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Doom Corner  "for all Doom related discussion"

User is offline   Lunick 

#481

View PostTea Monster, on 19 July 2015 - 03:11 PM, said:

Here's my low poly bake of the Cyber Demon.

It's a shame about the attitude here towards models. It would be fun to do a Battlelord like this.
Posted Image



We've always loved your models though Tea Monster, that looks great :)

This post has been edited by Lunick: 19 July 2015 - 03:21 PM

3

User is offline   DavoX 

  • Honored Donor

#482

Fuck them. If you feel like doing it, go for it!
0

#483

The stigma towards models in the Doom community is more because there isn't really any Doom port that is able to make models look good (no proper lighting or effects, for example)

This post has been edited by TheZombieKiller: 19 July 2015 - 08:35 PM

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User is offline   Mr. Tibbs 

#484


2

User is offline   HulkNukem 

#485

Quote

Attendees at QuakeCon 2015 may be the first to go hands on with pre-alpha DOOM multiplayer, but we still have big plans for fans that pre-ordered Wolfenstein: The New Order.

In the coming months, we’ll be selecting Xbox One, PlayStation 4, and PC players from the Wolfenstein: TNO Beta pool to participate in the DOOM Multiplayer Alpha. To make sure you’re eligible, make sure you redeem your DOOM Beta code at www.wolfenstein.com/doom. If you purchased the game digitally through Steam, PSN, or Xbox Live, you’re already set — you have a digital entitlement that will ready you for the Alpha when it starts.

As a reminder, everyone that pre-ordered Wolfenstein: the New Order is eligible to participate in the multiplayer beta planned for next year before DOOM’s 2016 release.


DOOM Alpha this year, DOOM Beta next year

Also, the multiplayer mode has loadouts.
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This post has been edited by HulkNukem: 23 July 2015 - 12:17 PM

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User is offline   Mr. Tibbs 

#486

Polygon Multiplayer preview.

Quote

My first round of the game's competitive mode was — appropriately enough — a 6-minute 6-on-6 Deathmatch, although time felt like it elapsed far faster than that. The QuakeCon demo offers a fairly small sliver of the game's multiplayer component. But it gave an idea of what Doom's doing to set itself apart from the modern shooter herd, and how it's been adapted from its decades-old roots.

Before the match even began, each player was able to customize their loadouts, equipping two weapons from a list of six — mostly mainstays like the Plasma Gun, Rocket Launcher and Super Shotgun. Loadouts also included an Equipment slot, though only two options, a Frag Grenade and Personal Teleporter, were available there. Three preset loadouts were also available, and players were able to swap between them at will after each death.

Forced ADS?
What's the TTK?
Multiplayer load outs, unlocks, xp, upgrades and all that COD stuff. Can we only equip two guns for multiplayer?



Edit: New screens
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This post has been edited by Mr. Tibbs: 23 July 2015 - 07:13 PM

2

User is offline   HulkNukem 

#487

That third from last screen, I think its really telling that I thought that was just the BFG but its actually a different weapon altogether. These weapons all blend together.
0

#488


3

User is offline   Tea Monster 

  • Polymancer

#489

That is brilliant!

ON the new Doom, I love the animations of the Mancubus. He wades in there.
0

#490

View PostTheZombieKiller, on 19 July 2015 - 08:35 PM, said:

The stigma towards models in the Doom community is more because there isn't really any Doom port that is able to make models look good (no proper lighting or effects, for example)

My port (3DGE) supports normal maps on 3D models, with dynamic light that emits from the models itself rather than just being shaded by other sources (but they are also affected by them). They will also support Q3-style shaders (tcmod text files). Currently, we support the MD2/MD3 formats, and the DOOM3 MD5 format (just working on skins, but it supports multi-mesh), and finalizing the MDL format from Half-Life *(not a perfect conversion, though), raw MS3D models, DMD from Doomsday, and PSK/PSA from Unreal.

All in glorious OpenGL 1.1 to boot =)

This post has been edited by ♥Coraline♥: 24 July 2015 - 02:22 PM

3

User is offline   Tea Monster 

  • Polymancer

#491

Doomsday is adding a modern renderer now too.

Progressing with textures.
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User is offline   Mark 

#492

Looking at all of this doom stuff made me remember a pic I made a few years ago when I first started learning how to make and skin models. I took the phasedemon and tried applying a scary clown face to it. It was a poor fitting texture to even bother with but I gave it a try just for practice. ( I've gotten better since then :) )

Attached thumbnail(s)

  • Attached Image: messin around.jpg

0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#493

View PostTea Monster, on 24 July 2015 - 04:01 PM, said:

Doomsday is adding a modern renderer now too.

