The Future of 3D Realms - Fan Feedback!
#362 Posted 16 April 2014 - 05:21 PM
#365 Posted 16 April 2014 - 05:35 PM
NUKEMDAVE, on 09 April 2014 - 10:55 PM, said:
The framerate seems to be higher.
I've always loved this commercial.
#366 Posted 16 April 2014 - 11:57 PM
Hopefully, everybody should now be able to refer to good 3drealms games and future bad 3drealms games by comparing the way their logos look.
This post has been edited by Mr.Deviance: 16 April 2014 - 11:58 PM
#367 Posted 17 April 2014 - 12:22 AM
Just use the old logo, there's no need for a new one
#368 Posted 17 April 2014 - 12:32 AM
Worse than Hitler is a bit over the top, but these logos are evil.
Of course they're also completely in line with the smartphone oriented design trends of the last few years, so this is shocking but not completely surprising.
#369 Posted 17 April 2014 - 12:34 AM
#370 Posted 17 April 2014 - 12:36 AM
Simpler != better
#371 Posted 17 April 2014 - 01:07 AM
Hendricks266, on 17 April 2014 - 12:34 AM, said:
Your argument is "I like it, so anyone that doesn't is just letting nostalgia ruin proper perspective"?
I won't deny that there is an element of sentiment in play, but there's a lot more to it than that.
I think these logos are awful because:
- They're ugly (both the "3D" part and the fonts).
- "Accelerate"? We're not living in 1996 anymore.
- The combination of white, grey and blue/orange is death personified.
- That same combination is everywhere these days (Apple (almost certainly the genesis), Facebook, Twitter, Google, Wikipedia, Amazon, Pinterest, etc.) which leads me to believe that this is simply a trend following design decision, probably sourced from a prompt by the higher up(s) to "make it more now".
#372 Posted 17 April 2014 - 01:31 AM
For comparison, here is 3DRealms old logo:
#374 Posted 17 April 2014 - 01:58 AM
It looks like about 2 mins of thought and work were put into it, the layout does my head in.
There's nothing wrong with the old logo, hell you could even modernise the old logo without changing it.
#375 Posted 17 April 2014 - 07:58 AM
#376 Posted 17 April 2014 - 09:04 AM
#377 Posted 17 April 2014 - 09:25 AM
- Thanks for having acquired and saved the 3D Realms and its IP.
- Thanks for sharing old materials.
- Thanks for listen and talk with fans.
- Thanks for Rise of the Triad.
Frederik is a cool guy. (i like the new 3DR logo)
George Broussard (old 3D Realms)
- Thanks for having sold some IP like Prey, DNF, Blood etc..
- Thanks for not sharing old materials.
- Thanks for ignored fans.
- Thanks for... Duke Nukem 3D, Shadow Warrior and old games. (yes, this is true)
- Thanks for killing DNF.
- Thanks for the infinite "when it's done"
- Thanks for the eternal waiting.
George Broussard is a poor man.
Randy Pitchford (Gearbox Software)
- Thanks for BoredLands (and its infinite business DLC)
- Thanks for not sharing old DNF build.
- Thanks for ignored fans.
- Thanks for killing DNF life. (no level editor no mod tools)
- Thanks for abandoning Duke Nukem and his fans.
Randy Pitchford is a...
I hate Randy and its company.
I really don't understand why you hate Interceptor Entertainment. Ingratitude?
Good luck Interceptor Entertainment!
#378 Posted 17 April 2014 - 10:07 AM
How a/b 3D Realms co-founder Scott Miller?
-Thanks for pioneering & popularizing the "Apogee Model" a/k/a "Shareware" back in the 80's & 90's
-Thanks for sending letters to John Romero pretending to be a separate fan. This later helped Apogee published id Software's Commander Keen & Wolfenstein 3D which propelled the company into a big success.
-Thanks for the following games: Computer Quiz, Astronomy Quiz, BASIC Quiz, Beyond the Titanic, Supernova, Kingdom of Kroz, Word Whiz, Trek Trivia. and producing Raptor: Call of the Shadows, Terminal Velocity, Max Payne and Prey.
- Anything else I can thank him for...
This post has been edited by DustFalcon85: 17 April 2014 - 12:26 PM
#380 Posted 17 April 2014 - 10:28 AM
I think a few people here are hoping they'd go for something like this:
While it would be nice to stick with the original logo or even stick to the formatting for old time's sake, I can appreciate why they'd want to go for something a bit more modern and have a "minimalist" design. It seems like they want to have a fresh (pun somewhat intended) start, so a new logo makes sense.
However, the problem is only the "3D" part is designed as a logo and is nice and stylized whereas the rest isn't. The original worked as having the entire company name being the logo because it was consistent and stuck to one particular theme. With the new one, it looks like their company is just called "Realms" and the "3D" bit at the top is their logo. Personally, I'd think something along the lines of this would be better:
This post has been edited by Squebeb: 17 April 2014 - 10:45 AM
#381 Posted 17 April 2014 - 11:10 AM
Ronan, on 17 April 2014 - 09:04 AM, said:
There are gradients in the new logo.
#382 Posted 17 April 2014 - 11:26 AM
angelo86, on 17 April 2014 - 09:25 AM, said:
Randy Pitchford (Gearbox Software)
Randy Pitchford is a...
I hate Randy and its company.
