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Duke Nukem 3D Steam Community Workshop  "Usersmaps playable on the steam version of Duke3D"

User is offline   MetHy 

#391

I've added an in-game QR Code by Mike Norvak at the very end of the Megaton workshop version of Eat The Rich.

I can't actually test it, can anyone try it and confirm it works? Would be much appreciated.

This post has been edited by MetHy: 07 July 2014 - 03:15 AM

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User is offline   Daedolon 

  • Ancient Blood God

#392

Android?
0

User is offline   Hendricks266 

  • Weaponized Autism

  #393

Website?
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User is offline   Mike Norvak 

  • Music Producer

#394

Quote

Raw text
www.moddb.com/mods/duke-hard
Raw bytes
41 c7 77 77 72 e6 d6 f6 46 46 22 e6 36 f6 d2 f6
d6 f6 47 32 f6 47 56 b6 52 d6 86 17 26 40 ec 11
ec 11
Barcode format QR_CODE
Parsed Result Type URI
Parsed Result
http://www.moddb.com/mods/duke-hard


Although I would like that someone actually pick his phone and test it in game. I'm not sure if it's the same to scan the code directly from the monitor.

This post has been edited by Mike Norvak: 07 July 2014 - 02:36 PM

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User is offline   Daedolon 

  • Ancient Blood God

#395

View PostMike Norvak, on 07 July 2014 - 02:33 PM, said:

I'm not sure if it's the same to scan the code directly from the monitor.


Works for the full sized poster. Will dl the map to test.
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#396

Nitroglycerin is now available for Megaton edition. I don't think I'll bother converting any future maps as it's a tedious process, degrades the quality somewhat and I got absolubtely naff all response from last time as I guess people would rather play the same old shit from 1996 that I got penalized for making than try something different in that community.
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User is offline   MetHy 

#397

You got 180 subscribers (for 63 'unique visitors' ?! weird) for your last map, I'd say it's pretty good even with the lack of comments. You should give a try to your other maps, they might not take a lot for the conversion (it mostly depends on the effects you used and how you used them).

This post has been edited by MetHy: 09 July 2014 - 12:24 PM

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User is offline   Sixty Four 

  • Turok Nukem

#398

That visitor to subscriber ratio is very good and such number doesn't exist on today's workshop be like 100 more visitors then subs (less players more lookers lol) But recently there has been a flood of new players with maps reaching 50+ ratings lately when they were close to reaching a maximum of 31 a couple of weeks ago.. I say post more maps we all know feedback is good but just let it happen . Also I just saw the new map and subbed. By the look of the pictures it looks like I will be enjoying another map with the right size doors to hehe. I hope so, when I get the time to play it I will. You just posted today give it time i bet it does good :P

This post has been edited by Duke64Nukem: 09 July 2014 - 03:23 PM

1

#399

Yeah, maybe Quantum didn't do so bad... I guess no feedback is good feedback; People are fast to comment if they don't like things perhaps and just don't comment otherwise.

I test downloaded my own map to see what would happen, "Map isn't downloaded yet" every time. It does place a zip in some folder as well as the PNG, but that's it. Looking back and Googling it looks like a generic issue, probably will resolve itself like the JSON bug did.


I may convert Riverside Town at some point I guess, that way I can have the whole series up there. I think this whole thing might make it to one or two more maps - I think one was probably obvious from the ending of Nitro - and then I'll call it quits and find some other maps to make for Duke.

This post has been edited by High Treason: 09 July 2014 - 04:08 PM

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User is offline   Sixty Four 

  • Turok Nukem

#400

I have this same issue map isn't downloaded on many maps not just this one on several occasions i don't know how to fully repair that but i delete the workshop maps folder from gameroot an then relaunch the game all the maps come back and most of the time makes the maps work. If it doesn't work exit and relaunch one more time. If someone could figure out the root of that problem it would be nice ! Also your first map was posted in Dec 2013 I see around the time of workshop release. Your map must have slipped by with the many many map posters at that time because i didn't even see it (now i will play that one to). Now is a different time the community flocks to the good maps that new map looks great and i don't see how it wont get attention i say this even before playing it.
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#401

Part of me suspects the ogg music support is causing it somehow, probably indirectly. Perhaps the tools that the game uses to unpack the zip were not designed to handle files of that size, with that kind of metadata or some such.

Whilst I generally recommend the EDuke version of both, Quantum is especially better in EDuke because I had to remove one of the best effects to make it work - probably among the most complex things ever built without using additional code and the thing I am most proud of, the result of which is visible in this image on the furthest wall;
Posted Image

I hadn't quite got the hang of detailing or texture work by then as much as I have since.

