Duke4.net Forums: Duke Nukem 3D Steam Community Workshop - Duke4.net Forums

Jump to content

  • 19 Pages +
  • « First
  • 10
  • 11
  • 12
  • 13
  • 14
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Duke Nukem 3D Steam Community Workshop  "Usersmaps playable on the steam version of Duke3D"

User is offline   Lunick 

#331

Club 97 works fine for me and so does Clear the Coast but the BCBP is still crashing upon the launch of the map.
0

User is offline   bobaverill 

#332

My maps are now available on the Workshop, but Bobsp4 crashes when the map loads.
2

User is offline   Micky C 

  • Honored Donor

#333

I'd just like to clarify that both the Beach CBP and Bobsp4 work for me. Perhaps these new(?) crashes are system specific?
0

User is offline   Lunick 

#334

Well BobSP4 works fine for me aside from FPS drops when looking a certain direction (where the rest of the huge map is) and sprites disappearing (like enemy sentry drones underwater >:|)
0

User is offline   MetHy 

#335

I've added 3 really good deathmatch maps:

Hexi
Entrepot
Mega Socked Devil Ruins (0ruin0.map)

I will also upload Alcatraz at some point but first I need to find the map. Plenty of maps with this name I guess, it was DM only and REALLY huge, like only good for at the very least 3-4 players.

Also, does anyone remember the names of those maps? IIRC they were really fun DM maps, too

1) Pretty sure this one was also singleplayer map, pretty famous?
http://i101.photobuc.../xDukev19-4.jpg

2) I think it was SP too as well
http://i101.photobuc...1sMETHY1vsC.jpg

3)
http://i101.photobuc...3D/duke0068.jpg
http://i101.photobuc...3D/duke0058.jpg

This post has been edited by MetHy: 14 February 2014 - 03:17 AM

0

User is offline   MetHy 

#336

View PostMetHy, on 12 February 2014 - 03:11 AM, said:

Also, ever since I installed Clear The Coast and even though I unsubscribed to it, now every time I launch the usermap section right after launching the game, it FREEZES the game.
If I want to play a usermap I have to launch an episode of the game, then get back to title, and then select a usermap. That way it won't crash.


Okay, the issue got worse now. I can't play any usermap at all anymore, used not to freeze if I start a normal episode and THEN get back to title and select a usermap, but now it freezes even if I do that so I can't play any usermap anymore on Megaton. I hope the next update also fixes this...
0

User is offline   Jblade 

#337

Try Ruin or Decay for the first shot, the second one looks like a map by Stranger but I'm not 100% sure.
0

User is offline   Kyanos 

#338

View PostMicky C, on 14 February 2014 - 01:52 AM, said:

I'd just like to clarify that both the Beach CBP and Bobsp4 work for me. Perhaps these new(?) crashes are system specific?

I got a report that my map Domination crashes for a guy using linux, it's almost 2000 sprites.
http://steamcommunit...33523425852126/
0

User is offline   termit 

  • General Arcade

#339

View PostMetHy, on 14 February 2014 - 03:40 AM, said:

Okay, the issue got worse now. I can't play any usermap at all anymore, used not to freeze if I start a normal episode and THEN get back to title and select a usermap, but now it freezes even if I do that so I can't play any usermap anymore on Megaton. I hope the next update also fixes this...

Can you take a screenshot of all folder you have in gameroot\workshop\maps
0

User is offline   Forge 

  • Speaker of the Outhouse

#340

View Posttermit, on 13 February 2014 - 03:41 AM, said:

After close look to difference between EDuke32 and Megaton I found the fix for Clear The Coast and Club 97 crash :blink: Will test a little bit more and will push an update tomorrow. Thanks for reporting about this issues.

of minor note, the 1.2.2 update made Duke 23:4 playable - i use that term loosely.
let's just say it doesn't crash on start anymore

This post has been edited by Forge: 14 February 2014 - 06:04 AM

0

User is offline   MetHy 

#341

View Posttermit, on 14 February 2014 - 05:53 AM, said:

Can you take a screenshot of all folder you have in gameroot\workshop\maps

Attached thumbnail(s)

  • Attached Image: folders.jpg

0

User is offline   Kyanos 

#342

View Posttermit, on 14 February 2014 - 05:53 AM, said:

Can you take a screenshot of all folder you have in gameroot\workshop\maps

Same issue here, so I figured another list can't hurt...
Attached Image: workshopmaps.PNG

Also, I just tested BCPB and it CTD first attempt but has run twice since.
stdout said it crashed when it encountered an error attempting to write polymost texcache. I run an ati card so texture cache is disabled.

