![](https://forums.duke4.net/public/style_images/cgs/_custom/switch.png)
Doom Corner "for all Doom related discussion"
#451 Posted 22 June 2015 - 05:26 AM
#452 Posted 22 June 2015 - 06:34 AM
Carl Winslow, on 21 June 2015 - 12:12 PM, said:
I think that was a joke. Anyone who got and redeemed a beta code can play it, no extra complications necessary.
#453 Posted 22 June 2015 - 10:13 AM
#455 Posted 24 June 2015 - 08:08 AM
In fact, the third image in your post you yourself already posted before.
#457 Posted 24 June 2015 - 09:01 AM
HulkNukem, on 24 June 2015 - 08:08 AM, said:
In fact, the third image in your post you yourself already posted before.
My apologies...I thought the 3rd shot looked familiar, but they were all added less than an hour ago(at the time of my post) on the official DooM and id software facebook pages. And I have been following this game pretty closely, but I'm almost positive that I'd never seen the first two screens until now.
#458 Posted 24 June 2015 - 01:11 PM
#459 Posted 25 June 2015 - 06:40 AM
But that's okay. I can live with that.
#460 Posted 25 June 2015 - 09:30 AM
Here's some concept of a lab area; a big contrast to the yellows and browns of whats been shown so far.
![Posted Image](http://i46.photobucket.com/albums/f131/randolphcarter1/tumblr_nq7udb8JQZ1r2to8go1_1280_zpsprgdnsj2.jpg)
Here's a few stills from the trailer; Right in the middle is what I presume is the Baron and he looks exactly like he does in the original Doom. The Hell Knights and Barons are now completely different looking.
![Posted Image](http://s14.postimg.org/5b5z32dqo/DOOM_E3_TRLR_1080p5994_FINAL_H_1434388326_264_mp.jpg)
![Posted Image](http://s14.postimg.org/jf1ubgky8/DOOM_E3_TRLR_1080p5994_FINAL_H_1434388326_264_mp.jpg)
And here's a gif of the short glimpse of the Pinky. It looks closer to original Doom's design than it does Doom 3's. Honestly, I like both designs, and I wouldn't mind if they had both in the game with the Doom3 pinky being a slower but stronger version.
![Posted Image](https://i.imgflip.com/ndm6n.gif)
It really seems like id is looking at inspiration from Doom, Doom 2, and Doom 3 all equally, with a small bit of Brutal Doom in there for some more flavor. The combination of Doom 3 designs mixed with original Doom designs is evident, and it has me more stoked than before.
This post has been edited by HulkNukem: 25 June 2015 - 09:38 AM
#461 Posted 25 June 2015 - 09:32 AM
HulkNukem, on 25 June 2015 - 09:30 AM, said:
![Posted Image](http://i46.photobucket.com/albums/f131/randolphcarter1/tumblr_nq7udb8JQZ1r2to8go1_1280_zpsprgdnsj2.jpg)
Looks a lot like the chainsaw lab photo from that early DNF build.
#462 Posted 25 June 2015 - 09:57 AM
![:(](https://forums.duke4.net/public/style_emoticons/default/biggrin.gif)
I am also not liking the chainsaw I mean i like how it looks but the killing of it is very scripted insted of being free. like its a skit when it kills a demon. i dont know about you but i would rather just swing it around while it chops them in half like sw13 and the sword.
Dont get me wrong i am going to buy this either way i would pay 90$ for special version to
![:)](https://forums.duke4.net/public/style_emoticons/default/tongue.gif)
This post has been edited by Max Payne: 25 June 2015 - 10:09 AM
#463 Posted 25 June 2015 - 12:47 PM
Daedolon, on 25 June 2015 - 09:32 AM, said:
You mean this shot of Area 51 released in 1999?
![Posted Image](http://www.unseen64.net/wp-content/uploads/2008/04/duke-nukem-forever-1999-10.jpg)
Tbh, I don't really see much of a similarity, besides the whole overall alien/sci fi theme. Tons of set designs for games, movies, comics, and TV shows have that exact same general aesthetic. What's kinda weird though is that DooM will actually have a chainsaw, yet DNF's was cut(no pun intended). A bit of irony to Broussard's "cutting is shipping" quote.
![:)](https://forums.duke4.net/public/style_emoticons/default/biggrin.gif)
This post has been edited by Duke Rocks: 25 June 2015 - 12:48 PM
#470 Posted 14 July 2015 - 09:24 AM
#472 Posted 16 July 2015 - 05:35 AM
![:)](https://forums.duke4.net/public/style_emoticons/default/wink.gif)
#473 Posted 17 July 2015 - 02:27 AM
Fox, that's a nice Caco.
This post has been edited by Tea Monster: 17 July 2015 - 02:28 AM
#475 Posted 18 July 2015 - 03:38 AM
Lunick, on 16 July 2015 - 01:18 AM, said:
Heh, after the 21 sites I found covering it, I didn't expect to see it here too.
Daedolon, on 17 July 2015 - 10:59 AM, said:
That was because I can't replicate use key behavior, so I just made the doors open by default for now. It's still a WIP, so hey, I might be able to fix it eventually.
Also, that video is pretty outdated now, and has the awful horizontal squishing effect that I solved soon after.
This is what the current dev build looks like
And here's a more recent video:
This post has been edited by TheZombieKiller: 18 July 2015 - 03:40 AM
#476 Posted 19 July 2015 - 06:08 AM
#477 Posted 19 July 2015 - 07:57 AM
Weapon pickups are another thing to fix. It's not as simple as just letting the player "pick them up", because the player in the arcade machine is not a real player.
#478 Posted 19 July 2015 - 08:28 AM
#479 Posted 19 July 2015 - 09:44 AM
With that out of the way...
![Attached Image: SceptreInHand-Normal.png](https://forums.duke4.net/uploads/monthly_07_2015/post-800-0-86292700-1437327729_thumb.png)
![Attached Image: SceptreInHand-Damaged.png](https://forums.duke4.net/uploads/monthly_07_2015/post-800-0-40289300-1437327755_thumb.png)
Some fan art made by a friend. Might as well circulate it a bit for him.
![:)](https://forums.duke4.net/public/style_emoticons/default/laugh.gif)
What? I'm a Doomer too. >.>
#480 Posted 19 July 2015 - 03:11 PM
It's a shame about the attitude here towards models. It would be fun to do a Battlelord like this.
![Posted Image](http://i153.photobucket.com/albums/s204/tea_monster/DoomModels/cybesbake2small.jpg)