Riverside is definitely looking dated now, I forgot I used tror in that one too so it probably won't get a Megaton conversion, my head hurts at the thought of how much reworking I would have to do and I cannot figure out how I'd fix the huge tror bridge sitting right across the middle of the map. I think somewhere I still have earlier versions before the river was tror... Though it was foggy back then and had a narrower road. The hotel's ror would be easy enough to rip out as I could just turn the area into seperate rooms, other than the center square and river everything in there is sprite work or sector tricks.

This post has been edited by High Treason: 09 July 2014 - 08:28 PM

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User is offline   Forge 

  • Speaker of the Outhouse

#402

View PostHigh Treason, on 09 July 2014 - 04:04 PM, said:

I test downloaded my own map to see what would happen, "Map isn't downloaded yet" every time.

View PostDuke64Nukem, on 09 July 2014 - 06:11 PM, said:

I have this same issue map isn't downloaded on many maps not just this one on several occasions i don't know how to fully repair that

Chances are you're grabbing the first thing in the list with the title you want to play. Probably looks something like: Title (title.map)

Scroll further down the list until you come across the insert name.map entry

i don't know why it does it. has nothing to do with the map file or the ogg. Quite a few of the maps i'm subscribed to do it and there seems to be no common thread.
Maybe the json files have an extra space in it somewhere or something silly like that.

This post has been edited by Forge: 09 July 2014 - 08:40 PM

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User is offline   Micky C 

  • Honored Donor

#403

View PostDuke64Nukem, on 09 July 2014 - 06:11 PM, said:

Now is a different time the community flocks to the good maps


What makes you say that? Generally those "I don't know what a good map is" megaton users over there absolutely love their unoriginal, low-detail, poorly-shaded, 2 week build-time maps.

Edit: Hmm it seems besides Sands of Time and Duke City (which will never go away unfortunately), most of the maps on the first page of the top rated singleplayer maps deserve to be there. Also Eat the Rich made it up there pretty quick so good job Forge. But then again you still have people calling that Doom map "fantastic" when the screenshot looks pretty dull.

Btw Duke64Nukem, why is your Nuke Street DM map listed as singleplayer? Posted Image

This post has been edited by Micky C: 09 July 2014 - 08:56 PM

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User is offline   Mike Norvak 

  • Music Producer

#404

View PostMicky C, on 09 July 2014 - 08:48 PM, said:

Btw Duke64Nukem, why is your Nuke Street DM map listed as singleplayer? Posted Image


Now that you are there, You should play his Turok SP map Micky. :P

Yeah both Bioshock and Nuke Street should be changed to dm only Duke64 :P

This post has been edited by Mike Norvak: 09 July 2014 - 09:06 PM

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User is offline   Forge 

  • Speaker of the Outhouse

#405

View PostMicky C, on 09 July 2014 - 08:48 PM, said:

Also Eat the Rich made it up there pretty quick so good job Forge.

i had nothing to do with that.
It could have been any map from the episode: MetHy has alot of followers at steam
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User is offline   Micky C 

  • Honored Donor

#406

Nevertheless the map wouldn't have a high rating if it wasn't decent.

Then again with Megaton's workshop you never know Posted Image
Still, the map deserves to be noticed, it's well built in all aspects.
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User is offline   Forge 

  • Speaker of the Outhouse

#407

View PostMicky C, on 10 July 2014 - 06:08 AM, said:

Nevertheless the map wouldn't have a high rating if it wasn't decent.

Still, the map deserves to be noticed, it's well built in all aspects.

That applies to all the maps in the episode

(including yours - nb4 u get silly about detailing, etc. - many others, including myself, enjoyed it)

This post has been edited by Forge: 10 July 2014 - 06:12 AM

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User is offline   Micky C 

  • Honored Donor

#408

Well actually when I replayed Abstractech the other day the detailing wasn't quite as bad as I remember it. Still below average for the episode though Posted Image
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User is offline   MetHy 

#409

That new SP map by Duke64 'Turok' is pretty good indeed!

View PostMicky C, on 09 July 2014 - 08:48 PM, said:

What makes you say that? Generally those "I don't know what a good map is" megaton users over there absolutely love their unoriginal, low-detail, poorly-shaded, 2 week build-time maps.


