Duke Nukem 3D Steam Community Workshop "Usersmaps playable on the steam version of Duke3D"
#271 Posted 09 February 2014 - 03:04 AM
#272 Posted 09 February 2014 - 03:08 AM
The last time this happened (well, something similar) it got fixed over time :/
#273 Posted 09 February 2014 - 04:49 AM
Anyway I just started a new collection for good old maps, with 3 maps in it (including castle of the damned i mentionned above)
http://steamcommunit...s/?id=226160898
Edit : added a fourth one, Dark City 2, a solid unoriginal map from '96.
This post has been edited by MetHy: 09 February 2014 - 07:18 AM
#274 Posted 09 February 2014 - 07:15 AM
Anyway the map is really good, check it out :
http://steamcommunit...s/?id=226225542
This post has been edited by MetHy: 09 February 2014 - 07:16 AM
#275 Posted 09 February 2014 - 02:01 PM
#277 Posted 09 February 2014 - 02:12 PM
This post has been edited by Forge: 09 February 2014 - 02:13 PM
#279 Posted 09 February 2014 - 02:41 PM
Trooper Dan, on 09 February 2014 - 02:01 PM, said:
I've gotten voxels in with a grp file and some new def code. Also, I ran evil.grp an older mod, saw some new art and heard new sounds, but didn't really test much. None of this is supported on the workshop at all though, only usermaps, supposedly with art, .ogg does work for music. I needed to use launch parameters to get any mods to load.
I'm publishing another DM map soon
Domination
added:
http://steamcommunit...s/?id=226451369
Domination.zip (17.59K)
Number of downloads: 289
This post has been edited by Drek: 09 February 2014 - 06:23 PM
#280 Posted 10 February 2014 - 01:08 AM
Still, that 1% COULD be worth it, it's still a few more players anyway. Now, I wonder if the developers of Megaton would agree to leave something on the workshop that does not work like the rest and that does not work in "click&play". Perhaps what one could do if he uploaded a mod or an episode is to make a fake map as well, a map which inside has the instructions on how to install and play the mod, like this if someone doesn't read or doesn't try to launch the mod properly, and does like it was any other usermap, the game won't crash and the player will find himself inside a 'map' that gives instructions on how to really play.
Finally, this is limited to mods and episodes that are jonof compatible and that don't require eduke32. Those aren't made anymore. I think the last was WGRealms 1 which didn't need eduke32? Even Metropolitan Mayhem requires eduke32 because of the number of maps in the episodes.
This post has been edited by MetHy: 10 February 2014 - 01:09 AM
#281 Posted 10 February 2014 - 01:14 AM
The Commander, on 09 February 2014 - 02:09 PM, said:
The Commander, on 09 February 2014 - 02:16 PM, said:
Try this one http://steamcommunit...s/?id=223092074 Subscribe, start the map straight away (don't choose any other map or original game) and the pistol sounds will change. If it doesn't then I don't know what to tell you but it works on different computers I have tried. No art though, just .voc.
And as I have said before, the only problem is that this only works once and if you try any other map the sounds will persist from the custom map.
MetHy, on 10 February 2014 - 01:08 AM, said:
Why don't you be a little more aggressive and do what mappers from ages ago did and write on the wall at the start or maybe near the end of the map with a website link or something. Surely couldn't hurt for fun.
This post has been edited by Lunick: 10 February 2014 - 01:15 AM
#282 Posted 10 February 2014 - 07:34 AM
Duke3D online *steam* 8 man FFA courtyard.map
Also, I wake up today and my latest map, Domination, is now trending top spot for the week.
This post has been edited by Drek: 10 February 2014 - 11:12 AM
#283 Posted 11 February 2014 - 10:30 AM
I have uploaded Cleat The Coast by the Oostrum Brothers, but for some weird reason it crashes for me when I get out of the helicopter. (can anyone else confirm this)
This is a really great map and Megaton should be fixed ASAP to work with it!
EDIT: Confirmed by Jimmy that it crashes...
What a sack of shit, this map was great for SP and COOP
This post has been edited by The Commander: 11 February 2014 - 12:27 PM
#284 Posted 11 February 2014 - 11:53 AM
Shame, it's really weird, and a great map indeed.
