The introduction of the master volume control (r3993) has somewhat messed up the effects volume scale.
Reproduce:
- Edit settings.cfg : delete the snd_mastervolume entry, set mus_volume "75", snd_fxvolume "120".
- Run E1L1 in EDuke32 r3979/3992, destroy the hydrant and check the water fountain's volume from different distances, and the pistol's volume.
- Do the same in r3993/3997 - the fountain can't be heard at all; adjusting the FX slider doesn't really help because the pistol becomes too loud.
Page 1 of 1
Sound FX Volume Issue "aka "sound works no good plz fix ASAP!!!""
#1 Posted 22 February 2014 - 05:49 PM
#2 Posted 23 February 2014 - 02:22 AM
LeoD, on 22 February 2014 - 05:49 PM, said:
The introduction of the master volume control (r3993) has somewhat messed up the effects volume scale.
Reproduce:
- Edit settings.cfg : delete the snd_mastervolume entry, set (...), snd_fxvolume "120".
Reproduce:
- Edit settings.cfg : delete the snd_mastervolume entry, set (...), snd_fxvolume "120".
Yes, that's a known issue. As I said here, setting the EFFECTS VOLUME slider to max (255) is recommended for now, as that is the neutral position:
#define FX_VOLUME(x) scale(x, 255, ud.config.FXVolume)
(Read this as "(x*255)/ud.config.FXVolume".)
#3 Posted 23 February 2014 - 05:26 AM
I admit that I don't follow that thread very closely because most of the time I have no idea what people are talking about.
#4 Posted 23 February 2014 - 05:35 AM
That's because Helix has the tendency of posting in code and not English thinking that everyone else will know what he's talking about.
Share this topic:
Page 1 of 1