Progressing with textures.
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2

User is offline   DavoX 

  • Honored Donor

#494

loving it's nipples, can't wait to gib them with my rocket launcher, if you know what I mean...
0

#495

View Post♥Coraline♥, on 24 July 2015 - 02:22 PM, said:

My port (3DGE) supports normal maps on 3D models, with dynamic light that emits from the models itself rather than just being shaded by other sources (but they are also affected by them). They will also support Q3-style shaders (tcmod text files). Currently, we support the MD2/MD3 formats, and the DOOM3 MD5 format (just working on skins, but it supports multi-mesh), and finalizing the MDL format from Half-Life *(not a perfect conversion, though), raw MS3D models, DMD from Doomsday, and PSK/PSA from Unreal.

All in glorious OpenGL 1.1 to boot =)

I have yet to try out 3DGE, although I've been following some of your progress over at ZDoom. A very nice-looking port so far, I should probably check it out later
0

User is offline   Lunick 

#496

I always liked this Quake 2 Cyberdemon model: http://www.zerogravi...rtfolio0606.php

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3

#497

Ooh, that does look nice
0

User is offline   Striker 

  • Auramancer

#498

The loadout thing in Doom 4 is like in Quake Live. You can still pick up all weapons, but you can pick some starters. You won't be limited to 2 weapons at once.
0

User is offline   Tea Monster 

  • Polymancer

#499

It's well animated.
0

User is offline   HulkNukem 

#500

The Doom 4 live panel at Quakecon is about to begin for those interested; an archived version is sure to be uploaded after
http://www.twitch.tv/bethesda

*edit* its over and was a bit disappointing. The only new info was that they might release the full suite of tools on PC and not just snapmap.

This post has been edited by HulkNukem: 25 July 2015 - 01:42 PM

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User is offline   Engel220 

#501

View PostMr. Tibbs, on 23 July 2015 - 04:28 PM, said:

Posted Image


Maybe I've had a bit too much to drink, but does anyone see a bit of Duke's Ripper in that weapon model? Obviously it isn't the same, but there's a hint of it.
0

User is offline   HulkNukem 

#502

I can see what you're talking about.
The left hand holding a handle on the side and the wide flat body of the weapon itself. I always liked that look; the left hand laying horizontal holding onto the gun.
0

User is offline   xenoxols 

#503

Shouldn't the new doom have a separate thread from the old one? Also, I did this:


This post has been edited by xenoxols: 28 July 2015 - 03:42 AM

1

#504

View Postxenoxols, on 28 July 2015 - 03:42 AM, said:

Shouldn't the new doom have a separate thread from the old one? Also, I did this:


Looks awesome. The music is great too, but what was that thing he did with his hand?
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User is offline   xenoxols 

#505

View Postthemaniacboy, on 28 July 2015 - 11:15 AM, said:

Looks awesome. The music is great too, but what was that thing he did with his hand?

It was supposed to be some cheesy looking fist pump or something; the blue is supposed to be electricity. I'll add proper sprites for it later.
0

#506

The new Doom looks pretty promising to me, looking forward to it.

Been rocking some Brutal Doom lately, also playing that nerve.wad for the first time (that add-on they originally did for Xbox), fun stuff.

This post has been edited by PsychoGoatee: 29 July 2015 - 02:23 PM

0

User is offline   DerickVonD 

#507

This always makes me laugh.

1

User is offline   MusicallyInspired 

  • The Sarien Encounter

#508

Lol. The thing is that's probably exactly what's going through the marine's mind. You'd have to be a little crazy and...simple to go through all of hell like that.
0

User is offline   Night Wolf 

#509

View PostMusicallyInspired, on 30 July 2015 - 02:48 PM, said:

Lol. The thing is that's probably exactly what's going through the marine's mind. You'd have to be a little crazy and...simple to go through all of hell like that.



...

Regarding the new doom, It looks like it could be good..
I really hope there's an option to change that viewmodel fov..
I don't get what's with this trend of weapons taking up a quarter of the screen it's nauseating.

This post has been edited by Night Wolf: 01 August 2015 - 11:46 PM

0

User is offline   Lunick 

#510

Doom Alpha "0.3" found http://www.doomworld...ric/doom0_3.zip
6

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