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The Future of 3D Realms - Fan Feedback!

User is offline   Ronin 

#391

View PostFox, on 17 April 2014 - 11:10 AM, said:

There are gradients in the new logo.

It seems your right, only barely though. Still that logo could easily be turned to a 2 colour print and still look more or less the same, which is still handy and much cheap than going for a full colour print, which is what they would have to do if they wanted to keep the gradient.

Fresch has a graphic design background, I'm sure he is aware of the costs involved in using multi coloured logos.

The most recognised logos only use 1 or 2 colours. The logo seems fine to me except the 3 looking like an f, and I'm sure they will change that.
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User is offline   MrBlackCat 

#392

The original logo made sense to me... considering the time and state of computer graphic imagery at the time. When I first saw this awesome logo, I thought myself how the 3D-Ness was exaggerated so much that the letters were literally blocks. This was WAY beyond the common trick of shadowing to give the effect of 3D-ness of the time. (e.g. Shadowing on Windows Buttons etc)
These were presented as serious 3D Blocks... and the extreme angle of the "3" and "D" showed just how deep these characters were.

Whatever direction Fred and company decide to go with the/a logo, I hope it has meaning beyond "we are trying to be cool"... It is my opinion that actually being cool is usually a by-product of being real or conveying a point, not from trying to be such.
Every time I read that 3D Realms was just making games they wanted to play, it seems likely... rather than "trying to be something" to us, the fans and customers.

MrBlackCat
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User is offline   Ronin 

#393

View PostMrBlackCat, on 17 April 2014 - 05:58 PM, said:

The original logo made sense to me... considering the time and state of computer graphic imagery at the time. When I first saw this awesome logo, I thought myself how the 3D-Ness was exaggerated so much that the letters were literally blocks. This was WAY beyond the common trick of shadowing to give the effect of 3D-ness of the time. (e.g. Shadowing on Windows Buttons etc)
These were presented as serious 3D Blocks... and the extreme angle of the "3" and "D" showed just how deep these characters were.

Whatever direction Fred and company decide to go with the/a logo, I hope it has meaning beyond "we are trying to be cool"... It is my opinion that actually being cool is usually a by-product of being real or conveying a point, not from trying to be such.
Every time I read that 3D Realms was just making games they wanted to play, it seems likely... rather than "trying to be something" to us, the fans and customers.

MrBlackCat

I like the original logo, but...nowadays it's nothing special. It's kind of like your mothers cooking, it's not the best but it's what you want.

I think the new logo should embrace it's past, yet look forward, so a change is good, just not that version, the 3 does not work.
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User is offline   Night Wolf 

#394

View PostDrek, on 17 April 2014 - 07:58 AM, said:

The problem is the position of the 3. It sits back along the rear edge of the D instead of coming to the front like the old logo. Makes the three look like a backwards F.


The Future of FD Realms.
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User is offline   xMobilemux 

#395

View Postozz, on 17 April 2014 - 09:04 PM, said:

The Future of FD Realms.


Fred Dimensional Realms!

You called it fredfuchz.
2

User is offline   MrFlibble 

#396

I have a question to Mr. Schreiber which I hope will not be inappropriate in this thread.

Some time ago (in 2008 to be exact) there was a project by leilei to create a free software content replacement for Duke Nukem 3D to be used with the free Build engine, similar to the Freedoom project (free content replacement for the Doom engine). The project, called Dave3D, was allowed to exist for some time, however in October 2008 3D Realms stepped in to put it down:

leilei said:

this has been archived, because 3drealms does not appreciate the project (and also attempted to claim ownership over our original works)

Before Dave3D was shut down, leilei also planned a similar content replacement project for Shadow Warrior called Ling (this is a Wayback Machine copy of her post in the now inactive forums at JonoF's website). Also here's the Dave3D thread at JonoF's forums (Wayback Machine copy).

Maybe 3D Realms would now approve of these projects, possibly allowing them to be developed further?
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#397

Like I said...

View PostMusicallyInspired, on 17 April 2014 - 02:43 PM, said:

I think the new logo looks like an Escher optical illusion with the top of the D meant to double as the bottom of the 3. I actually think it's clever now.

