem 

#421

View PostDavoX, on 15 June 2015 - 06:47 PM, said:

I like the new Doom. Cyberdemon looks a bit cartoony. Don't like it when trailer guys make the big enemy SCREAM AT YOU FOR A FEW SECONDS. It's become a cliché now.

I lost count of how many E3 trailers ended with an enemy and the player going in to attack eachother and then right when they collide, instantly cut to game's name
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#422

View PostMr. Tibbs, on 15 June 2015 - 06:41 PM, said:

Even though Mad Max: Fury Road was set in a wasteland, it managed to have a reasonably varied color palate (plus being the best, most relentless action film ever made helps). It's art direction is certainly on another level compared to the Doom reboot. I haven't seen anything as outrageous/audacious as a Fury Road's badass bungee-cord flaming guitar guy.
Posted Image
I maintain that this: Posted Image
Looks better than this: Posted Image


As much as I agree that the Cacodemon should be red, I don't think the bright colors would come across the same. Doom seems to take the fast paced action from Classic Doom, and the horror styled map design from Doom 3, adding in the bright colors would contrast that too much. I think it looks great, and I can't wait to play it... whenever I get a next gen console... or a better freakin' computer.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#423

View PostMr. Tibbs, on 15 June 2015 - 06:41 PM, said:

I maintain that this:
Looks better than this:

Posted Image
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User is offline   HulkNukem 

#424

I noticed something on my latest viewing of the footage. In the first part, the UAC facility level, when he puts on his helmet and double jumps onto the catwalk.
If you look closely, the player actually goes in one giant circle several time. There is a building in the middle with the super shotgun, the player starts off by walking to the right, fighting the first set of enemies, walking around, going into a room, leaving it, and is now back in front of the super shotgun building. After the player leaves this room by going up the stairs, the catwalks are actually just above the first combat encounter.
Theoretically, you could jump onto crates and get onto this catwalk, bypassing the whole first half of that footage.
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#425

View PostHulkNukem, on 16 June 2015 - 02:26 PM, said:

I noticed something on my latest viewing of the footage. In the first part, the UAC facility level, when he puts on his helmet and double jumps onto the catwalk.
If you look closely, the player actually goes in one giant circle several time. There is a building in the middle with the super shotgun, the player starts off by walking to the right, fighting the first set of enemies, walking around, going into a room, leaving it, and is now back in front of the super shotgun building. After the player leaves this room by going up the stairs, the catwalks are actually just above the first combat encounter.
Theoretically, you could jump onto crates and get onto this catwalk, bypassing the whole first half of that footage.


I don't know if you're being critic. But retro players would regard this as a gem of non-linear 90s level design. :)
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User is offline   HulkNukem 

#426

View PostDuke of Hazzard, on 16 June 2015 - 03:22 PM, said:

I don't know if you're being critic. But retro players would regard this as a gem of non-linear 90s level design. :)

Just something I noticed and thought interesting, it was less linear than initially though; there was also a few other areas the player could've gone that looked like alternate paths, unless they just lead to deadends.
I don't want to put out that I hate this game, I actually do enjoy the whole picture so far, I'm just nitpicking as hell.

This post has been edited by HulkNukem: 16 June 2015 - 03:32 PM

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User is offline   OpenMaw 

  • Judge Mental

#427

That's assuming they didn't bugger it to fucking Hell with invisible walls, which modern FPS developers are want to do so much of the time.


My only real beef thus far is that, again, they fuck up the classic shotgun. I don't even mean the way it handles.

Put some wood grain on that shit, mother fuckers. I know, I know! "Sci fi setting, it needs to be a futuristic shotgun."


Fine... But you're breaking my heart!
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#428

If these maps were created with Snapmap – which would make sense – then that's probably not the case.
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User is offline   Outtagum 

#429

Posted Image

dat halo armor
2

User is offline   Richard Shead 

  • "Dick Nasty"

#430

Looking eons better than DooM 3, but a full 12 years worth? Hm...

This screenshot in particular is rather underwhelming, imho. The resolution of the textures and plastic-y looking rendering(one of the primary complaints about its predecessor), make it hard to be as excited as I want to. They've announced that the game will run at 1080p60 across all platforms, so this probably accounts for some of the graphical sacrifices. In all probability there will be user-made texture packs as well as other tweaks akin to "DooM 3: Absolute HD" that will help redeem the PC version. But I will admit that even now, it looks way more enticing in motion - which is pretty much all that matters.

Posted Image
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User is offline   Jimmy 

  • Let's go Brandon!