@ Methy, screenshot 3 is from DX-MOHAVE

This post has been edited by Drek: 14 February 2014 - 06:58 AM

0

User is offline   MetHy 

#343

View PostDrek, on 14 February 2014 - 06:54 AM, said:

@ Methy, screenshot 3 is from DX-MOHAVE


Oh and it's already in Megaton's maps folder so that's nice! IIRC it was a good map
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#344

View PostMetHy, on 14 February 2014 - 03:16 AM, said:

2) I think it was SP too as well
Posted Image

I do not remember this, lol
0

User is offline   termit 

  • General Arcade

#345

Still can't reproduce this Usermaps crash issue :blink:
0

User is offline   Forge 

  • Speaker of the Outhouse

#346

View PostMetHy, on 14 February 2014 - 03:16 AM, said:

1) Pretty sure this one was also singleplayer map, pretty famous?
Posted Image

like James said, that kinda looks like Ruin by Stranger
http://www.scent-88....R/ruin/ruin.php

View PostMetHy, on 14 February 2014 - 03:40 AM, said:

Okay, the issue got worse now. I can't play any usermap at all anymore, used not to freeze if I start a normal episode and THEN get back to title and select a usermap, but now it freezes even if I do that so I can't play any usermap anymore on Megaton. I hope the next update also fixes this...

did you delete the map off your hard drive? (don't forget it's put in 2 locations when you subscribe: gameroot\workshop\maps & Steam\userdata\########\ugc\download (or temp. can't remember)

have you tried launching a user map in offline mode?

This post has been edited by Forge: 14 February 2014 - 08:21 PM

0

User is offline   Lunick 

#347

View PostLunick, on 14 February 2014 - 12:22 AM, said:

Club 97 works fine for me and so does Clear the Coast but the BCBP is still crashing upon the launch of the map.


After looking into my issue further, I can play BCBP fine if I clear the textures.cache before launching the game. If I don't, the game crashed upon loading the map.

Edit: After doing this a couple times, it still crashes whether I clear it or not. I guess it really does just hate me. :blink:

This post has been edited by Lunick: 15 February 2014 - 12:50 AM

0

User is offline   MetHy 

#348

Okay so, playing with the cloud turned off didn't help (still crashes). So I went in offline mode and now it worked, but in offline I don't have access to any usermap I've subscribed to on the workshop... so that's pointless. So my guess is that it crashes due to Clear The Coast which is still on there somewhere? But I couldn't find the 2nd folder Forge is talking about...

anyway I guess I'll wait the next version, it's not big deal
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#349

After the update I didn't get the crash from the user map select screen that clear the coast was giving me.

Just thought I'd put that out there.
0

User is offline   MetHy 

#350

What update? :blink:

Also I just played the version of Library (DX-Library) that is given with the steam version of the game. Holy shit, I don't know where you got that version but the guy who did it completely ruined the map. Item placement was great in the original map and it's just AWFUL in this one. It's too hard to get a good weapon, and there is that fucking jetpack, who thought that was a good idea.... With the jetpack and the terrible item placement, once somebody gets the jetpack and starts killing the other, it's WAY too hard for the other to get back on his feet because the other one controls the entire map with the jetpack already. Library is a great map, but that DX-Library you put there is just awful. If you ask me you should change the map and put the original instead http://dukerepository.com/maps/Library

Now I just hope not every "DX" usermap given with Megaton is a ruined version of the original....

This post has been edited by MetHy: 15 February 2014 - 03:09 AM

0

User is offline   Lunick 

#351

View PostMetHy, on 15 February 2014 - 03:09 AM, said:

Holy shit, I don't know where you got that version...


DX = Duke Xtreme. They were lifted off a copy of Duke Xtreme. Apparently someone within the community told Termit which maps were the best to include with Megaton and ended up being 10 maps (I have the others uploaded, just search for the collection. One map isn't included because it is glitched beyond visually in Megaton) and it matches my copy. I'm also sure this is the original on the workshop http://steamcommunit...s/?id=215263539

As for the other maps, I think only Anslem(x) was a popular map. I couldn't find traces to authors for any of the other Deathmatch maps for Duke Xtreme which is kind of sad really because I highly doubt all the maps were made by Sunstorm Interactive. I know Robert Travis (who made Aztec, Anslem and Hoth) had some of his maps included but still... would be great to find out the origins of each map somehow.

This post has been edited by Lunick: 15 February 2014 - 06:09 AM

0

User is offline   Micky C 

  • Honored Donor

#352

In terms of coop, is it normal Duke behavior to not pick up any weapons after they're initially picked up? For example, in one map I've got a big pile of pipe bombs boxes, but you can only pick one up. So you can have a grand total of 5 pipe bombs per spawn. Seriously? Please tell me that's a megaton bug.
0

User is offline   Lunick 

#353

View PostMicky C, on 15 February 2014 - 06:24 AM, said:

In terms of coop, is it normal Duke behavior to not pick up any weapons after they're initially picked up? For example, in one map I've got a big pile of pipe bombs boxes, but you can only pick one up. So you can have a grand total of 5 pipe bombs per spawn. Seriously? Please tell me that's a megaton bug.