This post has been edited by MetHy: 11 February 2014 - 11:53 AM
#285 Posted 11 February 2014 - 01:23 PM
Or if you would rather see in eduke32 then http://www.mediafire...y/ghosttown.zip but i must say the lighting shading etc etc was made to fit with megaton. But on eduke you might need the night vision goggles which are provided in some places !! Which was also intended. But it is single player coop and DM available.
This post has been edited by Duke64Nukem: 11 February 2014 - 01:25 PM
#286 Posted 11 February 2014 - 01:33 PM
#287 Posted 11 February 2014 - 01:36 PM
The Commander, on 11 February 2014 - 10:30 AM, said:
I have uploaded Cleat The Coast by the Oostrum Brothers, but for some weird reason it crashes for me when I get out of the helicopter. (can anyone else confirm this)
This is a really great map and Megaton should be fixed ASAP to work with it!
EDIT: Confirmed by Jimmy that it crashes...
What a sack of shit, this map was great for SP and COOP
The readme says it needs eduke32 to run..........
#288 Posted 11 February 2014 - 01:44 PM
This post has been edited by MetHy: 11 February 2014 - 01:44 PM
#289 Posted 11 February 2014 - 02:06 PM
MetHy, on 11 February 2014 - 01:33 PM, said:
For some reason you have to unsubscribe from the map remove the workshop file from the gameroot and redownload to see the updates :S
#290 Posted 11 February 2014 - 02:19 PM
MetHy, on 11 February 2014 - 01:44 PM, said:
None, it only uses the extend sector/walls limits. It doesn't contain any TROR (didn't exist then) or Polymer lights etc.
I tried to open the map in the Megaton build editor but that thing is a piece of shit, first it wasn't displaying any Duke Nukem art and some weird looking shit instead, then I couldn't use the 3D mode and was stuck on 2D.
#291 Posted 11 February 2014 - 02:21 PM
MetHy, on 11 February 2014 - 01:44 PM, said:
It could have been a crash bug in the original game that had been fixed in EDuke32 years ago.
#292 Posted 11 February 2014 - 03:27 PM
MetHy, on 11 February 2014 - 01:44 PM, said:
i tried my maps with the megaton edition. they all crash the game. some will crash randomly at various points, others won't even launch-they just crash immediately.
could be coincidence, but it seems the closer the map is to the extended eduke32 wall and sprite limit the faster it crashes
#293 Posted 11 February 2014 - 03:28 PM
Forge, on 11 February 2014 - 03:27 PM, said:
I'm having an issue with Megaton completely breaking most of my Sector Effector effects as it doesn't handle them accurately. Whatever.
#294 Posted 11 February 2014 - 03:37 PM
Daedolon, on 11 February 2014 - 03:28 PM, said:
i really didn't use any advanced effects in my maps. the only thing out of the "ordinary" is some old style ror/sos sector work and some heavy doses of sprite based construction.
#295 Posted 11 February 2014 - 03:43 PM
Forge, on 11 February 2014 - 03:27 PM, said:
could be coincidence, but it seems the closer the map is to the extended eduke32 wall and sprite limit the faster it crashes
what about grid area and extended grids?
#296 Posted 11 February 2014 - 05:00 PM
no corruptions
no "blue" walls that are too long
almost maxed on wall and sprite limit
tried moving around the start position and that didn't help
still works fine with eduke32 - though the lighting/shading is all screwed up cause of so many changes over the years.
This post has been edited by Forge: 11 February 2014 - 05:02 PM
#297 Posted 11 February 2014 - 06:20 PM
#298 Posted 12 February 2014 - 01:07 AM
Daedolon, on 11 February 2014 - 03:28 PM, said:
What effects? Not normal effects I suppose? perhaps only effects that take advantage of glitches in the original game like the effect you did in my episode cbp map?
#299 Posted 12 February 2014 - 03:09 AM
Termit if you're reading this, it's a hidden item on Workshop, but you should still be able to subscribe to it. It doesn't use any eduke32 features or anything.
#300 Posted 12 February 2014 - 03:11 AM
Also, ever since I installed Clear The Coast and even though I unsubscribed to it, now every time I launch the usermap section right after launching the game, it FREEZES the game.
If I want to play a usermap I have to launch an episode of the game, then get back to title, and then select a usermap. That way it won't crash.
This post has been edited by MetHy: 12 February 2014 - 03:21 AM

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