#431

It's just Brutal Doom 3. Fuck Bethesda and id Software.
-1

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#432

View PostBlack Shuck, on 17 June 2015 - 11:42 AM, said:

It's just Brutal Doom 3.


When did Brutal Doom 2 come out?

Posted Image
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#433

View PostComrade Major, on 17 June 2015 - 11:52 AM, said:

When did Brutal Doom 2 come out?


Fairly recently. SergeantMkIV released v2.0.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#434

Posted Image
8

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#435

Wow. Awesome graphics mod. Spectacular post-processing. AAA-quality shit right there. I'd give that an 8.8; where can I download?

This post has been edited by Comrade Major: 17 June 2015 - 01:57 PM

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User is offline   LkMax 

#436

Someone needs to turn it into a mod, just like Call of Doom. Might be a more efficient way to ridicularize the modern trend of desaturating video-game graphics trying to get that pseudo-realism.
-1

User is offline   xenoxols 

#437


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User is offline   brownfarted 

  • The Original Shitposter

#438

View PostLkMax, on 17 June 2015 - 04:16 PM, said:

Someone needs to turn it into a mod, just like Call of Doom. Might be a more efficient way to ridicularize the modern trend of desaturating video-game graphics trying to get that pseudo-realism.

Call of Dookie

Coming : Constipated
1

#439

View PostFox, on 17 June 2015 - 01:17 PM, said:

Posted Image


Looks worse than Quake.

Post-processing effects make me horny, but not all of them.
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User is offline   Striker 

  • Auramancer

#440

Why game devs take screenshots of their games at high resolution without any Anisotropic filtering is beyond me. Makes the textures look like blurry, plastic-y shit regardless of resolution.

This post has been edited by StrikerMan780: 18 June 2015 - 03:45 PM

2

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#441

View PostStrikerMan780, on 18 June 2015 - 02:20 PM, said:

Why game devs take screenshots of their games at high resolution without any Anisotropic filtering is beyond me. Makes the textures look like blurry, plastic-y shit regardless of resolution.


The lack of good anisotropic filtering in computer gaming is exactly the reason why the uncanny valley will never be crossed.
1

#442

View PostComrade Major, on 18 June 2015 - 03:47 PM, said:

The lack of good anisotropic filtering in computer gaming is exactly the reason why the uncanny valley will never be crossed.


Honestly, it's yet another thing to blame on the "consoles first, PC second" mentality. Consoles have been bottlenecking graphics progress for years.
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User is offline   HulkNukem 

#443

View PostStrikerMan780, on 18 June 2015 - 02:20 PM, said:

Why game devs take screenshots of their games at high resolution without any Anisotropic filtering is beyond me. Makes the textures look like blurry, plastic-y shit regardless of resolution.


Look at it this way; at least it isn't touched up to the point where it doesn't represent the final product by a mile. Look at any recent Ubisoft game. They aren't bad in terms of graphics on their own, but compared to their ridiculous bullshots, they look downgraded to hell.
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#444

View PostHulkNukem, on 18 June 2015 - 07:09 PM, said:

Look at it this way; at least it isn't touched up to the point where it doesn't represent the final product by a mile. Look at any recent Ubisoft game. They aren't bad in terms of graphics on their own, but compared to their ridiculous bullshots, they look downgraded to hell.


I thought Watch_Dogs looked pretty great, but I haven't seen the E3 previews.

You need a beefy GPU, though. On Medium it looks very 2008.
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User is offline   Lunick 

#445

Posted Image

Edit: Regarding the DOOM Beta
Posted Image

This post has been edited by Lunick: 20 June 2015 - 08:03 PM

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User is offline   HulkNukem 

#446

Beta will be exclusive to whoever pre ordered TNO and entered their code in time and they have to also be at Quakecon.
IE about 10 people will be able to play the beta.
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#447

Which code? I never got any code. This sucks..
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User is offline   HulkNukem 

#448

If you bought a digital copy, it automatically entered you in for that platform (PS4, XBO, PC) if you bought a physical copy, it came with a code with instructions on how to enter it
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User is offline   Richard Shead 

  • "Dick Nasty"

#449

View PostLunick, on 20 June 2015 - 07:58 PM, said:

Posted Image



Dopefish lives!!!
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#450

View PostHulkNukem, on 21 June 2015 - 09:32 AM, said:

Beta will be exclusive to whoever pre ordered TNO and entered their code in time and they have to also be at Quakecon.
IE about 10 people will be able to play the beta.


Where has that been said
0

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