I've replied to this like 3 times on the Megaton Hub now but, I tested it myself and the same thing happens in Coop in 1.5 DOS Duke (Didn't feel like checking other versions). It thinks it is a weapon and weapon only.
0

User is offline   MetHy 

#354

View PostMicky C, on 15 February 2014 - 06:24 AM, said:

In terms of coop, is it normal Duke behavior to not pick up any weapons after they're initially picked up? For example, in one map I've got a big pile of pipe bombs boxes, but you can only pick one up. So you can have a grand total of 5 pipe bombs per spawn. Seriously? Please tell me that's a megaton bug.


Yes it's a setting in original game so that in coop, every player can pick the weapon and don't have to wait until it respawns, or, in case respawns are off, everybody can have it.

The problem with that is that some usermaps tend to put the same weapons several times to give ammo, instead of well, simply giving the ammo the 2nd time and on.

But anyway, balance is screwed in coop, in every map... so I think the best is to play with all item respawns on, OR everything off and in this case have very good communication on which player needs to pick what. This would require a mic though, I never did it.

Anyway you're missing out if you never played Duke coop before. I remember having tons of fun playing episodes, maps in coop with Steambull, I think the best was when we played WGRealms1.

Also, is it me or latency tends to be big in Megaton? I don't remember having that much latency when playing with DukesterX and YANG even with people who lived farther away. But then again, my internet connection has changed since then (it has faster download but apparently NOT faster ping...) so maybe that's just me...

This post has been edited by MetHy: 15 February 2014 - 06:35 AM

0

User is offline   Micky C 

  • Honored Donor

#355

Well I couldn't pick up the individual pipe bombs either and IIRC they're referred to as handbombammo.

Edit: How do we set it with all items respawn? I can't see any such options/settings anywhere in Megaton.

This post has been edited by Micky C: 15 February 2014 - 06:36 AM

0

User is offline   Lunick 

#356

Sounds like a DukeX thing, I don't recall there being an option for it when I tested the pickups, just the respawn markers.
0

User is offline   Kyanos 

#357

View Posttermit, on 14 February 2014 - 07:17 PM, said:

Still can't reproduce this Usermaps crash issue :blink:

I ran version 1.2.3 for the first time and I was able to view my usermaps, even played one. The second time it crashed (actually froze and I had to CTRL ALT DEL out) now I can't view them anymore.

here is stdout.txt
Spoiler


Added:
OK. I went through the workshop/maps folder and looked in the zips. A lot of shit gets up that shouldn't thumbs.db jpegs midi and wrongly named .json files and a .JSon files. I deleted a lot of maps, unsubscribed to them and now it loads. I will systematically resubscribe until I find the culprit.

Added more:
First resubscribed map iodanzig does it with an extra json file in the zip RPGreedy.json is in the zip

added again... I give up, it worked for a bit now it doesn't. I didn't resub to anything... Also, I rebooted my pc it worked the first time not after.

This post has been edited by Drek: 15 February 2014 - 11:53 AM

0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#358

Talking about respawning items.
The normal way it went in COOP was that:

1. You could only pick up one weapon sprite.
2. You can pick up any ammo (normal settings do not allow it to respawn)
3. KEY CARDS DO NOT RESPAWN!!!!
This is a major game breaker that I have brought up before, some large user maps make use of the same colour key card, so I can just go back up pick up the same card from before without getting the card where I am intended to get it.
What is meant to happen is that the player who picks it up (possibly all players get this card at this point, MetH can you confirm this?) keeps this card even if they die till it is used in the key slot, then it is removed from the player.

This post has been edited by The Commander: 15 February 2014 - 09:59 AM

0

User is offline   MetHy 

#359

Only one player gets the keycard, I don't remember what happens if you die.

As for items respawns there are 2 different settings, one in which everything diseappears (including weapons) but also respawn. At least that's how it was in dukesterX, but perhaps it was a glitch in dukesterX and we were using DM respawns for coop?

This post has been edited by MetHy: 15 February 2014 - 10:10 AM

0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#360

I remember in dukesterX etc. the ammo would not respawn, so that is why I put a shit load in Dukes Nightmare, now it just seems a waste of sprites in Megaton...
0

Share this topic:


  • 19 Pages +
  • « First
  • 10
  • 11
  • 12
  • 13
  • 14
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options