I still respect them both, perhaps because I know how it feels to land flat on your face.
As for Interceptor, will see. On average, most businesses close in five years. So yes, best wishes to Interceptor.
Yet, the logo has lots of room for improvement, it looks cold, plain, non inspired.
How about a contest? Right here, for the best logo done by the fans for the fans. Anyone can enter. Winner gets a trip to Denmark.
#383 Posted 17 April 2014 - 11:28 AM
angelo86, on 17 April 2014 - 09:25 AM, said:
- Thanks for having acquired and saved the 3D Realms and its IP.
- Thanks for sharing old materials.
- Thanks for listen and talk with fans.
- Thanks for Rise of the Triad.
Frederik is a cool guy. (i like the new 3DR logo)
George Broussard (old 3D Realms)
- Thanks for having sold some IP like Prey, DNF, Blood etc..
- Thanks for not sharing old materials.
- Thanks for ignored fans.
- Thanks for... Duke Nukem 3D, Shadow Warrior and old games. (yes, this is true)
- Thanks for killing DNF.
- Thanks for the infinite "when it's done"
- Thanks for the eternal waiting.
George Broussard is a poor man.
Randy Pitchford (Gearbox Software)
- Thanks for BoredLands (and its infinite business DLC)
- Thanks for not sharing old DNF build.
- Thanks for ignored fans.
- Thanks for killing DNF life. (no level editor no mod tools)
- Thanks for abandoning Duke Nukem and his fans.
Randy Pitchford is a...
I hate Randy and its company.
I really don't understand why you hate Interceptor Entertainment. Ingratitude?
Good luck Interceptor Entertainment!
Thanks for the kind words Angelo!
Even though you are a bit harsh towards George .
He might have taken some wrong turns during the development of DNF, but after meeting him and spending a day with him a few weeks ago
I've come to admire and respect him. He's extremely intelligent, passionate and a very humble guy.
It definitely puts things into perspective after talking with George in person, and today I see him as a very good friend.
Scott is a key part of 3D Realms still.
We use him in all aspects of the rebirth. He helped design the new logo, he's working with us on the new Interceptor game,
and he has a lot of great input and feedback.
Scott is a natural born business talent - I'd go as far as calling him something close to a Steve Jobs in Videogames.
And these are his "NeXT" years. I'm very proud to be working with him
This post has been edited by Frederik Schreiber: 17 April 2014 - 12:25 PM
#384 Posted 17 April 2014 - 12:49 PM
The new logo isn't so bad. It's a new company, so I find it fitting to let the old logo go.
#385 Posted 17 April 2014 - 02:05 PM
What about this... Ken Silverman. I will never forget John Carmack saying that he believed 3D Realms letting Ken S. get away was a huge mistake. I hope you can involve him as he is incredibly smart and talented. I understand he even knows a good bit about the Build engine itself. (Hehehe)
MrBlackCat
#386 Posted 17 April 2014 - 02:15 PM
MrBlackCat, on 17 April 2014 - 02:05 PM, said:
What about this... Ken Silverman. I will never forget John Carmack saying that he believed 3D Realms letting Ken S. get away was a huge mistake. I hope you can involve him as he is incredibly smart and talented. I understand he even knows a good bit about the Build engine itself. (Hehehe)
MrBlackCat
Ken Silverman wrote the build engine which is extremely antiquated now.
How could he help with anything when he's been out of the loop for so long?
There are articles even claiming that he was once considered John Carmack's rival which these days almost feels like a lie when you look back to how much stuff Carmack has done since those times.
If Ken Silverman would have actually stuck to game engines to this day and managed to maintain his rep as being Carmack's rival, he should have evolved the build engine to something at least as powerful as Tim Sweeney's Unreal engine 4 if not even better.
This post has been edited by Mr.Deviance: 17 April 2014 - 02:18 PM
#387 Posted 17 April 2014 - 02:26 PM
#388 Posted 17 April 2014 - 02:43 PM
#389 Posted 17 April 2014 - 02:43 PM
Mr.Deviance, on 17 April 2014 - 02:15 PM, said:
He WROTE it?! NO WAY! (Maybe this sarcasm is more easily realized... )
Mr.Deviance said:
Depends on what loop you are typing of... and maybe I should have been more specific with my reference as it was more toward to all the "Ancient Gold" (using build) the Fred has been unpacking that they seem anxious to "do things" with.
Mr.Deviance said:
Mr.Deviance said:
I do agree with the idea that he is likely far out of the loop... and if we are talking about MODERN engines, (which I wasn't really, and didn't make that clear, my lack of being specific...) experience is probably as valuable as Mental Horsepower (including engine/rendering aptitude). However, no matter the amount of experience, if you don't have the skill/ability then you are still out of the game. (no pun intended)
So my point is that Ken S has demonstrated an ability that only a very small percentage of people are likely capable of... he is getting older now, maybe he is interested. I don't know... was just a suggestion that was intended to be more relative to materials surrounding the engine he developed.
MrBlackCat
This post has been edited by MrBlackCat: 17 April 2014 - 02:44 PM
#390 Posted 17 April 2014 - 03:09 PM
MusicallyInspired, on 17 April 2014 - 02:43 PM, said:
Really? It reminds me of windows 8 oddly enough.
Also while I'm on the topic of the 3DR logo.... i seriously hope that the old 3DR logo is kept.