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Mapping questions thread

User is offline   oasiz 

  • 546

#391

It almost sounds like some sort of high dpi scaling would be on which would mess around with coordinates, like trying to double size mapster or some shit..
A far fetch of course..
0

User is offline   DotK3D 

  • 74

#392

Hello,
I wonder what is the purpose of the command 'O' in mapster (ornament sprite onto wall), is it just to reset any rotation on a wall aligned sprite to make it flat on the wall again ? Beside, when I hit 'O' on a sprite not a wall, this one disappear, is the sprite deleted or does it still exist ? I haven't found much information about this command.

Thanks in advance,
DotK3D
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User is offline   Daedolon 

  • Ancient Blood God
  • 833

#393

It's to align sprites to the angle of the wall. Though you should always manually move the sprites away from the walls with the grid lock off in order to avoid the sprite disappearing during gameplay.

It doesn't disappear, it just gets pushed on another wall further away, take a look. It's a bit fiddly but you can get used to it.

Lunick: I can't believe you can pre-order Duke Nukem 3D in 2016
1

User is offline   DotK3D 

  • 74

#394

Hello,

I have spotted where the sprite go, I haven't watch correctly :D (And it's hard to spot with the default sprite... :sweat: )

Quote

Though you should always manually move the sprites away from the walls with the grid lock off in order to avoid the sprite disappearing during gameplay.

Good to know.

Bye and thanks for your answer,
DotK3D
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