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User is offline   Frederik Schreiber 

  • Slipgate Studios

#398

Mr. Fibble, unfortunately that's not possible without the approval of Gearbox Software, as it would be considered a new project.

Games based on Duke3D content has to be approved by both Gearbox and 3D Realms as they cover both categories (new title (GBX), based in old title (3DR)).

Obviously you have the approval from me (3DR), so if Gearbox gives the go as well, you can revive the project with no issues :)
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User is offline   Hool 

#399

View PostFrederik Schreiber, on 18 April 2014 - 10:46 AM, said:

Mr. Fibble, unfortunately that's not possible without the approval of Gearbox Software, as it would be considered a new project.

Games based on Duke3D content has to be approved by both Gearbox and 3D Realms as they cover both categories (new title (GBX), based in old title (3DR)).

Obviously you have the approval from me (3DR), so if Gearbox gives the go as well, you can revive the project with no issues :)


So, could Duke Nukem Cataclysm still get the go ahead if we got approval from both 3DR and Gearbox to continue working on it?
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User is offline   Mike Norvak 

  • Music Producer

#400

I don't know what the problem is with the new logo. I like it, not incredibly good but still very functional.

EDIT: Well, I think Squebeb is rgiht about the separation of "3D" and "Realms" maybe it should be centered, but I'm sure they tried various layouts.

This post has been edited by Mike Norvak: 18 April 2014 - 08:42 PM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#401

Yeah, I'd prefer it back in the middle as well. Seems strange off to the side there.
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User is offline   Corvin 

  • King of the Lamers

#402

So is the old 3DR web site going to get updated and maintained now?

Or did I miss a post about that?
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#403

View PostCorvin, on 19 April 2014 - 07:27 PM, said:

So is the old 3DR web site going to get updated and maintained now?

Or did I miss a post about that?


http://forums.duke4....post__p__192316

View PostFrederik Schreiber, on 17 April 2014 - 12:31 PM, said:

We have plans in relation to releasing these things in Vanilla, and more Playable states,
as part of the re-lauch of the new 3D Realms website.

Guest appearances with 3D Realms Old-Timers, In-Depth Walkthroughs of the History and Data of these builds, etc.
Exciting times ahead :)

I couldn't be more excited!

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#404

Mr. Schreiber. The GOG.com version of Duke Nukem 3D is missing the following add-ons: Duke It Out in D.C., Duke Caribbean, and Duke Nuclear Winter. Will you get them implemented on GOG Duke3D in the near future?

This post has been edited by DustFalcon85: 20 April 2014 - 05:40 AM

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User is online   Lunick 

#405

Missing?
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#406

View PostLunick, on 20 April 2014 - 05:32 AM, said:

Missing?


The Steam Duke 3D Megaton has Duke it out in D.C., Duke Caribbean, and Duke Nuclear Winter. The GOG.com of Duke 3D (on the other hand) lacks them.

http://www.gog.com/g..._atomic_edition
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User is online   Striker 

  • Auramancer

#407

View PostDustFalcon85, on 20 April 2014 - 05:40 AM, said:

The Steam Duke 3D Megaton has Duke it out in D.C., Duke Caribbean, and Duke Nuclear Winter. The GOG.com of Duke 3D (on the other hand) lacks them.

http://www.gog.com/g..._atomic_edition


Megaton and the original Atomic Edition are both very different from each other, thus why Atomic lacks the expansions.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#408

The expansions aren't exclusive to certain builds of the engine. They'd work just as well on Atomic as they do on Megaton. They're just GRPs.
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User is online   Striker 

  • Auramancer

#409

View PostMusicallyInspired, on 20 April 2014 - 10:11 AM, said:

The expansions aren't exclusive to certain builds of the engine. They'd work just as well on Atomic as they do on Megaton. They're just GRPs.


I'm aware, that wasn't what I was stating, and I'm not enough of an imbecile to imply it. What I'm trying to say is the GOG Release of Atomic was released long before Megaton was released, and was never intended to be more than the base game as 3D Realms released it in 1996... thus also priced accordingly. Megaton's whole intention and premise was to include the expansion packs in one easy to use package, and comes with a price premium.

