Shadow Warrior: The Missing Voxels - Shadow Warrior Voxel Pack
#271 Posted 20 June 2021 - 02:20 PM
BTW I added first maphacks for the first level as a proof of concept. Ninjakitty is up for helping out!
This post has been edited by Dzierzan: 20 June 2021 - 02:20 PM
#272 Posted 20 June 2021 - 05:37 PM
Dzierzan, on 20 June 2021 - 02:20 PM, said:
BTW I added first maphacks for the first level as a proof of concept. Ninjakitty is up for helping out!
Is the same voxel btw (Just made a quick video)
Lol the same image as before, it´s OK I really appreciate your help. I understand what you mean I sometimes try to be as faithful to the original sprite as possible and be 3d as well. If you wanna modify it feel free to do so.
I think is better to have both versions of voxel to give people more choice. I will send you the voxels later as I am in a hurry now.
Ninjakitty, thanks for helping out with the maps.
This post has been edited by mxrtxn: 20 June 2021 - 05:45 PM
#276 Posted 21 June 2021 - 03:16 AM
I have created a test-map for shadow warrior (voxel) objects.... it's far from complete and not pretty..... but might be helpfull
Attached File(s)
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SW_TEST.zip (2.73K)
Number of downloads: 0
#277 Posted 21 June 2021 - 03:30 AM
5097:
This post has been edited by Dzierzan: 21 June 2021 - 03:30 AM
#279 Posted 21 June 2021 - 04:29 AM
Dzierzan, on 21 June 2021 - 03:30 AM, said:
are you allowed to share it?
#280 Posted 21 June 2021 - 04:47 AM
Attached File(s)
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!Voxels.zip (5.99K)
Number of downloads: 3
#281 Posted 21 June 2021 - 07:05 AM
This post has been edited by mxrtxn: 21 June 2021 - 08:46 AM
#282 Posted 21 June 2021 - 08:26 AM
Dzierzan, on 21 June 2021 - 04:47 AM, said:
thx
PS: I think not all possible objects are included in that map like the buddha statue
This post has been edited by 0815Jack: 21 June 2021 - 09:20 AM
#284 Posted 21 June 2021 - 10:00 AM
0815Jack, on 21 June 2021 - 08:26 AM, said:
PS: I think not all possible objects are included in that map like the buddha statue
Unlikely to be added, hence I didn't bother adding those sprites.
This post has been edited by Dzierzan: 21 June 2021 - 10:00 AM
#287 Posted 21 June 2021 - 02:05 PM
Dzierzan, on 21 June 2021 - 01:56 PM, said:
Beautiful!
these are the same skulls of the serpent god, right?
#293 Posted 22 June 2021 - 01:57 PM
Just a question regarding magicavoxel and the KVX format. If you google "magicavoxel" you will see a lot of projects with fancy lightning effects. So I assume you can add these effects in magicavoxel, but the KVX format doesn't support it? You might know Reikall and his voxel addons for DOOM / HERETIC / HEXEN. He added glowing and other effects to his voxels, but how?
#294 Posted 22 June 2021 - 03:22 PM
0815Jack, on 22 June 2021 - 01:57 PM, said:
Just a question regarding magicavoxel and the KVX format. If you google "magicavoxel" you will see a lot of projects with fancy lightning effects. So I assume you can add these effects in magicavoxel, but the KVX format doesn't support it? You might know Reikall and his voxel addons for DOOM / HERETIC / HEXEN. He added glowing and other effects to his voxels, but how?
Jack, Magicavoxel doesn´t allow to save as kvx. but vox format. In order to change it from vox format to kvx format you must use Slab6.
This post has been edited by mxrtxn: 22 June 2021 - 04:01 PM
#295 Posted 22 June 2021 - 07:06 PM
When it comes to GZDoom. I don't remember any extra effects for voxels, maybe it is port's thing or those were boosted up promo pictures.
The conclusion is that for Build you cannot have any extra effects.
#299 Posted 25 June 2021 - 09:01 PM
0815Jack, on 23 June 2021 - 01:53 AM, said:
ok here is the link to the his addon. Check the images.... So it must be GZDoom specific thing...
That is because Reikall's voxel packs are not only voxels replacers. If you look inside the pk3 you will find brightmaps as well as other files. Now I'm not versed that well into Doom modding buy I assume adding light sources in modern GZdoom can not be that much of a problem. Build engine is another story AFAIK.
#300 Posted 26 June 2021 - 02:24 AM
jkas789, on 25 June 2021 - 09:01 PM, said:
I see... because light sources are only possible in polymer, but no voxels in this renderer ...