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[Wip] Duke Nukem: Total Meltdown  "Full mod, not lite version"

User is offline   Hendricks266 

  • Weaponized Autism

  #511

View PostHigh Treason, on 21 September 2014 - 02:39 PM, said:

Not sure people got the gist of what I was saying, including the dummy DEFs would PREVENT the HRP from being loaded in theory.

Oh, I didn't understand the first time around.

There's no point to actively hampering the HRP. It would only make things harder when I debut the proper solution, and it wouldn't be effective in the first place. The tardbase always find a way. Just like the comment on this post:

Posted Image

(image edited to cull other comments before this one)

The guy even uses the Polymer assets in Megaton's Polymost, and it looks awful.
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User is offline   LeoD 

  • Duke4.net topic/3513

#512

View PostHendricks266, on 21 September 2014 - 02:55 PM, said:

The guy even uses the Polymer assets in Megaton's Polymost, and it looks awful.
Maybe I should start propagating the Megaton Override Pack[s] on the steam forums ...
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#513

View PostHendricks266, on 21 September 2014 - 02:55 PM, said:

(image edited to cull other comments before this one)

The guy even uses the Polymer assets in Megaton's Polymost, and it looks awful.

Whose fault is that? Random Internet users aren't gonna look for what "Polymost" means. There should be a way to define textures overrides in Polymost mode.
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#514

View PostHendricks266, on 21 September 2014 - 02:55 PM, said:

Oh, I didn't understand the first time around.

There's no point to actively hampering the HRP. It would only make things harder when I debut the proper solution, and it wouldn't be effective in the first place. The tardbase always find a way. Just like the comment on this post:

Posted Image

(image edited to cull other comments before this one)

The guy even uses the Polymer assets in Megaton's Polymost, and it looks awful.


It's the same dude that's making those for those godawful DN SFM/Gmod videos in the General Duke Nukem forum. I'm not remotely surprised he'd be dumb enough to A. use a hack that allows you to use HRP assets in Megaton and B. thinks it doesn't look like shit.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#515

You are being too harsh on someone for just using HRP.
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User is offline   NUKEMDAVE 

#516

If it wasn't him who came up with a pack that works in Megaton, someone else would have. I'd be happy that people like the HRP enough to want to get it to work in Megaton. Yeah, he used the Polymer version, but still. I was hoping they would just officially add an optional HRP to the game. I don't think I plan on buying many more Duke3D ports unless something is done graphically to the game and/or there are some substantial, new features added. New multiplayer modes or something. I know most of you guys hate if anything is changed in the game, but I don't see a problem with it as long as it's optional and vanilla Duke3D can be played if one chooses to.

As for Total Meltdown possibly getting added to the game, that's the greatest news I've heard so far! Throw in Duke Nukem 64 while you're at it. :)
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User is offline   Jimmy 

  • Let's go Brandon!

#517

View PostMYHOUSE.MAP, on 21 September 2014 - 03:22 PM, said:

It's the same dude that's making those for those godawful DN SFM/Gmod videos in the General Duke Nukem forum. I'm not remotely surprised he'd be dumb enough to A. use a hack that allows you to use HRP assets in Megaton and B. thinks it doesn't look like shit.

You're a liar. That guy is a goddamned hero and he makes the best mods this community has ever seen. I've tried to be patient with you because you're a good poster, but calling a well respected modder like Blake Songne dumb and shitty is never mmkay. You have a problem being jelly. Just maybe we should have you sent off to Jelly School. You better watch your jelly behaviour.

This post has been edited by Jimmy: 21 September 2014 - 04:04 PM

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User is offline   Hendricks266 

  • Weaponized Autism

  #518

View PostNUKEMDAVE, on 21 September 2014 - 04:02 PM, said:

If it wasn't him who came up with a pack that works in Megaton, someone else would have.

Exactly why I said the tardbase always finds a way.

View PostNUKEMDAVE, on 21 September 2014 - 04:02 PM, said:

Throw in Duke Nukem 64 while you're at it. ;)

We have those rights too. :D :) ;) ;) :teehee:
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User is offline   NUKEMDAVE 

#519

As glad as I am to see TM and 64 possibly being added, Megaton still has a few issues that I hope get worked out. The multiplayer could be better. It seemed like it was almost perfect several updates back. There are some bugs that need to try to be elimininated, too. And while I'm at it, I should mention that the expansion packs need the User Maps option added to their menus so user maps can be played in single player. I think I know how to add that option, but the majority of the players wouldn't. :) I suppose if TM and 64 are added similarly to how the expansion packs are, you should also give them the User Maps option, as well, just for the heck of it. I hope to maybe see HD intro/menu backgrounds for TM and 64. ;)

This post has been edited by NUKEMDAVE: 21 September 2014 - 04:28 PM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#520

View PostHendricks266, on 21 September 2014 - 04:07 PM, said:

We have those rights too. :D :) ;) ;) :teehee:

Phew, at least it takes the mods away from legal obscurity.

