The Future of 3D Realms - Fan Feedback!
#122 Posted 04 March 2014 - 01:47 PM
Mr. Tibbs, on 04 March 2014 - 10:19 AM, said:
RPS: Scott’s still working with you, but what about George Broussard?
Nielsen: George is still formally under contract to 3D Realms.
Oh, no...
#123 Posted 04 March 2014 - 02:53 PM
So a great fresh experience, but it offers absolutely nothing new after the first playthrough and hence no reason to return to it. A more classic SW style open, maze-like layout would help a lot in this regard IMO.
#124 Posted 04 March 2014 - 03:22 PM
Slippy_Pig, on 04 March 2014 - 12:37 PM, said:
Warner Bros owns the Blood IP.
And, as has been said before, Devolver Digital attempted to work out a deal with WB to buy the Blood IP. As they wanted to have Flying Wild Hog do a reboot.
But, Devolver stated that WB wanted "way too much" for the IP, and that it simply was not a smart financial move to spend that much on it.
#125 Posted 05 March 2014 - 12:55 AM
Still, a well done, new Blood game could be awesome.
BTW. As for the 3dR related wishes, it would be great to see the old betas of games, if possible.
This post has been edited by Cage: 05 March 2014 - 04:54 AM
#126 Posted 05 March 2014 - 02:43 AM
Micky C, on 04 March 2014 - 02:53 PM, said:
So a great fresh experience, but it offers absolutely nothing new after the first playthrough and hence no reason to return to it. A more classic SW style open, maze-like layout would help a lot in this regard IMO.
I disagree, I'm playing it on the highest difficulty and I'm having alot of fun replaying it. I can't do it in one sit through, but the gameplay is interesting enough to deserve replays.
#127 Posted 05 March 2014 - 02:57 AM
#128 Posted 05 March 2014 - 03:06 AM
I'm hoping they do release the mod tools and we see more content soon.
#129 Posted 05 March 2014 - 10:53 AM
#130 Posted 05 March 2014 - 12:27 PM
Cage, on 05 March 2014 - 12:55 AM, said:
Again. WB owns the IP (ability to create new Blood games), but Atari owns the publishing rights to the existing games (logically the source code as well).
#132 Posted 05 March 2014 - 12:59 PM
Ultimately it was a way for the US branch to break away. They are still around... just not in the same form as they used to be.
#133 Posted 06 March 2014 - 08:17 AM
#134 Posted 06 March 2014 - 08:39 AM
One thing I would love to see in terms of the FPS genre goes. I would love to see an FPS that is designed like the old school games. Please stop with the same old (enter area, kill hordes of enemies, door opens, repeat) I really wanted to like the Shadow Warrior reboot but the shallowness of it really hurt it for me.
Please, just have maps that are diverse, non-linear, where I could explore and find items and have multiple options on taking out enemies, rushing past enemies, etc. Like the oldschool shit. This is what I want. Please, just stop with maps consisting of nothing but square rooms where I face x number of enemies and can move on.
Hell, bring back the claymation/2D sprites.
#135 Posted 06 March 2014 - 12:31 PM
This post has been edited by ReaperMan: 06 March 2014 - 05:16 PM
#136 Posted 06 March 2014 - 04:42 PM
#137 Posted 06 March 2014 - 04:59 PM
#138 Posted 06 March 2014 - 05:17 PM
ReaperMan, on 06 March 2014 - 12:31 PM, said:
Agreed.
Blood is perfect as it is. It doesn't need to be remade. Reboot the series, do it like Flying Wild Hog rebooted Shadow Warrior... but don't try to remake the original.
DavoX, on 06 March 2014 - 04:42 PM, said:
Jimmy, on 06 March 2014 - 04:59 PM, said:
Correct.
It's a combination of both. The source code, and the right to release it doesn't come with the IP itself.
And, personally, at this point... I'd rather leave Blood alone.
The only studio I feel could do it justice, can't because of the price.
#141 Posted 07 March 2014 - 01:34 AM
#142 Posted 07 March 2014 - 06:13 PM
This post has been edited by Mr.Deviance: 07 March 2014 - 06:15 PM
#143 Posted 07 March 2014 - 06:29 PM
#146 Posted 08 March 2014 - 08:25 AM
Lunick, on 07 March 2014 - 06:29 PM, said:
Sadly they somehow made it worse than the original DOS release (which, as far as I know, 3D Realms still holds the publishing rights to). 3DR can't release the windows version, or a version on windows apparently.
#147 Posted 08 March 2014 - 09:49 AM
#148 Posted 08 March 2014 - 01:25 PM
We are already working on a strong strategy for the future of 3D Realms, which both includes old classics brought to new platforms such as Steam and Consoles, as well as brand new IP's.
I would like to hear what other IP's you guys would like to see resurrected.
Besides bringing back 3D Realms with full force, we would also like to bring back life to older IP's, not necessarily related to 3D Realms, which we believe still has a place in todays games industry.
We believe that Flying Wild Hog's Shadow Warrior, and our own Rise of the Triad, are great examples, as well as Devolvers Duke3D Megaton Edition, and SW: Redux.
What childhood heroes would you like to see return?
#149 Posted 08 March 2014 - 02:04 PM
The way you guys approach free dlc and mods is commendable though.
Do Bioware own the rights to MDK? If you could get the rights, that might be a nice one for you guys to try.
This post has been edited by Ronan: 08 March 2014 - 02:07 PM
#150 Posted 08 March 2014 - 02:16 PM
MDK was wonderful. I'd love to see a new version of that.