This post has been edited by StrikerMan780: 20 April 2014 - 10:51 AM

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User is offline   MrFlibble 

#410

View PostFrederik Schreiber, on 18 April 2014 - 10:46 AM, said:

Mr. Fibble, unfortunately that's not possible without the approval of Gearbox Software, as it would be considered a new project.

Games based on Duke3D content has to be approved by both Gearbox and 3D Realms as they cover both categories (new title (GBX), based in old title (3DR)).

Obviously you have the approval from me (3DR), so if Gearbox gives the go as well, you can revive the project with no issues :)

Thank you for the explanation and for your approval!
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#411

View PostFrederik Schreiber, on 18 April 2014 - 10:46 AM, said:

Mr. Fibble, unfortunately that's not possible without the approval of Gearbox Software, as it would be considered a new project.

Games based on Duke3D content has to be approved by both Gearbox and 3D Realms as they cover both categories (new title (GBX), based in old title (3DR)).

Obviously you have the approval from me (3DR), so if Gearbox gives the go as well, you can revive the project with no issues :)


But obviously this is only the case if said games absent said approvals would violate Duke3D copyrights and/or trademarks. As far as I can tell stuff like Dave Gnukem is not such a violation IANAL.
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User is offline   MrBlackCat 

#412

View PostMusicallyInspired, on 20 April 2014 - 10:11 AM, said:

The expansions aren't exclusive to certain builds of the engine. They'd work just as well on Atomic as they do on Megaton. They're just GRPs.
Not sure if this is relevant, but while all will run on Atomic Edition, I remember this... right on the box covers... Caribbean and D.C. will run on Duke 3D or Atomic. Nuclear Winter will run on Atomic/Plutonium, not original 3D. Just sayin'... :)


I remember trying to figure out why Nuclear Winter would not run at some point... and realized I had to use Atomic or Plutonium. I don't screw around with batch files or alternate start ups etc since storage is so plentiful, I just install each in its own Directory with a copy of Duke 3D. I have a directory full of sub-directories of all the different Duke versions and add-on/mods etc. :)


MrBlackCat
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#413

View PostStrikerMan780, on 20 April 2014 - 10:38 AM, said:

I'm aware, that wasn't what I was stating, and I'm not enough of an imbecile to imply it. What I'm trying to say is the GOG Release of Atomic was released long before Megaton was released, and was never intended to be more than the base game as 3D Realms released it in 1996... thus also priced accordingly. Megaton's whole intention and premise was to include the expansion packs in one easy to use package, and comes with a price premium.


Ah sorry. Took you the wrong way there. There are ways around that for GoG I'm sure, though.
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User is offline   LkMax 

#414

View PostMrBlackCat, on 20 April 2014 - 11:31 AM, said:

I don't screw around with batch files or alternate start ups etc since storage is so plentiful, I just install each in its own Directory with a copy of Duke 3D. I have a directory full of sub-directories of all the different Duke versions and add-on/mods etc. :)

What? But it's so simple to make a batch menu to run both expansions! :) I like to save every byte possible, I mean I know it's useless on a 1TB HD but it just feels "right".
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#415

View PostMrBlackCat, on 20 April 2014 - 11:31 AM, said:

I remember trying to figure out why Nuclear Winter would not run at some point... and realized I had to use Atomic or Plutonium. I don't screw around with batch files or alternate start ups etc since storage is so plentiful, I just install each in its own Directory with a copy of Duke 3D. I have a directory full of sub-directories of all the different Duke versions and add-on/mods etc. :)


I just noticed this......this grates on my OCD like you wouldn't believe. I need things to be as efficient and conservative as possible. That doesn't mean I don't have duplications, but only when necessary. I have Half-Life on Steam, yet I keep a fully installed and working copy of the last WON copy of Half-Life on an external hard drive along with a bunch of other similar games. My 640 GB external HDD was 5 GB shy of completely full for months until I finally got a 2 TB.

