Shadow Warrior: The Missing Voxels - Shadow Warrior Voxel Pack
#212 Posted 04 June 2021 - 03:00 PM
Dzierzan, on 04 June 2021 - 02:17 PM, said:
Did you use the rotation in magic voxel for the gas container? the light seems different than in the original sprite...
#213 Posted 04 June 2021 - 05:18 PM
#3038
#3039
#3040
#3041
#3042
I had to modify the voxels a little bit due that some sprites were bigger than others (around 2 pixels bigger)
Here a test video:
This post has been edited by mxrtxn: 04 June 2021 - 05:40 PM
#214 Posted 04 June 2021 - 10:37 PM
Anyway, heh, I intended to do that model.
This post has been edited by Dzierzan: 05 June 2021 - 12:56 AM
#215 Posted 05 June 2021 - 07:11 AM
Dzierzan, on 04 June 2021 - 10:37 PM, said:
Anyway, heh, I intended to do that model.
I meant some details in the highlights, but they are in the original sprite, so it doesn't matter.
By the way are you using only Magicavoxel or other voxel programs too?
This post has been edited by mxrtxn: 05 June 2021 - 07:28 AM
#216 Posted 05 June 2021 - 08:00 AM
Yes, I use MagicaVoxel. What are you using? Don't tell me it's Slab6 .
And can you send me that gas bomb? I would prefer via Discord.
This post has been edited by Dzierzan: 05 June 2021 - 08:04 AM
#217 Posted 05 June 2021 - 08:45 AM
#261
#280
#295
I wished I had MagicaVoxel back then, the voxel pack would have been finished years before...
#218 Posted 05 June 2021 - 08:58 AM
Dzierzan, on 05 June 2021 - 08:00 AM, said:
Yes, I use MagicaVoxel. What are you using? Don't tell me it's Slab6 .
And can you send me that gas bomb? I would prefer via Discord.
When I began doing this voxel pack I did all with Slab6, It was a pain in the ass, especially the round shapes (and extremely time-consuming).
I discovered Magicavoxel rather recently just before meeting Borion in the Duke Nukem voxel pack thread.
Now I use both Magicavoxel and Slab6. I use Slab6 mostly for pivot fixing and doing quick highlights or shadows (although it is harder to shade large surfaces)
Sure once I get home I will send them.
This post has been edited by mxrtxn: 05 June 2021 - 09:10 AM
#219 Posted 05 June 2021 - 09:47 AM
#220 Posted 05 June 2021 - 09:55 AM
Dzierzan, on 05 June 2021 - 09:47 AM, said:
by tricks you mean copy-pasting darker zones in other areas? Or you can shadow a large area by clicking a special option once?
#221 Posted 05 June 2021 - 10:28 AM
#223 Posted 05 June 2021 - 10:59 AM
Dzierzan, on 05 June 2021 - 10:28 AM, said:
Ingenious, however don´t you have any issue when modifying an image in photoshop and then pasting in Magicavoxel, like the colors or something?
That would be a good option for bigger sprites like the buddha statue.
This post has been edited by mxrtxn: 05 June 2021 - 12:33 PM
#224 Posted 05 June 2021 - 11:14 AM
Man, ignore that huge sprite for now. There's plenty of easier sprites to be voxelized. But first, let's fix current voxels to improve overall quality.
This post has been edited by Dzierzan: 05 June 2021 - 11:36 AM
#225 Posted 05 June 2021 - 11:51 AM
#2219
Dunno if I should voxelized the ones that are in the air
This one appears in LEVEL 10 Raiders of the lost Wang
#361
This post has been edited by mxrtxn: 05 June 2021 - 11:55 AM
#228 Posted 05 June 2021 - 07:39 PM
jkas789, on 05 June 2021 - 07:13 PM, said:
Actually are a pain in the ass to make as they have 2 inclinations that even Magicavoxel don´t rotate as I want, here I managed to make one. The one with 3 crystals will be harder.
#2641
Retouched again in Slab6 (and probably I will retouch it again in the near future):
This post has been edited by mxrtxn: 05 June 2021 - 08:20 PM
#229 Posted 06 June 2021 - 02:26 AM
#230 Posted 06 June 2021 - 05:45 AM
Dzierzan, on 06 June 2021 - 02:26 AM, said:
How can I upload them to github?. Send me instructions through discord please.
The golden one can wait, although I could uploaded to my voxel pack anyway.
#232 Posted 06 June 2021 - 11:29 AM
i dont think the caltrops from the item pickup translate well to the sprite of just the caltrops unfortunately. shading and shape and number of pixels are all different
#233 Posted 06 June 2021 - 01:18 PM
Ninjakitty, on 06 June 2021 - 11:29 AM, said:
i dont think the caltrops from the item pickup translate well to the sprite of just the caltrops unfortunately. shading and shape and number of pixels are all different
Yes they are whiter and the shape is not as smooth as the voxel I made. If you want I can make one closer to the sprite but won´t look as good IMHO
IMPORTANT:
The gas bomb has glitches in the DOS version, use ports like VoidSW or BuildGDX
This post has been edited by mxrtxn: 06 June 2021 - 01:26 PM
#234 Posted 06 June 2021 - 01:32 PM
#239 Posted 07 June 2021 - 02:54 PM
Dzierzan, on 07 June 2021 - 08:07 AM, said:
love the texture on the top. Did you get it somewhere else?
#240 Posted 07 June 2021 - 03:32 PM
This post has been edited by Dzierzan: 07 June 2021 - 03:42 PM