View PostNUKEMDAVE, on 21 September 2014 - 04:26 PM, said:

I suppose if TM and 64 are added similarly to how the expansion packs are, you should also give them the User Maps option, as well, just for the heck of it. I hope to maybe see HD intro/menu backgrounds for TM and 64. ;)

There is no way you can add Duke 64 to the Megaton version. Total Meltdown is fine because only a few details require Eduke32 (slightly different HUD weapons, and the Tripbomb in the inventory).

And Eduke32 could have an HD menu on its own loading assets from the Megaton installation.

This post has been edited by Fox: 21 September 2014 - 06:02 PM

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User is offline   MetHy 

#521

View PostNUKEMDAVE, on 21 September 2014 - 04:02 PM, said:

If it wasn't him who came up with a pack that works in Megaton, someone else would have. I'd be happy that people like the HRP enough to want to get it to work in Megaton. Yeah, he used the Polymer version, but still. I was hoping they would just officially add an optional HRP to the game. I don't think I plan on buying many more Duke3D ports unless something is done graphically to the game and/or there are some substantial, new features added. New multiplayer modes or something. I know most of you guys hate if anything is changed in the game, but I don't see a problem with it as long as it's optional and vanilla Duke3D can be played if one chooses to.

As for Total Meltdown possibly getting added to the game, that's the greatest news I've heard so far! Throw in Duke Nukem 64 while you're at it. :)


God no. There is enough things that got ruined in Megaton already. With optional HRP, people would do this : "install game for the first time, see 'high resolution YES/ NO' in the settings, turn it to 'on' because 'HIGHRES = BETTER' to the mind of 99,9% of people". And they'd never look back and some of them would even think that's how it looked in 1996.

And there is also the questionable aspect of selling the work that a community did for free. Though that didn't seem to be a problem for Twin Dragon and Wanton Destruction...

This post has been edited by MetHy: 21 September 2014 - 08:57 PM

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User is offline   Hendricks266 

  • Weaponized Autism

  #522

View PostFox, on 21 September 2014 - 04:33 PM, said:

And Eduke32 could have an HD menu on its own loading assets from the Megaton installation.

Fuck. That.
1

User is offline   ReaperMan 

#523

View PostHendricks266, on 21 September 2014 - 09:02 PM, said:

Fuck. That.

Lets add iron sights and a sprint button then, so that we may appeal to a younger audience.
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User is offline   Hendricks266 

  • Weaponized Autism

  #524

View PostReaperMan, on 21 September 2014 - 09:18 PM, said:

a sprint button

Do you even shift?
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User is offline   ReaperMan 

#525

View PostHendricks266, on 21 September 2014 - 09:19 PM, said:

Do you even shift?

i just removed them from my keyboard. shift is for the weak.
1

#526

View PostHendricks266, on 21 September 2014 - 04:07 PM, said:

We have those rights too. ;) :) ;) ;) :teehee:

Is this also an Android-only exclusive license?

I'm curious to see how the port of DN64 could be implemented alongside some sort of retail release of DN3D, if that ever came to be. Since it's more of a slew of changes rather than an entirely new episode, many players would probably initially mistake it as having nothing new or different at all. For better or for worse, games now tend to be identical across platforms, so the significance of DN64 would likely be lost on today's crowd unless explained.
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User is offline   NUKEMDAVE 

#527

View PostMetHy, on 21 September 2014 - 08:55 PM, said:

God no. There is enough things that got ruined in Megaton already. With optional HRP, people would do this : "install game for the first time, see 'high resolution YES/ NO' in the settings, turn it to 'on' because 'HIGHRES = BETTER' to the mind of 99,9% of people". And they'd never look back and some of them would even think that's how it looked in 1996.


Well, it wouldn't have to be called "high resolution". It could be named in a way that makes it clear that it's new. Not that I expect it to ever happen anyway. Just wishful thinking. I really didn't have the HRP in mind anyway. I'd like to see something different done where it all stays 2D. No 3D models. Something that doesn't aim to make the game look more realistic. At the very least, I'd like to see the HQX filter added to the game:

Posted Image Posted Image
-1

User is offline   TerminX 

  • el fundador

  #528

View PostMarphy Black, on 21 September 2014 - 09:32 PM, said:

I'm curious to see how the port of DN64 could be implemented alongside some sort of retail release of DN3D, if that ever came to be. Since it's more of a slew of changes rather than an entirely new episode, many players would probably initially mistake it as having nothing new or different at all. For better or for worse, games now tend to be identical across platforms, so the significance of DN64 would likely be lost on today's crowd unless explained.