This post has been edited by MusicallyInspired: 20 April 2014 - 06:40 PM

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User is offline   MrBlackCat 

#416

View PostLkMax, on 20 April 2014 - 06:35 PM, said:

What? But it's so simple to make a batch menu to run both expansions! :) I like to save every byte possible, I mean I know it's useless on a 1TB HD but it just feels "right".
Both? I am thinking more like 20+ different/unique installs actually, and I know it is relatively simple. In the 90's I had batch files to swap over all components and save games etc, but that was mostly inspired by it "feeling right" as even then Storage Space had gotten fairly inexpensive... the way it worked was it swapped core files off a file server (Novell) and then machine specific files out of that computers sub-directory on the file server. Some games were played from drives mapped to the Novell server, but Duke Nukem wasn't one of them.
I run a 32TB file server now along with a couple of NAS's (2TB and 3TB), a Novell 4.11 server with six 30 Gig drives (DOS Compatible/pre-directory services) and a file shared Windows 98SE system now.
I guess what I am saying is that spending time with batch files or any other space saving labor, now seems... "wrong". Hehehe

View PostMusicallyInspired, on 20 April 2014 - 06:38 PM, said:

I just noticed this......this grates on my OCD like you wouldn't believe. I need things to be as efficient and conservative as possible. That doesn't mean I don't have duplications, but only when necessary. <snip>


My OCD is basically the opposite. I see the efficiency as not contamination a virgin install and scrambling the Byte-based eggs and the de-scrambling them each time I play. Especially if you freeze up and have a half way point of file swaps/renames. Why chance it? My OCD pushes me not to gamble on file renaming or swapping issues for instance.
I want to type the command and have it work every time, and if it doesn't, no other installation or save games are effected. Sometimes I play a bit then come back to the same save game set a year or more later... sometimes I start over. Depends. :D
MrBlackCat :)

This post has been edited by MrBlackCat: 20 April 2014 - 06:57 PM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#417

Fascinating. Myself, I also love getting things to work. Fixing my computer is often more enjoyable that using it after it's fixed. So coming up with a clever way to have multiple things work out of the same box without much effort appeals to me.

This post has been edited by MusicallyInspired: 20 April 2014 - 07:14 PM

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User is offline   MrBlackCat 

#418

View PostMusicallyInspired, on 20 April 2014 - 07:12 PM, said:

Fascinating. Myself, I also love getting things to work. Fixing my computer is often more enjoyable that using it after it's fixed. So coming up with a clever way to have multiple things work out of the same box without much effort appeals to me.
As suggested in my previous post, the manner with which I used to set up my LAN gaming PC's was extremely complex... and in the same ideal as you describe as your current state of preference. But it changed with some things as I have changed. I have less time for PC gaming than other things I enjoy now, so I see it as a re-alignment of wants causing redirection or alternate manifestation of my OCD tendencies.
At my core, and in other areas of my life outside gaming, I too share the same tendency to apply higher order of thought... an example would be Software optimization, data migration conversions or like extreme formulas in Excel.

I often wonder what it would be like to create some of the software used here to convert one games levels to another etc... as I am sure it is the same as I already do with data in migrations I do. But again... limited time.

MrBlackCat
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User is online   Striker 

  • Auramancer

#419

View PostMusicallyInspired, on 20 April 2014 - 04:10 PM, said:

Ah sorry. Took you the wrong way there. There are ways around that for GoG I'm sure, though.



It's fine. Perhaps I should have elaborated more to begin with. :)

They could take the same route as the Redneck Rampage Collection. (BAT files that load different GRPs)
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User is offline   fredfuchz 

#420

View PostxMobilemux, on 18 April 2014 - 01:06 AM, said:

Fred Dimensional Realms!

You called it fredfuchz.


Exactly. I think Fred's just an opportunistic douche that got lucky that he has a rich dad or something, trying to associate himself with 3DR/Apogee to "be cool". Taking the easy route, instead of starting from scratch, making a name for yourself. Fred, you're not one of the "old ones", you own a shell of dead company that has been rotting away for years. Maybe those stacks of Balls of Steel boxes make you think you have some cred, but you dont. ROTT2013 was a buggy game that pathetically tries to claim that it is "old-school" when it isnĀ“t. The whole way it was marketed, like some kind of holy alternative to the "CoD Borefests" was just completely misleading. George Broussard is a has-been, and will always be one. All the photo-op was missing was John Romero to complete the shot.
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