Mod Update.
Official Title - Duke Nukem : Cataclysm.
I had to trash the code progress I made. Spirit of Half-Life 1.2 is unacceptable. I was encountering multiple crashes, and upon testing the original unmodified code I found this is symptomatic of that build of SoHL. Will be moving over to Spirit 15a4. The setback is minor, as most of the coding changes were fairly rudimentary, and I feel that I can re-implement them in a day or two.
There are a few things that need to be fixed in 15a4.
- The CD music that Steam supports via Mp3 stream doesn't work if you try to loop it at map start. (I suspect this has something to do with the SoHL implementation of fmod.dll which is for Mp3 streaming of it's own. May have to use it's entity to stream the music. Not sure yet.)
- 3D Skyboxes do not render the models.
- env_mirror does not project reflections in multiplayer. (Works perfectly in single player though.)
15a4 is considered by most to be generally more stable, and as a novice coder that's basically what I need under my foot, even if some features don't totally work. (Hey bloodshot, you can keep the 3D skybox at least, it just won't render any models we put into it.
![Posted Image](http://forums.duke4.net/public/style_emoticons/default/biggrin.gif)
). I hope to get these issues fixed, either on my own, or with the help of some of the Half-Life community assisting me if possible. The 3D skybox functions perfectly before this version. I just need to figure out where all of the component pieces are to make it work entirely as it should.
Shotgun is rigged.
Working on animations. (2001 OTT pump action FTW.)
- Cage completed a second set of his awesome textures. They look amazing. (I haven't forgotten ya Cage. I'll get back to you shortly. The coding situation has me a bit buggered and slow.)
- Chris has completed his Duke Nukem Theme, and a remix of Stalker for our Hollywood Holocaust remake. We'll be showing off the Duke Theme within the next few days.
- Bloodshot added additional features to his map, but we're keeping some of this on the D/L now until it's truly ready for action. It's looking really amazing, and many of the updates that we're discussing will only serve to improve the classic layout in some really kickass and gameplay-oriented ways, without losing the charm of the original design.