The differences will be explained in the marketing campaign. :)
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User is online   NightFright 

  • The Truth is in here

#529

To be honest, I'd rather like to see soundfont selection support than sprite scaling crap which can never look really convincing. I checked it out in GZDoom and it's quite horrible, especially for textures. But it leads off-topic.

Regarding HRP usage:
Well, if people are so keen on using HRP, let them and they'll see what they get from that. It's gonna be a mixed bag with many assets remaining low-res. Part of the problem is also that we still put HRP into autoload, so many players have it loaded all the time.
Gotta admit that personally, I went retro and stopped using HRP most of the time - especially for addons with custom art it's deadly. HRP works best with original episodes and any addon not using custom art, anything else requires additional highres packs (e.g. Duke DC) or at least defs undefining tiles that have been replaced. Otherwise, playing "vanilla style" [aka "the way it's meant to be played" ™] is recommended. You can't do more than write "Don't use HRP with this one" into the readme, I guess.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#530

When are we going to remove that autoload folder junk.
Even TX said it shouldn't be used.
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User is online   NightFright 

  • The Truth is in here

#531

As far as I am concerned, can happen with the next HRP release already. Personally, I use a separate subdir "hrp" and launch it like -jhrp -gduke3d_hrp.zip.
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User is online   Lunick 

#532

I don't think many people will be running the HRP on their android devices. There is less space (unless you have bigger micro sd cards) and I don't think most people's devices would be running the pack quite smoothly.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#533

I have so many sd and micro sd cards it's not funny.
0

#534

It sucks that people are willing to do things like run HRP in mods where it doesn't really work, but there's really nothing you can do. No matter how many times you try to idiot-proof something, there's always going to be someone that'll find a workround. I guarantee you that if you were to add a way to prevent the HRP being loaded with a Total Meltdown mod, there'd be someone that'd make a Steam guide a day or two after release showing anyone how to overrride the override. If people want to run the HRP in a TM mod then go onto Megaton's forums, whining about how some of the textures look bad in HRP, it's their prerogative to do something you have no control over; they should just expect the consequences of using a mod that doesn't support TM's assets.

This post has been edited by MYHOUSE.MAP: 22 September 2014 - 08:05 AM

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User is offline   Hendricks266 

  • Weaponized Autism

  #535

View PostThe Angry Kiwi, on 22 September 2014 - 03:10 AM, said:

When are we going to remove that autoload folder junk.
Even TX said it shouldn't be used.

When there is a suitable replacement.

View PostNightFright, on 22 September 2014 - 03:24 AM, said:

As far as I am concerned, can happen with the next HRP release already. Personally, I use a separate subdir "hrp" and launch it like -jhrp -gduke3d_hrp.zip.

This would cause a noob storm. Tards cannot understand the command line. There will likely be old EDuke32 versions circulating as "the last with autoload", and there will certainly be many instances of dubious instructions and custom packs.
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User is offline   MetHy 

#536

View PostNUKEMDAVE, on 21 September 2014 - 09:44 PM, said:

At the very least, I'd like to see the HQX filter added to the game:


That is fucking disgusting, but at least it remains consistent with the billinear filtering.
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User is offline   JoJo the Idiot Circus Boy 

  • Steven Shitlord

#537

when it comes down to Meltdown, im going to play how it was made to be played no mods and no hrp not fan of hrp stuff no efence to the makers of it

This post has been edited by The Elite Duke Force: 22 September 2014 - 08:42 AM

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User is offline   MetHy 

#538

View PostThe Elite Duke Force, on 22 September 2014 - 08:41 AM, said:

when it comes down to Meltdown, im going to play how it was made to be played


The only way to play it how it was made to be played is on a PS1 on a CRT TV. The point of the mod is not to play it the way it was meant to.
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User is offline   JoJo the Idiot Circus Boy 

  • Steven Shitlord

#539

just saying not using hrp ok cause I think it look werid I will play meltdown mod on megaton or eduke when it release

This post has been edited by The Elite Duke Force: 22 September 2014 - 09:11 AM

2

User is offline   Jimmy 

  • Let's go Brandon!

#540

View PostMetHy, on 22 September 2014 - 08:13 AM, said:

That is fucking disgusting...

Yes.
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