Most of the well rated poorly detailed maps are DM maps though, which makes a huge difference. While I believe a good DM map has to both have good gameplay and good looks, it seems that most dn3D DM players don't think that way. The danzig series, for instance, LOOK terrible, but are considered to be some of the bests DM maps by hardcore DM Dukers (I personally don't see the big deal about them myself though; besides that they ARE really fair in terms of DM balancing; but I'd rather be playing DM_Ducts, Krashtest or the original Library)

Also I believe Eat The Rich' "success" is more due to its quality than to the fact I have uploaded it. If you have a look at some of the maps I uploaded on the workshops, some of them have few downloads and no comments.

This post has been edited by MetHy: 10 July 2014 - 06:19 AM

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User is offline   Micky C 

  • Honored Donor

#410

Hmm that's true, DM maps don't need good visuals. But the thing is, in a lot of cases it would be so easy and fast to put just a little bit of effort in and add some trimming and shading to make the map look 10 times better.

I think Drek or someone mentioned that dark maps are actually annoying in DM because every time a weapon is fired, the map goes fullbright for an instant. However in that case simply maximize visibility; problem solvered (sic).
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User is offline   Sixty Four 

  • Turok Nukem

#411

Oh I made them single player on accident bad idea ye and left it there because updating is bad and something you shouldn't do on steam workshop, i actually thought nuke street could have been a sp though :P It's my fault ye.

But there are a lot of megaton players that actually do look for quality in maps. And even to my surprise a lot of them do know what they are talking about. Eat the rich and showcase had success because they are really good maps that hit at the right moment and have visuals and details that are hard to ignore another good one is that Nitroglycerin that really is a good one!! Plus with a little bit of support on a map it can go a long way. You show one friend he show one then eventually 50 people have seen the map and if there the right people then you should be good to go.

Also when you post a map even with light shading it's almost guaranteed to outshine all the other maps because so many are so lame and practical with dull flat boring textures that have close to 0 shading. I would have to say the best of maps are from members right here and please keep them coming i really enjoy user maps with the right door size, preferably newly made maps would be your best bet if you are in want of ratings.
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User is offline   MetHy 

#412

Duke64 released a new map, again. It is a recreation of the first map of Shadow Warrior and it is alright.

http://steamcommunit...s/?id=290791638
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User is offline   Robman 

  • Asswhipe [sic]

#413

Should I be flattered or angered to see my map (which I created from scratch) re-textured and ripped off with no mention of my name?

Posted Image

Ah who'm I kidding, it pisses me off :(

The Sw and Duke ORIGINAL versions are HERE
Also I gave Educator the "ok" to put my Duke version of it on his gravelpit website and steam.

This post has been edited by Robman: 11 August 2014 - 08:53 AM

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User is offline   MetHy 

#414

Are you sure it's yours?

This post has been edited by MetHy: 11 August 2014 - 08:57 AM

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User is offline   Robman 

  • Asswhipe [sic]

#415

The Sw version which is the cleanest and best came first...

Posted Image

Finch, on meltdown wanted me to convert it for duke, so I did..
Posted Image

A mapper can surely tell his work, he messed up the flat skyline in his re textured version I see..

This post has been edited by Robman: 11 August 2014 - 09:02 AM

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User is offline   MetHy 

#416

Hmm yeah, it's the same, even the underwater areas are placed in the same spot (even though one could place it anywhere and there is little chance 2 people would palce it at the same spot)

However, for some idiotic reason he based his map on your SW version; not on your Duke3D version, and WITHOUT resizing it, which means that the scale is WAY too big.
1

User is offline   Robman 

  • Asswhipe [sic]

#417

Just kinda sucks seeing something you put a decent amount of hours into, used without connection to your name, I don't have megaton and therefore can't download it? However I usually put a sector way off in the corner with an "R." In this case the whole name, I wonder if he took that out too?

Posted Image

This post has been edited by Robman: 11 August 2014 - 09:21 AM

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User is offline   MetHy 

#418

Here you go.

Attached File(s)



This post has been edited by MetHy: 11 August 2014 - 09:26 AM

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User is offline   Robman 

  • Asswhipe [sic]

#419

Yeah he removed it and all existance of my name. Feel free to berate him and hopefully quell such behaviour from new mappers on steam as I don't seem to be able to create a new topic there. ( I mean, I know I could have likely put more effort into it, but his version is even worse so... = clutter.)

+ thx for the file, indeed I was indirectly asking to receive it.
I don't mean to p*ss & moan about it fellas :(

This post has been edited by Robman: 11 August 2014 - 10:05 AM

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User is offline   MetHy 

#420

You can ask to get the map removed, and instead upload your version (or ask someone to do that as well).

This post has been edited by MetHy: 11 August 2014 - 09:49 AM

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